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What came first; the chicken or the egg? Although not officially
connected in any way, there is no question at all that both Conan
and the outstanding God
of War have influenced each other in many ways. You see, upon
playing Conan it's abundantly clear that the developers have spent
quite a bit of time playing God of War, unashamedly ripping the
battle mechanics straight out of Sony's outstandingly violent epic.
The action in Conan is also very dark and aggressive, with a brooding
anti-hero at the forefront much akin to God of War's anti-hero,
Kratos. So far, so similar then. Well, before accusations of plagiarism
are shouted from the rooftops, it should be noted just how much
Robert E. Howard's creation influenced God of War in the first place;
there can be little doubt that the folks at Sony had Conan in mind
when creating Kratos. From the questionable views on women's rights
to the sheer barbarism of his actions, don't you make any mistake
about it - Kratos is cut from the same loincloth as Conan and as
much of an homage Conan the game is to God of War, God of War is
unquestionably an homage to the character and themes of this long
running character.
Although
not nearly as polished or ambitious as the mighty God of War, Conan
unquestionably plays to its strengths of lowbrow, excessive, brash
fun. And believe me, when I say lowbrow, I really do mean lowbrow,
because from beginning to end there is not a hint of intellect or
subtlety to be seen. To malign this game based on plot or character
development however would be to miss the point completely, as this
is one of the most unashamedly fun, gory, mindlessly entertaining
hack 'n' slash games to be released for many years.
From
the off, THQ let you know exactly what to expect. The box art alone,
depicting our intellectually challenged hero, bloody swords in hand,
naked females cowering on the floor in a combination of fear and
sexual excitement at the sight of Conan's manly physique, with nothing
but a furry loincloth to cover his shame, really does let you know
exactly what you're getting yourself into. It's nothing short of
a warning sign to feminists, liberals and all those who demand substance
in their game playing experiences. And if that isn't enough then
the first five minutes of gameplay do a great job of confirming
the obvious.
After
minimal exposition, you are dropped into the midst of battle against
an array of otherworldly creatures on an isolated island while in
search of a precious gem. Sadly, things don't exactly work out as
planned for our beefcake hero, as he comes across the tomb of evil
sorcerer Graven instead. Needless to say, on opening said tomb,
Conan comes in for quite the hiding before having his magical armour
stolen away. From here, well, it's pretty much a rampage of revenge
from beginning to end. Although this opener does little more than
introduce you to Conan and a couple of secondary characters, including
the scantily clad warrior princess, it does successfully portray
just how vicious the world of Hyboria really is.
Once
the combat starts, it never really stops; beyond a few questionable
puzzle elements, this is weapon based combat from beginning to end.
It's lucky then that the combat heavy gameplay is a pleasure throughout.
Although it may all seem a bit basic to start off with as you wade
with ease through the throngs of weaker enemies, unlockable combos
and increasingly difficult enemies soon reveal a well honed yet
beautifully brutal combat system. Basic combat is split into quick,
heavy and grab attacks. However, experience points garnered throughout
your aggressive escapades yield new moves and combos. These combos
allow for more and more impressive attacks to be strung together,
usually with explosively gruesome outcomes, culminating in many
a bloody beheading, while the enemies you face quickly grow in stature.
This really helps keep the game fresh and largely free of button
mashing, as attacks, especially against some of the larger foes,
have to be well thought out due to their skills at blocking.
Beyond
the basic attacks and combos, Conan also has a few more tricks at
his disposal. One of the more useful and subsequently rewarding
moves you can pull off is the block parry. Beyond adding a bit more
tactical depth to proceeding, blocking at just the right moment
gives you a window of opportunity to pull off one of the hugely
brutal but continuously rewarding finishing moves. These choreographed
instant kill attacks really do convey the over-the-top nature of
the game while being just challenging and useful enough to elevate
them above needless uber violence, and boy is it fun to watch Conan
rip the still beating heart out of his enemy's chest! Some may argue
that this kind of graphic violence is unwarranted, but Conan is
a game of uncompromising, unapologetic extremes, and consequently
these frequent moments of gratuitous violence never feel out of
place in the world created for them.
