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Back in the Nineties when Sega came up with the unlikely yet unfathomably
popular idea of taking the common hedgehog, painting it blue and
making it run really fast, I doubt they had any idea what
they were becoming the catalyst for. With the debut of the now legendary
Sonic
series, platform games evolved. Gone were the days of the cutesy
New Zealand Story, or the beep-beep-beep of Donkey Kong. Even Mario
was left looking slow and stodgy compared to this new breed of platform
hero. For years, the industry struggled to come up with something
that could run beside Sonic the Hedgehog and not look like a limping
tortoise.
To
this end, Crash Bandicoot was born. Manic, hot-wired and more energised
than a bathtub full of espresso, Crash was a hybrid of Sonic and
Taz that would lift the scrolling platformer out of the realms of
two-dimensional space and give it a new lease of life. After the
initial game topped the charts however, Crash's popularity waned.
Not as cool or accessible as Sonic, nor quite as entertaining as
Ratchet
& Clank or Jak
& Daxter (a series from Naughty Dog, the developers behind the
original Crash Bandicoot), Crash became the red-haired stepchild
of the platform genre very quickly and was all but abandoned by
the wayside.
Several
forgettable sequels later, however, those good old boys at Radical
felt that Crash deserved another chance and set out to give him
one last shot at regaining his former platforming glory. They dragged
out the old Bandicoot, gave him a shave and a haircut, a spanking
XXX-style tattoo and a great big box full of brand new combat moves
and sent him out to meet his destiny. The question is, can he stand
up against the competition?
In
a word, yes. In two words, yes, kinda. Graphically speaking, Crash
has had a bit of an overhaul. Though the 360 boasts the best graphics
in terms of performance, the general look of the game has been sharpened
on all formats, adding some nice details to the bright, kid-friendly
visuals. As mentioned, the characters have been redressed to a certain
extent, from Crash's new tattoo to his sister Coco's new Britney
Spears look. The vistas on offer in some of the levels are beautiful,
the environments are well drawn and incredibly colourful, and the
little details, particularly in the outdoor levels, still evoke
that sense of character synonymous with the Crash series.
Less
attention has been paid to the puzzle element in this latest instalment
however, which is the next big overhaul given to the game. Now the
emphasis is more on acrobatic combat than collecting and puzzle
solving. Though there is an element of collection involved (or it
wouldn't be a platform game), the focus is more on Crash's new martial
arts skills; from somersault kicks and back flips to jab combos
that would put Tyson to shame, Crash is back to lay the smack down
- make no mistake.
After
Neo Cortex, the mental, short-fused villain of the series kidnaps
Coco, its up to Crash to get her back. But Cortex hasn't just taken
her - he's taken all sorts of animals and transformed them with
the use of a strange new mojo, creating hybrid creatures of immense
power that threaten to destroy N. Sanity Island. With big brother
Crunch indisposed (Cortex traps him in a crystal prison) and Coco
taken, Crash manages to save the shamanistic Aku-Aku, taking him
along for the ride. Being a sentient ritual mask, Aku-Aku has a
lot of uses for an action junky like Crash; he makes a good shield,
for one, saving Crash's life on many occasions - but he also has
a powerful mojo of his own.
Cortex's
creations may be enormous mutants with an array of powers, but with
Aku-Aku, Crash has a way to combat them. After stunning said mutant,
the push of a button causes Crash to leap up in true action movie
slow-mo style and slap the stuffy Aku-Aku over the monster's face,
thus rendering them under your control. Use of the two unique powers
possessed by each of the fifteen or more mutant creatures is vital
to progress, since they all have essential skills, such as the ability
to smash through walls, jump incredibly high or perform devastating
area effect attacks on multiple enemies. Control of these creatures
is really where the fun of the game is found, since they do add
a much-needed new angle to the series.
Though
there is nothing groundbreaking about Crash of the Titans, there
really isn't anything that bad about it either. The sound effects
are the usual Crash Bandicoot affair; pounding jungle rhythms, dramatic
scores and tense fight music interspersed by that twinkly-glittery
sound triggered by the collection of the blue mojo crystals. The
storyline is straightforward and whilst not strictly necessary in
a platformer, it doesn't get in the way of the fun. The controls
are easy to pick up, very accessible and not too hard on the thumbs
thanks to the variety of new combos and special attacks. Spread
over twenty different zones, or 'episodes', the game can become
a little repetitive after a while, but not to the point where a
fan of the genre won't want to stick around until the end. There's
also a co-op mode available for that extra replay value, as teaming
up with a friend cranks up the pace even more and adds a greater
depth to proceedings with the need for teamwork, as well as a sense
of humour.
Not
as sophisticated as many Xbox 360 games out there, Crash of the
Titans is, at the end of that day, a scrolling platformer. It doesn't
need to be sophisticated - it needs to be fun, frantic, colourful,
noisy, winsome and comical, which is exactly what it manages to
be. Radical have done a great job of reviving the washed-out shadow-of-his-former-greatness
that Crash had become and breathed new life into the series, enough
to at least guarantee that the established fans are happy again
for a while. And if you're not a fan but find yourself having a
go with Crash, you'll probably be smiling anyway. When all is said
and done, it's character that counts in a platform game - and Crash
Bandicoot certainly has that. Welcome back, you crazy marsupial
- we've missed you!
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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