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Dead Rising has a concept that you simply cannot beat: You're Frank
West, a freelance photo-journalist whose stumbled upon the biggest
scoop of his career - a zombie-infested mall. As Frank you fight
your way through one of the world's biggest shopping centres by
running through hordes of zombies, using anything you can find as
a makeshift weapon and taking some of the most horrific photos mankind
will ever see. It sounds like the perfect action game - and it almost
is - Capcom has a terrific concept, amazing presentation and some
superbly unique ideas on their hands with Dead Rising, but it's
nearly crippled by a few nagging problems that will ruin the game
for many players.
After
chartering a helicopter, Frank West gets a lift out to the quiet
town of Willamette, Colorado, where something very strange is happening
in a mall that seems to be bigger than the town itself. From the
air you look through West's camera and snap photos of what appears
to be a very violent riot: you see a man atop of his car struggling
to fend off a group of people. As you snap photos, the man gets
grabbed by the leg and dragged off the car brutally, giving you
excellent but disturbing photographs. Next up you see a group of
people surrounding a bus, with more people trapped inside. Frank
notices that the entire town is quarantined and blocked off, which
is unusual for simple riots; then he sees a rooftop with a lone
woman on top of it. She has a gun and is fighting for her life as
she fires bullet after bullet at a group crowding in on her. She
throws the gun at one of them as a last resort, before being tackled
off the roof and colliding with the ground in an extremely gory
fashion - these aren't people on a riot -this is something Frank
deemed impossible; the town has been overrun by zombies! Frank's
obviously never seen Dawn of the Dead, because the first
thing he does is decide to have his pilot land on a rooftop of the
local mall and head inside! And thus begins the worst three days
in Frank West's entire life.
The
first mode you can play in Dead Rising is the 72 hour mode; Dead
Rising is very much time sensitive, so much so that I'm surprised
the name of the game wasn't Dead Rising: Time Lowering, because
it really is a little ridiculous and it adds a level of stress that
you may not even need with all the zombies running around. The actual
zombies themselves, which take up nearly the entire mall at all
times and can range in number from a mere fifteen at a time to hundreds,
don't play that big a role in the story objectives, instead simply
acting as a barricade between point A and point B. Dead Rising's
story is spread out over a course of Case Files, some of which are
activated when you reach a certain time (and if you haven't completed
the files before that time you've failed), so watching it unfold
through excellent cinematic sequences is really thrilling - the
game's cut scenes are some of the best in recent memory and it sports
high quality voice acting to match.
The
game itself is very over the top, but this is no satire; the characters
take the situation very seriously - and so should you. Even though
you can roam the mall at will, killing zombies in any way you see
fit, you're also on a strict schedule. Pushing left on the D-Pad
shows Frank's watch and a list of his current scoops. Your main
case file objective is always on display, with a list of other scoops
you can try to visit if you have enough time. These scoops are usually
survivors that need assistance, which you give by helping them escape
to the secure control room deep within the mall that you and a few
key characters have barricaded yourselves inside and this room can
only be accessed from the rooftop. Completing every scoop and making
the time limit for the main case is very difficult and will cause
a lot of stress, especially if this if your first time playing through
the game.
The
case files and storyline themselves are very well done, offering
a good variety and some great twists along the way - you'll meet
some of the most memorable characters you've seen in a game for
some time! Dead Rising is a great cinematic experience that is most
definitely worth partaking in, especially with a lack of games fitting
that description available on the 360 right now.
The
gameplay stacks up, too. Frank's animations for running vary when
he's been hurt or depending on what he's carrying, and every weapon
has a unique move set, which is saying something, as you'll come
across a plethora of weapons inside the mall. A parasol from the
food court tables can be used to charge at zombies and push them
aside, while you can even grab toy light-sabers from a toy store
and attempt to whack zombies with it while it lights up, though
it won't do much good! Sickles, chainsaws, sledgehammers, knives,
a samurai sword, TVs, paint buckets, crates, boxes, propane tanks,
handbags, CDs you can throw Shuriken style, diamond jewelry, benches,
and that's just scratching the blood-stained surface! There are
even weapons you can push, ride or drive, including shopping carts,
lawnmowers, motorcycles and a car - though you'll have to kill a
group of escaped convicts who hijacked a turret-mounted jeep to
get it!