Although
you start the game off with just a single sword, you can pick up
any weapon you find or that is dropped by defeated enemies. This
again adds to the depth of the rather excellent combat system on
offer, as different weapons allow for different types of attacks,
while duel wielding allows for high risk, high reward attacks in
contrast to a shield and sword combo that is a touch more refined.
Although you are likely to find your own favourite combinations,
due to the intelligent and varied enemy types, experimentation between
slow, hard hitting weaponry and quick, less powerful weaponry is
encouraged throughout. The collectable spheres that unlock specific
moves also unlock weapon-specific combos that allow for a bit of
player choice as you upgrade your favourite combinations, while
finding the balance needed to deal with the array of enemies that
you come across, as certain enemies are often more susceptible to
certain attacks and weapon combinations than others.
Although
you will come across a varied and interesting arrangement of enemies
throughout your quest, it is unquestionably the boss battles that
steal the show. Here is another unashamed example of THQ dipping
into the God of War honey pot for ideas, with the epic boss battles
having more than a passing resemblance to the battles that God of
War players are intimately familiar with. Saying that, Conan does
imitate extremely well, with a collection of boss battles that continually
impress and challenge in equal measure while throwing in a few successful
ideas of its own.
As
you progress through the game, coming across more and more difficult
adversaries, you are treated to a number of magical powers. This
really could have ruined the game and taken the emphasis away from
the barbaric on screen action, but as the magical energy needed
to use these powers is scarce at best, using them does come across
as a pleasant surprise without affecting the pacing and theme to
greatly. If anything, you are only likely to use these attacks when
in dire need, so you will probably just be glad to have them in
case of emergencies. It is also extremely cool to see a flock of
magically created crows attack your enemies or see fire rain down
from the sky every once in a while, reminiscent of the magic attacks
in the classic arcade romp Golden Axe.
As
the combat system is so well balanced and entertaining, it's the
puzzle and platform elements that tarnish an otherwise extremely
enjoyable experience. Although both of these are called upon very
sparingly, they simply come across as nothing more than a missed
opportunity. The puzzles are especially grating, as they ask nothing
more than pushing, pulling or lighting something on fire. As for
the platforming elements, well, they are ruined by the annoyingly
fixed camera angle; although it works well for the aesthetic of
the game and most combat situations, it does make jumps extremely
difficult to judge.
Beyond
the poor platforming and simple and repetitive puzzles, the game
is slightly let down by questionable presentation. Although far
from ugly, with some amazing combat animations and nice incidental
details, the game world always looks a little to drab. Textures
also don't hold up well to close inspection, with low-res effects
apparent throughout. It really is a shame that THQ and Nihilistic
Software have been so adamant to work from the Conan paintings of
Frank Frazetta, as the dark, dreary look throughout the game really
takes some of the impact away from otherwise interesting locations
that range from devastated cities and jungles to epic fortresses.
Although
the visuals occasionally disappoint, the audio really does bring
the game to life. Ron Perlman's voice acting for Conan is spot on
and the orchestral score that accompanies your death dealing escapades
is both rousing and perfectly pitched. It's a shame then that the
support characters don't get the same treatment, with other NPCs
being plagued by terrible scripting and often horrendous voice acting,
especially in the case of the abundantly topless damsels in distress.
All
in all, you know exactly what you are getting with Conan; a balls
to the wall action game with little need for subtlety. This is big,
brash and dumb as a bag of hammers, a relentlessly violent, uncompromising
adventure that's fun from start to finish with a combat system that
packs a visual punch as well as a technical one. It's unfortunate
that the game will only last most players around six hours, with
no multiplayer in sight, but it's been crafted with care and attention
and, short of a few presentation issues, comes across as a solid,
enjoyable package. Conan is no God of War, but then again, it really
is more than happy to play the role of little brother - not quite
as epic but infinitely more brutal and all the more fun for it.
Put it this way - any game that has a dismemberment count at the
end of each level has to be worth a look!
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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