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The developers of racing titles have a conundrum on their hands
when trying to create an experience that is both authentic to appease
gear heads, while remaining accessible enough for those simply looking
for a fun experience they can dip in and out of at leisure. Some
fall dangerously close to being bogged down by the same morass that
genre counterparts Forza Motorsport and Gran Turismo constantly
find themselves in by placing the car as the star of the show, with
recent iterations of each series appearing a tad soulless and devoid
of any human element. On the other hand, any racing game that does
feature a strong human element, such as the tacked-on narratives
in the inconsistent Need for Speed series, will often fail to strike
a balance between a solid racing mechanic and storyline. Racers
with an identity crisis commonly end up leaving a chunk of the racing
fan base in the dark, but thankfully, the revamped Colin McRae DiRT
2 works on so many levels by covering enough bases to keep everyone
happy.
At
a first glance, it could appear that the series has been accosted
by the Tony Hawk crowd, with a new extreme sports veneer, killer
licensed soundtrack and saccharine colour palette. If you recall
the first exemplary instalment, the game was a master class of the
genre, yet it still teetered precariously on the verge of being
a tad soulless. Thankfully, it dodged a bullet by being such an
unfettered riot to play, with an expansive career mode, fine-tuned
gameplay and a slick visual style that many racers fail to match.
Purists might bemoan the new look and slight narratives, but this
sequel is a fitting tribute to the legend himself, featuring a slew
of new features under the bonnet.
The
meat of the game is the expansive career mode that tasks you with
trotting the globe, competing in a variety of events across several
racing disciplines, earning winnings and buying an impressive collection
of vehicles. The ultimate milestones are the X Games events that
pit you against other drivers in a series of events with huge prize
money and fierce competition. The first thing that hits you is the
new aesthetic style of the menus that places you in a first-person
viewpoint as you navigate the racers area. Here you can sign up
to events, set up online games, tweak your car set up and generally
soak in the festival atmosphere, chock full of fans, colour and
spectacle.
Another
page taken from the Tony Hawk playbook is the appearance of real-world
pros including rally all-stars Travis Pastrana, Dave Mirra, Katie
Justice and Ken Block. Their voice acting is solid and the chatter
over the menus and during races adds a welcome jolt of character
and enforces the feel good vibe of the title. Along the way you
can forge friendships with other drivers who will challenge you
to friendly one on one throw down events where you must beat set
objectives such as besting their best time on a specific circuit.
Eventually, befriended drivers can be enlisted to compete in intense
team events.
When
starting your career, you can only compete in rookie events with
lower cash rewards and a more relaxed difficulty curve. The inclusion
of a levelling-up system adds another layer of depth to the tired
tournament format. You earn experience points for winning races
and meeting underlying conditions. For example, achieving a total
drift distance of several hundred feet or overtaking a certain amount
of other drivers will result in bonus EXP rewards. When you reach
certain levels, new destinations on the global career map will open,
individual events will be available and you will unlock additional
car liveries and novelty horns.
The
racing itself is incredibly slick, with the gameplay sitting within
a comfortable middle ground between simulation and arcade. You really
can feel every bump and texture of the track surface through the
rumble feedback and through the way your car responds, delivering
a truly immersing racing experience. Each vehicle feels different
to the last, with very few handling precisely the same, which will
surely lead most players to lean towards a distinct car of choice
for each discipline. Aside from standard rally stages where you
sprint from checkpoint to checkpoint competing for the best times,
you can enter dominator events where every so often the racer in
last event gets knocked out from the pack, gatecrasher stages where
drivers must smash through deviously placed placards on the track
to add valuable seconds to the clock and many more. Raid events
are restricted to buggy and heavy duty truck classes set across
devious off-road tracks, while Sprint races involve streamlined
vehicles bombing along wide and open tracks with fiendishly placed
hairpins and precarious drops. There really is something for everyone
here.
Of
course, not everyone will be adept at each discipline and to alleviate
any frustrations, Codemasters have included the flashback dynamic
from Race Driver: GRiD that allows you to rewind any fluffed corners,
terminal crashes or similar slip-ups and have a second crack at
the section that threw you off-course. Your current difficulty setting
determines how many flashbacks you are allowed per event, but over
time you should become familiar to each of the superbly designed
courses and how your favourite car handles to avoid falling back
on this crutch.
Visually,
this is one of the best looking racers out there with each event
location bearing its own distinct style and palette. From lush Malaysian
rainforests and illuminated London streets, to scorching Moroccan
desert plateaus and mountainous, winding Japanese trails, the wealth
of locations is breathtaking, with an impressive draw distance reinforcing
the epic scale of the environments. The rich visuals make the razor
sharp visuals of Gran Turismo and Forza look particularly empty
by comparison.
Once
you have tackled the mammoth task of career mode and seen everything
there is to see offline which, if you're lucky, will last you a
good month or three, you can take the race online and compete in
a number of disciplines with friends in local play or in ranked
world tour events. Just like offline career mode, you will earn
EXP for races won and objectives met which will all contribute to
your online fame ranking, which represents your skill level and
notoriety. To avoid the typical nightmare scenario where one irritating
player ruins the experience for everyone by ramming them off the
road to secure a cheap win, you can opt to play a non-contact game
where all other racers are visible on track as ghosts and can be
passed through, removing the threat of collisions or malicious shunts.
Alternatively
you can play a full contact game and risk being rammed off into
a ravine at 200mph if you enjoy the risk. Disciplines are the same
as offline mode, including raid, rally and sprint events, which
can be randomised when playing online or selected specifically when
you search for an available lobby. Games are lag free and rattle
along at the same thrilling pace as the offline counterpart.
On
the surface, DiRT 2 may appear to be a punkier, streamlined and
therefore more diluted experience than its forebears, but this window
dressing belies the complexity and depth on offer to even the most
hardened rally purist. Whatever your grasp of the genre and how
highly you regard your own skill, this is a game that will invite
you in and deliver an experience that can be tailored to meet your
expectations or requirements. Highly accessible, expertly crafted
and well presented, the only thing that might hold the game back
is its open arm approach to satisfying as wide a demographic as
possible. By casting its net wide, veterans may feel like they have
been lumbered in with the casual crowd. For everyone else, this
is as good an entry point to the series as any.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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