Every
weapon has an impact to match; if you hit a zombie with a steel
pipe you don't just swipe through them - instead, the pipe collides
with them and bounces back at you, and I can't even describe how
satisfying this feels. Swords cut through the zombies' rotting flesh
with ease, while TVs or cash registers hit them over the head and
knock them to the ground with amazing impact. As you progress and
Frank levels up, you unlock a huge selection of moves that are always
at your disposal from that point onwards. Frank can jump-kick zombies
to the ground, or kick off zombies that latch onto him - he can
even jump onto a crowd of zombies and run across the top of them
all instead of trying to fight his way through! Later on you get
access to really over the top moves, such as a German suplex that
explodes the zombie's head on impact! Indeed, the game is violent,
but what do you expect from a game with thousands of zombies overrunning
a mall? The gore level is taken to the extreme, and this is not
a game for the weak-stomached amongst you; heads explode, pieces
of flesh hang off Frank's body in real-time and people are eaten,
their insides stretched out like a stubborn piece of taffy. The
game is full of over-the-top disgusting gore that will please any
fans of zombie films or just horrific violence in general. [Sounds
awesome! Homicidal Ed.]
And
the game looks great doing it all; with so many enemies on screen
you'll be surprised at how smoothly it runs and how well it holds
up with so many body parts flying around and guts spraying through
the air. The mall itself is incredibly detailed, with some great
store designs, while the enemies look fantastic, and they're surprisingly
varied considering they're all just plain ol' zombies. Fat ones,
small ones, ugly ones, tall ones; there are all sorts here. Frank
himself looks excellent and is animated very convincingly, as are
all the other survivors you come across in the game; it's just a
shame they aren't that smart.
Considering
that a huge part of the game is helping survivors through the mall,
it's very unfortunate that the AI for your team mates makes them
act like zombies themselves! You call them or tell them to move,
but they really are just hopeless without you 'holding their hand'
the whole way. They can't even open an automatic sliding door on
their own, as I had one survivor stuck inside a store right next
to the door while his friend was on the outside getting annihilated
by zombies, but he refused to move or attack until his friend figured
out how to get out. I had to go back, manually open the sliding
glass door and stand there until he could correctly position
himself to run out. It really is a pain in the ass and hurts the
overall experience - not to mention that I ended up being killed
by a survivor trying to help me on numerous occasions… if only they
could actually kill some zombies!
The
other, much more serious problem with Dead Rising is the save system;
you can only save at very select key points throughout the mall,
none of which are apparent without consulting your map first. With
so many enemies looking to kill you between Point A and B, and even
more of a chance of dying at B, having to restart and travel through
the mall numerous times is really frustrating and wears thin quickly.
Considering that the game is meant to be played multiple times and
isn't very long, it's obvious that the designers didn't want you
to get through it quickly. The real serious matter at hand, however,
is the fact that since the entire game is on a time limit and every
mission on a mini-time limit, it's unfortunately possible for you
to save it and then not be able to reach your destination on time,
no matter what you do, or you can get just about get there but have
a very limited weapon selection with no time to search the mall
for those scarce weapons that really deal damage. Since you only
are allowed one save file, this means that you have to restart the
entire game - and this isn't an accident. The team behind Dead Rising
includes some members from the RPG Breath of Fire: Dragon Quarter
and they've borrowed an aspect from that game that allows you to
restart the game with Frank's level and skills intact; but honestly,
who finds it fun to get halfway through a game only to have to restart
again? Especially when the story gets really interesting the further
you progress! Here's a note to developers: Time limits in video
games are generally not very enjoyable and they certainly aren't
any fun when they force players to begin the game again! And they
REALLY aren't when they drag down an otherwise absolutely superb
game!
