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Occasionally a game emerges boasting to be the next Resident Evil
or Doom, two of the most applauded horror games that the gaming
industry has known, the former of which virtually founded the genre
now known as Survival Horror. While not comparing itself to these
games, without them Clive Barker's Jericho might never have come
into existence. Brewing beneath its exterior lies an attractive
game dynamic that sets it aside from the rest of the horror pack;
it's just a shame that it often feels broken and unbalanced.
Based
around the theory that God attempted to create humans more than
once before he got it right, the failed prototype (known as the
Firstborn) could not be killed and so was cast into the Abyss. That
is except of course when every generation some nutter breaks the
seal to the Abyss, letting the Firstborn's demonic minions loose
upon the world and causing chaos to ensue. To counter this danger,
an organisation known as Jericho has existed as long as the first
attempt to free the Firstborn, and in this modern day of technology
they're a gun-toting squad of soldiers trained in the arcane arts.
As the tutorial bluntly puts it, "We are magicians with guns." So
the battle between Jericho and the spawn of hell begins, across
many eras such as Nazi Germany and the Crusades, as portals tear
through time itself.
Pretty
exciting premise isn't it? At first Jericho begins as a pleasing
FPS, as your squad touch down at an archaeological site where the
Firstborn's minions are passing through the Abyss. It's dark and
gloomy, and every so often a shambling humanoid monstrosity springs
out and attacks you. Graphically it all looks rather shiny, with
some painfully detailed textures and impressive draw distance that
always hints that pretty soon another barrage of beasties are going
to come charging at you in waves from afar. This serves as the tutorial
level and explains everything in great detail, but never feels like
a chore. The controls are mapped like most 360 shooters, with the
triggers used for primary and secondary weapons, but hang on - where's
the jump button?! Am I going mad here? No, you aren't going crazy;
even the smallest fence is an impenetrable barricade to your superhuman
soldier. Quite why in this generation, where freedom of exploration
is a key aspect to gameplay, the developers felt the need to abandon
a jumping mechanism when so many moments in the game cry out for
it is beyond me. As a result, dodging enemy gunfire becomes hellish
and you find yourself constantly cut down as your character calmly
attempts to stroll out of the way.
Unfortunately
the niggles don't end here and this is a shame, because there is
some genuine innovation and talent on display. After the first level
something big happens to your squad (it's a spoiler) that gives
you the ability to cycle through the squad and control any member
as you see fit. For example, if you are pinned down by sniper fire
then just switch to moody sniper goth babe Black and unleash the
'Ghost Bullet', firing a bullet that you guide around in slow motion.
It's great fun cutting down a pack of hellspawn with one bullet,
sending it whizzing through them as you create panic in their ranks.
Similarly, the hulking Delgado can send fire demons flying from
his arm, incinerating enemies or creating a fire shield so that
teammates can pass through flamethrowers without getting scorched.
Some real thought has gone into the tactics involved in this system
- but problems quickly arise. Many battles are panicky scrambles,
as you spend time flipping through characters only to be killed
because you found it hard to remember which character has which
skill. It isn't down to a lack of character identity; it's just
because the learning curve is a tad harsh at times. In addition,
the banter between teammates is horribly textbook; more at home
in a cheesy action film than the tightly scripted horror epic that
it so often yearns to be. One liners and baffling accents are just
a few aspects that put the 'horror' into Jericho, rather than the
hoards of identical enemies that lose their fear factor after the
twentieth bland encounter. Music-wise the sound production is pleasingly
applied with only the odd metal riff intruding on what is otherwise
a pretty creepy soundtrack, similar in parts to the Silent
Hill series' blend of audio terror.
Returning
to the harshness of the learning curve, a difficult set piece involving
Nazi pill boxes requires your squad to take down enemies while Cole,
an expert in grenades, has to sneak behind the turrets and throw
bombs into their vent shafts. This sounds really smart and it could
have been if the AI hadn't been so erratic; using left and right
on the d-pad issues simple orders to each half of your team, such
as "follow me", "stay put" and "take point". But they simply don't
work. Often your team will be ordered to fall back because you know
you can make a better job of the next set piece than their mangled
AI can; yet they follow you and do their own thing, getting killed
in the process and meaning that you have to run back and resurrect
them, often getting yourself killed too.
You
will try to enjoy this for having the gusto to inject something
new into the horror FPS genre and who knows? You just might. Unfortunately,
all the rousing soundtracks and impressive graphics can't salvage
how unbalanced the squadmates feel, how confusing the plot can be
and the scattershot squad dynamic. Even melee attacks are worthless
because each is a set pattern of attacks that can't be interrupted.
So if you miss you stand there swiping at thin air while a foe beats
you into submission. These are silly mistakes that could have been
remedied into a solid dynamic but unfortunately the opportunity
has been missed and the lack of jump button really hurts.
For
die-hard Clive Barker fans, Jericho is probably a worthy addition
to your game roster. For newcomers however, this is a game that
must be taken with a heavy pinch of salt and an open mind. Beneath
the mangled exterior of clumsy control methods and weak characterisation
there is a great idea here and had the game been given a few months
longer in development it could have had these annoyances ironed
out. Visually pleasing but lacking solid gameplay, get your hands
on Jericho if you need a horror stopgap until Silent Hill V comes
out, because when it wants to it can scare you silly - but for the
best part it fails to impress, despite how hard it tries.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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