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Raw, brutal and savage beatings are the order of the day in Condemned:
Criminal Origins, an original first-person action game developed
exclusively for the Xbox 360. You play as an investigator tailing
a serial killer while struggling to keep your own sanity, as you
face off against what seems like an army of depraved sociopaths.
Condemned's impressive graphics and bone-crushing hand-to-hand combat
sequences make for a visceral, highly atmospheric experience that's
quite unlike anything you've ever played before.
You
play as FBI Agent Ethan Thomas, a sullen man who's part of the Serial
Crimes Unit, so it's no surprise he's not very cheerful. The game
opens with Agent Thomas on a routine assignment; somebody has been
brutally murdered in a seedy part of town and Thomas is there with
the police to work out what happened and to clean up any lingering
mess. Without ruining the storyline, let's just say that things
don't quite go entirely according to plan. Thomas ends up implicated
in some serious crimes of his own, but not before he has a run-in
with a crazed madman who spares his life. But why? Bent on finding
both the truth and his insane assailant, Thomas goes off on his
own with nothing but a cell phone, a Taser stun gun and his forensic
tools to aid him. The only other person he can depend on is a female
colleague of his who's willing to stay in touch by phone, helping
Thomas to analyse forensic evidence so he can slowly connect the
dots that lead to some disturbing discoveries. The dark, engrossing
story of Condemned starts out strong and has its moments along the
way, but unfortunately, it doesn't take centre stage during what's
mostly just a straight-up action game with an intriguing premise.
As Thomas begins to question his own sanity when faced with unbelievable
evidence, the narrative purposely takes some incoherent turns, causing
you to wonder if there's any hope of a satisfying resolution.
It's
too bad the story hadn't been more developed. As it stands, answers
to some of the most important questions raised by the game (for
example, what the hell is wrong with everybody?) are relegated to
loading screens in between chapters rather than to contextual exposition.
So instead, what Condemned boils down to is cautiously exploring
dark, dilapidated buildings while confronting and ruthlessly beating
down violent thugs bent on smashing your face in. Except it's not
quite as great as that makes it sound, because the dark, dilapidated
buildings and, somehow, even the ruthless beatings start to get
old some time before the nine or ten hours it takes to finish the
game. You'll find yourself sitting there waiting for the game to
take a huge turn and just give you that little bit more, something
different, something edgy, and it sure comes darn close, but it
never quite goes beyond a threat, merely teasing you with potential
while inundating you with repetitive gameplay.
Condemned
is pretty much your basic first-person shooter, except instead of
shooting, there's mostly lots of pure, bloody brawling. For some
strange reason, there's no real bare-handed combat, but improvised
weapons are everywhere. You've got everything from metal pipes and
nail-covered two-by-fours, to fire axes sledgehammers and signposts.
Each weapon is rated differently for speed, range, power and defence,
though the differences can be pretty subtle, so it'll often come
down to a subjective choice. How does that metal conduit strike
you? How about that nice concrete-crusted bar over there? Take your
pick and hang on to it, because you can only carry one weapon at
a time.
You'll
get the impression that the vast majority of effort that went into
this game was invested in the interaction between you and your deranged
enemies. There's some striking artificial intelligence at work,
combined with some amazingly, frighteningly lifelike animations
that will make you wince as if in pain or in anticipation of it.
Your foes cannot be reasoned with, as they're lunatics with a thirst
for blood who rush out at you from the shadows, flailing anything
they can get their hands on while trying to kill you. They scream
obscenities and smash things in freakish anger. They lie in ambush.
And they won't just stand there and take it as you lash out at them
with weapons of your own. As they recoil in pain from your attacks,
they' lurch forward for their next strikes, as if guided by momentum
and adrenaline. The best thing to be said about Condemned is that
it captures hand-to-hand combat with intense and lifelike brutality
like no other game before it. No other first-person-perspective
game even comes close, with the notable exception of last year's
The Chronicles of Riddick: Escape From Butcher Bay. Dotted around
the levels you can also find some guns, but you never have more
than a few rounds in each and once the gun is empty you have to
discard it. This does make for an interesting change in the usual
first person game, as you spend most of your time in hand-to-hand,
with the occasional treat of a half-empty shotgun now and then.
Since
it's going for chills and creepy atmosphere, Condemned doesn't just
stoop to throwing enemies at you around every corner. That's the
good news. But the bad news is that this means you'll often walk
through long stretches of terribly dark, dreary corridors without
anything happening. The level design in Condemned is pretty disappointing
overall, since it's chock-full of grimy, depressing locales that
definitely get the grimy and depressing theme to a tee but on the
whole fail to come up with much of interest for you to do or look
at. Pretty much none of the environments are interactive either,
so whilst they look nice there's not a hell of a lot more you can
do but stare at them.
Occasionally
you get to stop and gather some forensic evidence, which helps break
up the action a little, though there's really not much to this process.
Your 'instincts', which come in the form of an onscreen prompt,
indicate to you when you're supposed to ready one of your handy
gadgets instead of that club you've been cracking skulls with. For
the most part, you can't use your forensic tools unless a mission-critical
objective is nearby. Once you've got your equipment on the ready
(you automatically bring out the right item for the job), it's just
a matter of slowly walking around until you find what you're looking
for. Certainly it's a cool effect, seeing trails of violence materialise
under a black light and so forth. These bits also tie into the plot,
so they're more than welcomed, but there's just not much challenge
involved, since the game does almost all the work. You end up feeling
about as actively involved in the investigation as you would be
just sitting there soaking up an episode of CSI. Luckily,
some of the later evidence-gathering sequences are more interesting,
since they take place in more dangerous areas, so you might have
to quickly swap that digital camera for a two-by-four if you run
into bad company.
Graphically
the game does look awesome. If Condemned is an early taste for what
the Xbox 360 can do then we're all in for a real treat. Shafts of
sunlight pierce through dust-filled darkened rooms, blood drips
from the anguished features of a newly felled foe, steam rises ominously
from the vents of a disused underground station. It's all too easy
to run through level after level, but it's worthwhile to stop every
now and then and take it all in. The sound effects however deserve
most of the credit in Condemned; you hear every crunch, thud and
splatter in terrifying detail, whilst ambient industrial sounds
play in the background. You really do feel like you're locked in
some horrible dream and sometimes the sounds get so intense that
you'll find yourself tearing off your headphones and gasping for
air. I found playing this game on a large telly with a set of headphones
and complete darkness one of the most enjoyable and intense gaming
experiences ever, despite the earlier problems I mentioned. If you've
ever seen the movie Seven, imagine being right there in the
action as Brad Pitt hunting down a serial killer - Condemned is
that atmospheric!
If
you're one of the lucky, lucky few who has managed to get your hands
on an Xbox 360, I would definitely recommend Condemned: Criminal
Origins. Although at times the gameplay is monotonous and it doesn't
feel like there's much to the game, Condemned makes up for all of
this by being one of the scariest and atmospheric games ever made.
Plus it's got a phenomenal story worthy of a Hollywood blockbuster
and you'll be riveted until the final scene, despite the fact that
it doesn't move with quite as much pace or explanation as it could
have done. As with any new console, the launch game line-up isn't
great unless you're an EA Sports title addict, so if you fancy something
new, Condemned really is one of the best titles currently available
for the Xbox 360. It beats the hell out of the current competition
- with a brutal weapon of your choice!
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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