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The Dead Or Alive series has a proud heritage that began in the
arcades and moved swiftly onto the consoles. As such, Dead Or Alive
4 has a lot to live up to - and I'm delighted to say that even the
highest expectations have been exceeded on every front. Old favourites
unite with several new characters, a host of varied and interactive
levels await your battling pleasure, there are more modes than you
can wave a clenched fist at and the big, gravity-defying boobs are
jigglier than ever before. Yes, this game truly has everything!
When
you fire up DOA4 for the first time you'll be astonished, perhaps
even overwhelmed, at the sheer number of options you can scroll
through at the main menu. Starting with the Story Mode, there are
seventeen characters (sixteen plus one extra that becomes available
when the rest are complete) with a story to work through, consisting
of seven battles, plus a tough final boss battle at the end. There's
no shortage of very sexy babes to battle as and against in DOA4,
with such favourites as martial artists Kasumi and Ayane (plus new
addition Kokoro), innocent looking (but very deadly) Leifang and
Hitomi, despicable assassin Christie, superstar wrestler Tina (with
the biggest, jiggliest boobs of them all!) and newcomer La Mariposa,
a very sexy new wrestling star and Tina's newest rival. Who also
has rather lovely boobs. That jiggle really nicely. Ahem. Excuse
me while I take a cold shower.
Right,
that's better. Now where was I? Oh yes. It's not all about the girls,
as there's a formidable line-up of musclebound males (and also Eliot,
the new kid on the block who looks like a girl but can hold his
own against the best of them!) The men include super ninja Ryu Hayabusa
(who non-DOA fans will recognise from the hit classic Ninja Gaiden),
drunken and swaying Brad Wong, martial artist Jann Lee, mercenary
for hire Bayman, wrestler Bass (Tina's father), DJ Zack and ninja
Hayate.
There
are several other classic characters to unlock as you play through
the Story Mode, but the one that I'm sure every self-respecting
Xbox fan will be dying to get their hands on is Nicole - also known
as Spartan 458. When I first heard that Bungie and Tecmo were doing
a Halo crossover, well, I was absolutely delighted! And rather than
using MC himself, they've put in a female Spartan, who is identical
to the Chief in every way, except her voice of course. And boy does
she look incredible! It's sad to say, but my love for all things
Halo makes me think she's hotter than any of the girls showing skin!!
The graphical portrayal of the Spartan is incredibly detailed and
precise, looking miles better than the Chief in Halo
2, this being the next generation and all. I take my hat off
to Tecmo for the fantastic job they've done of not only creating
and animating such a perfect reproduction, but also for the Nassau
Station, which is based on the MAC Orbital Platform of the first
level of Halo 2, specifically the two-level bay with a view of Earth
out the window, complete with a Covenant boarding craft attached.
In the bay itself there are Warthogs and even a trashed Banshee
and Ghost on display. Everything about the level is crafted to perfection,
even the way your feet sound on the metallic floor and the noise
when you smash someone into a Warthog; Halo fans are going to go
nuts over this!
Sticking
with the theme of graphics, DOA4 looks simply stunning. Sometimes
it's easy to expect games not to look perfect, with the odd glitch
here and there, dodgy texture or grainy graphic, but not with DOA4.
The graphics team are truly artists and what they have created is
something very beautiful. Every character has a set of over fifty
moves to execute and the animation is the most smooth and natural
looking that I've ever seen. The way the men and women move just
has to be seen to be believed, with every body part flowing as naturally
as if they were real people. Furthermore, the interaction between
players is equally as flawless; with every attack, block, grab and
throw, it always looks totally convincing as any two characters
grapple together and knock the living crap out of each other. The
absence of any blood or bruising is notable, but it doesn't detract
from the action in any way - rather it gives DOA4 a touch of class,
as if the game knows it's so fantastic that it doesn't need gore
and blood spraying everywhere to keep your interest!
Just
as good as the characters are the diverse, large and interactive
arenas within which they battle. Some are enclosed, like the dance
floor (which looks amazing with flashing disco lights everywhere),
the Tri Tower arena set high above the city with three massive buildings
around you, one of them on fire, and the wrestling ring, which again
is one of the most spectacular levels to behold, with spotlights
of many colours beaming everywhere and hundreds of individually
animated people cheering, holding up signs and moving around in
the crowd. However, the best arenas are those where there are opportunities
to knock your foe into a whole new area. The African plains, complete
with a host of wildlife such as elephants and giraffes, starts off
on a flat hill that you can knock your opponent from, landing on
the ground below. Or how about a rickety wooden bridge set high
above a shallow riverbed? Someone's just bound to be knocked off
and it's a long way down! There's a mansion with windows to smash
your opponent through, a room straight from Ninja Gaiden with secret
panels (punch or kick your enemy through the panel and you'll find
a way to smack them right outside, if they're still alive at that
point!), a bright and bustling market stall with a beach below,
and an Oriental temple with several flights of steps - see if you
can bounce your foe all the way to the bottom before they run out
of energy!