This
issue puts Dead Rising into the category of hardcore games; it's
very rewarding for those who can put up with the ridiculous and
flawed saving system - there are multiple endings, skills and side-quests
to play and plenty of new modes once you complete the game. There's
a lot to be discovered and experience in Dead Rising; it's just
a shame that the time limits make it so tedious to do it all. The
game is an absolute blast, but that still doesn't mean that returning
to a save point very far away over and over is any fun. At least
you do get to keep Frank's stats though, as I mentioned.
To
level up and earn stats you have to earn a certain amount of PP
points, which can be obtained in dozens of different ways. Killing
zombies gains points, as does pure destruction of the mall itself.
Rescuing survivors, or multiple survivors at once, is also a biggie,
but the most important and touted way is photography; despite being
able to play through almost entirely without taking any photos,
they really do play a big part of the game and the system is quite
in-depth as well. You get a PP rating based on numerous aspects
of your picture, including the genre it's in (violence, horror,
comedy, erotic, etc.), the amount of people in it (be it zombies
or survivors), and what is taking place. Capcom have crafted an
intelligent system where the game can detect drama in a photo and
give you more points based on what's taking place. If a zombie is
just creeping around you won't get much for it, but if he is lunging
at someone, or you, you'll get a nice bonus. If a survivor is attacking
the zombie at the same time, you'll get even more, or if you just
photograph a horrific scene you get one as well. It even gives you
a bonus if you take a photo of survivors hugging, yelling at each
other or just interacting in some way. You can get some really nice
shots if you have time, but with so many zombies and such a strict
time limit, you may feel like you're in too much of a rush to even
bother with it.
Something
you will want to bother with however is the unique healing and skill
modifying systems. By eating food you gain health, but you can take
certain foods, like frozen veggies, to a kitchen in the food courts
and create a more powerful food by cooking or microwaving the items
(generally zombies do not roam into these areas, allowing you to
heal yourself without much danger of being killed). Throughout the
mall you'll find various books and magazines, and having them on
you will boost certain skills. A sword fighting book, for instance,
means that your bladed weapons last twice as long as usual. There
are plenty of different books to equip yourself with, but again,
the structure of the game makes it hard to want to venture off to
a bookstore and find the right book for the next mission when there's
a risk of being killed by the hundreds of zombies between there
and the way back, thus having to do it all over again. It's definitely
a great and very unique idea that adds some depth and more RPG elements
to the gameplay, but one that's sadly marred by the problematic
time limits.
Another
very well executed portion of Dead Rising is the sound effects,
which are simply phenomenal. Every weapon has a great effect to
match, complete with brutal impact and loads of really squishy and
gory sounds. The groan of the zombies, the cries for help in the
distance, the voice acting - it's all very well done and the music
itself is different in a good way. Upon pausing the game in the
middle of a zombie infested war you'll hear casual elevator music
playing as you'd hear in an everyday mall, or if you go outside
into the park placed in the middle of the mall you'll likely hear
the rap/rock music blaring from the convicts' jeep as they run over
zombies (and you).
The
juxtaposition of an open ended world and a harsh, unforgiving save
structure is a bit odd - usually the saving style present here is
only seen in a linear game (where you can't really mess up too much)
and it's terribly unfortunate that you can't simply restart a mission
or boss fight upon failing. Dead Rising is open ended, but not in
the same style as you've come to expect from the term; you can explore
all you want, kill enemies, obtain items and get Frank's level up,
but doing so will more than likely cause time to expire. It sure
is fun running around mindlessly as you attempt to survive by finding
food and weapons, but you won't finish the game this way. Oddly,
there's an unlockable mode called Infinite mode where you still
are hindered by something: this time Frank's life slowly drains!
The more and more you play Dead Rising, the more apparent it becomes
that many of the features end up shooting the game in the foot.
If you can handle the structure of the title then you're in for
perhaps not the best game on the 360, but potentially the most fun.
With excellent sound, superb graphics, an intriguing and entertaining
storyline and a very solid fighting engine, Dead Rising is a great
action title with some very odd choices in game structure that will
likely infuriate you, but shouldn't stop you from playing what is
otherwise a great game that's pushing the genre, and the power of
the Xbox 360, in a diverse number of unique ways.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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