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The Dynasty Warriors series just keep rolling and rolling. Despite
some poor to average reviews across many formats, the titles continue
to sell well, and it's almost obligatory to release new versions
for new consoles. This time the Xbox 360 gets the Eastern Medieval
Warfare treatment, complete with a budget price compared to other
360 titles. However, given the power of the 360, is this just a
graphically boosted clone of the previous titles? Has anything been
added or improved? Or does the budget price mean a budget production?
Well,
the story is certainly the same as many, if not all, of its predecessors.
Set in feudal 14th Century China, it tells the tale of the major
factions going head to head in a bloody conflict after the fall
of the short-lived Han Dynasty. Trying to be epic in scale, the
action is set over the whole country and you can take control of
one of a number of generals, all who wish to see the land reunited,
but under their rule.
Where
it really differs is in the modes. Instead of the Musou mode, there
is now an Empire mode, so instead of following the story of each
general on a fairly predictable path, you actually get to make the
decisions on where the story goes. This is carried out over a huge
map of China, upon which you select a region to start. At this point
it's probably best to start with a pre-made general, until you know
what you're doing. After that, you have the option of starting a
game with a general you made up yourself with the new character
creation mode.
Once
placed on the map, the game becomes a mixture of the button mashing
that fans of the series will recognise instantly, and some rather
neat usage of tactics. Outside of battle, you can set policy for
the territories you have captured, or if this is not your cup of
tea, you can ignore it and delegate the task to one of your officers.
However, I had the most fun with this title of listening to the
officers' suggestions and then choosing which option to go for.
These included fortifying particular territories, increasing the
number of troops in certain areas, developing weapon-crafting skills,
increasing trade with other regions or even just listening to your
people to maintain their support for you. They cost gold, earned
by taxing people in the territories you control, but it's worth
it, as all of these have a significant effect upon your battles,
and indeed upon the rise or fall of your Empire. I felt like bashing
my head against a wall on more than one occasion however, when I
realised I'd neglected to fortify a region in favour of increasing
trade or training an officer, only to find an opposing army sweeping
in and helping themselves.
Unfortunately,
the battle gameplay isn't quite as satisfying, although it is still
a good laugh. For those not familiar with the Dynasty Warriors series,
you and whichever generals and their armies you bring in with you
start in one corner of the map and usually have to either kill the
leader of the opposition or control his base camp to win. Played
in a third person perspective, you then tour the battlefield with
your armies, looking to take control of various key points on the
map, whilst despatching large numbers of the opposition with the
chosen weapon of the general you're playing.
I
was hoping for some continued tactics, whereby you could fight but
also toggle between the armies and tell them where to go and what
to do next, not unlike the oft-overlooked Xbox classic Kingdom
Under Fire. However, it isn't possible to take direct control
of the armies, and I often found I had to change my plans to help
out other officers who'd dug themselves in a bit too deep. Other
than that though, it is quite satisfying wading through a huge stack
of enemies, plus their guard captains and officers, mashing three
buttons in a variety of combinations. Hitting a certain number of
kills, or KO's, gives your army a morale boost, while taking down
loads of enemy soldiers in quick succession fills up a bar that
you can use for your devastating special move. This is particularly
effective against officers and the 'boss' of each battleground.
Unfortunately though, it's not long before a certain level of tedium
sets in, as you realise that each battle is going to require a fair
bit of hacking away just to claim a territory.
The
feeling sets in partly also as a result of the visuals, which get
repetitive fast and certainly don't have that next-gen feel. You'd
be forgiven for thinking you were playing the normal Xbox, if it
wasn't for a bit of spit and polish and the sometimes extreme numbers
on screen without the slowdown. The textures of the landscapes aren't
that detailed at all and in some places bland enough to be poor
even by current-gen standards. Although the settings vary - forests,
tundra and suchlike -the fortifications are remarkably similar and
so only exacerbate the feeling of playing the same battle over and
over again. Even the enemy strongholds seldom vary, despite a few
more watchtowers and changes between wooden and stone constructions.
The
same applies to the people you encounter, be it your armies or the
opposition. They are identical except for colour and even that isn't
always different. The generals you employ each have different coloured
outfits and occasionally are strikingly similar to those worn by
opposing armies. It's at this stage that the gameplay becomes confusing,
and you can only tell the opposition apart by the red health bars
above their heads. The only variation within these themes are the
officers, who can be quite finely detailed in suits of armour very
similar to that of a samurai or a warrior noble.
This
mediocrity extends to the music as well. I have always found it
a wonder that games depicting war in ancient China are almost always
accompanied by wholly inappropriate music, in this case heavy metal.
Don't get me wrong, I love my thrash, blast beats and even a bit
of the older stuff, but this kind of tune is getting a bit old when
it comes to computer games. I find myself slipping back to Rez
on the PS2 and wondering why other games can't be as original in
their musical outlook. Unfortunately, the same can be said for the
sound effects too; if I had a peanut for each time I've heard the
generic clash of steel on steel, or the groans passing from dying
men's lips, I'd be sporting a belly-wheel by now.
When
all these factors are combined, you do have a reasonable game in
Dynasty Warriors 5: Empires, especially given that it's come out
at a budget price compare to most of the other 360 titles. However,
it really does lack that next generation touch, besides some spit
and polish on the visuals and the cracking frame rate. Also, even
though there has been an attempt to introduce more strategy via
the Empire mode, the gameplay is as repetitive stale as the music,
unless you're a fan of button mashing. Fans of the previous games
will enjoy this, but I suggest a play before you pay to everyone
else, especially with the superb looking DW style game, Ninety Nine
Nights, amassing its graphically splendorous armies on the horizon.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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