Each
and every environment feels really alive, be it from destructible
objects like big vases, windows and market stalls, or the pack of
brilliantly animated monkeys gathered at the temple, or the few
casual onlookers watching the brawl in the road outside a casino.
And watch out for cars outside that casino - knock your opponent
into the path of an oncoming vehicle and they'll take extra damage
as they're smashed into the air. The same works for the bizarre
prehistoric level where raptors and pterodactyls speed around the
place! Complimenting all this very nicely are the ambient effects
- everything sounds as realistic as it looks, be it the screeching
monkeys, smashing glass or splash as someone falls in the water.
Every punch and kick that you land sounds convincingly meaty (and
this is backed up by great usage of the rumble feature to accentuate
the bigger and more damaging attacks) while an assortment of memorable
and very catchy tunes accompanies the action. Thankfully no dubbing
is present, so you can hear the original Japanese voices of the
contenders at the start and end of the game, with subtitles included,
while the voice announcer is minimal and doesn't become intrusive
or annoying.
Arguably
the finest part of the presentation is the truly astonishing cut
scenes that take place at the end of each story mode. Utilising
full CGI that's possibly the most advanced I've ever seen in a game,
each of these sequences is truly awesome to behold, from the titillating
ones like Tina as a rock star or Kasumi swimming around as a mermaid,
to the fun of Brad Wong's bizarre trip and the action of Ryu's incredible
assault on enemy airships, or Ayane's struggle to fight off enemy
DOATEC soldiers. There is a story running through the game, although
it's largely irrelevant and often nonsensical, so don't worry about
it too much and just appreciate these beautiful CGI animations for
what they are.
But
enough about the wonderful presentation - it's time to move onto
the crowning achievement of DOA4 - namely, the gameplay. I'll confess
that I've never been a huge fan of fighting games, and haven't really
looked at any since the excellent Tao
Feng: Fist Of The Lotus and the enjoyable Mortal
Kombat: Deadly Alliance. But DOA4 has me absolutely hooked -
so hooked in fact that it's taken me a little longer to getting
around to writing this review than I had planned! The mechanics
are very simple - you have kick, punch, guard and throw buttons
(plus taunt and tag on the shoulders). Each character has their
own set of punch and kick combos to learn, which are carried out
in conjunction with directional presses on the left thumbstick.
However, although there are subtle differences for every character
and specific combos to learn, the mechanics are largely set out
in the same way, so while you'll find yourself specialising with
your favourites, you'll also be able to hold your own with any character.
Multiple presses on the kick or punch buttons carry out a series
of blows, and you know that if you press up and then kick a couple
of times you'll do a high kick combo, down and punch for a low punch
and so on. Each character also has a powerful dash move as well
- double tap the thumbstick in the direction you're facing and then
hit kick or punch for a seriously powerful attack.
The
system is very intuitive and easy to get to grips with, yet has
the range of truly brutal attacks and combos to make it a challenge
to master. The only part that isn't entirely intuitive is guarding
and holding, where you not only block an enemy's attack, but grab
hold of them and perform a tasty counter move. You see, you have
to not only time it right, but press the thumbstick in the right
direction as well - back and guard for a mid range punch, forward
and guard for a mid range kick, diagonally down for a low attack
and diagonally up for a high attack. And there are more variations
as well. However, this is not a complaint - on the contrary, if
countering was too easy then you wouldn't be able to ever attack
without simply having your move reversed and turned against you.
The balance is just right, and as you gain experience and start
anticipating moves or recognising set combos of your opponents and
instinctively pressing the right buttons at the right time, it really
is one of the most satisfying moments of gaming bliss you'll ever
have! Throwing is also great fun - there's a range of throws you
can perform and these will be different if you're at the top of
a flight of stairs, or by a wall. The first time Tina pinned me
face down to the floor and rode me down some stone steps like a
sled, I was quite astonished - and possibly slightly aroused! But
I digress - the point is, there's such a range of moves to make
that you could play indefinitely and never get bored.
Coming
onto the many modes available, as well as Story, there's a Survival
Mode where you go up against 100 foes in the wrestling ring, with
your health restoring a little after each knockout and pickups for
score and health appearing after each victory. Then there's Time
Attack, where you go through eight stages as quickly as you can,
with the aim of setting a new low time. Sadly, this is made somewhat
frustrating by Kasumi's dark nemesis, Alpha-152. Some sort of energy-based
being, this automaton is far tougher than regular opponents, with
lethal holds and combos that can decimate half your health in a
single attack. The final fight regardless of the character you pick
(and the boss for the majority of the Story modes), she's a real
bitch to defeat and it can be soul-destroying to speed through seven
fights perfectly, only to get your ass handed to you in a bag and
see your potentially record breaking score go down in a flurry of
kicks and punches. Still, it's good to be challenged and Alpha-152
by no means invincible, making it a matter of practise, judgement,
timing and just a pinch of luck.
Survival
and Time Attack can also be played in Tag mode, where you form a
tag team with two characters (the health of whoever's on the bench
slowly restores while the other one is fighting). Time Attack in
Tag has no Alpha-152, meaning that I actually managed to get a silver
trophy, while it's also just a little easier to get further in Survival
too, as long as you're careful and keep your characters' health
bars topped up by resting them appropriately. With Tag mode come
some fearsome tag attacks - time it right and you'll be putting
a world of hurt on your opponent with both of your characters in
the ring, attacking as they change over. Some tag teams have unique
attacks too, so it's good to figure out which teams to use!
And
there's more - Versus mode gives you a one-off fight between any
characters (Single or Tag), while Team Battle allows you to form
two teams of up to seven players for a massive scrap, against the
computer or against a friend. Watch mode lets you watch computer
controlled characters battle it out indefinitely and you can take
snapshots in this mode to save to an album - I put Spartan 458 against
a hapless foe and took a series of shots with her beating him to
a pulp, and the sequence was very amusing to browse through in the
viewer too!
Sparring
Mode is without doubt the finest training mode ever to grace a video
game. You can select any two (or four for Tag) characters and place
them on any level, then practice moves to your heart's content.
Not only this, but you can set the computer opponent (who just stands
there by default) to either just attack you (across multiple difficulty
levels) as in a regular match, or perform specific moves over and
over, so you can practice countering them. There's even a mode within
this that takes you through every move your character can carry
out, so you can make sure you know how to perform them all correctly,
while the computer character obliges you by turning around for the
moves from behind or falling down for the moves that can be carried
out on a downed foe. If you're struggling to carry out the move
(the button combo is displayed on screen) you can click the right
thumbstick for a demonstration as well. It really is second to none
and it's a very useful tool for delving into your character's full
repertoire.
Finally,
DOA4 has full online play - and the system is excellent. You start
off as Rank C and gain or lose points as you win or lose matches,
gradually affecting your rank. You also gain extra points for defeating
someone ranked higher than you and lose extra points for losing
to someone ranked lower than you, which is a nice touch. The lobby
system is uniquely cool - you have a cartoony 3D world to roam around
in before you join the match in play, and there's a range of 'avatars'
to choose from, with the default being a cartoon ninja. You can
buy extra lobbies, avatars and even accessories for your avatars
with the points you gain from winning matches, adding in a nice
little mini-game and an extra incentive to go online, if you actually
needed one.
While
the computer controlled AI is well-balanced, skilled and uses a
variety of moves and counters to provide more than enough challenge,
there's nothing quite like the unpredictability of going up against
real people and watching matches unfold as someone with only a bit
of health left makes an unexpected and superb comeback to get the
knockout. The game is competitive online for sure, but the single
player isn't exactly a walkover, so even if you lose a lot at first,
you'll often find that you do a lot of damage in the process and
at least don't get totally stamped on - provided you make sure you
pick a room with ranks similar to your own, that is!
There
are six online modes to choose from and each room can host up to
sixteen players, queued up and waiting to fight while watching the
tactics and strategies of the people in play. Voice support is here
too, so you can chat while you're watching and then unplug your
mic if you want to really focus while you fight. Winner-Stays and
Loser-Stays are pretty obvious, while Tournament works on a points
system and Team Battle works as it does offline, with the players
splitting into two teams and the team that wins is the one that
defeats all the other team's opponents. Finally you've got Survival,
where one player takes on all the other players in succession in
an attempt to defeat the most enemies, and Kumite, where the chosen
player stays on for the next fight every time, regardless of the
outcome. That's for the greedy players who can't be bothered to
watch!
Online
play is just so much fun in DOA4 and while the game can occasionally
suffer lag and glitches when players come and go in the lobby, most
of the games I encountered ran as smoothly as a single player game,
which is an impressive but also vital achievement for it to be a
fair fight. There's nothing quite like taking on opponents from
around the world and while it is very competitive, there's a strong
online community and plenty of people out there who just want to
have a laugh and aren't bothered about winning or losing - not that
they won't try their best, it's just that they won't get mad when
they lose!
Dead
Or Alive 4 bodes very well for the future of Xbox 360, thanks to
the incredibly high standards of quality lavished upon it by the
wizards at Team Ninja, who have quite simply worked magic. They've
set the bar for fighting games incredibly high and DOA4 will be
extremely difficult to knock off the top spot. Boasting amazing
looks, stunning animation and instantly accessible yet deep gameplay
that's hugely addictive, it's the kind of game that is not only
awesome to show off the power of your beloved new 360, but will
be a faithful companion for many months to come, thanks to a huge
amount to do and a variety of modes both offline and on. I know
I've heaped a lot of praise and very high scores on several other
Xbox 360 games recently, but DOA4 really is another must have title
for everyone but those few that absolutely detest fighting games
- and even they might yet be enticed over to the violent side by
this shining gem of a game.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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