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I'm not fond of developer swaps in the slightest. When a successful
game comes about, most of the time it reached that height of popularity
due to the hard work of the team behind it, so handing over the
reigns to a different development teams for whatever reason is almost
always a scary situation. Sometimes it works out for the best, such
as Tomb Raider: Legend, and sometimes it doesn't - Splinter Cell
is a perfect example of a series that constantly flip flops with
mixed results. When Call
of Duty 2 was a massive hit on the 360 and Activision announced
that Call of Duty
3 would be helmed by Treyarch, the guys behind the Spider-Man
titles and other CoD ports, I was concerned - especially when news
broke that the game wouldn't even reach PC gamers, where the franchise
was born. Now, a few years later, I see why it was done... because
Infinity Ward were busy crafting what would be the biggest and most
drastically different entry into the series yet - Call of Duty 4:
Modern Warfare. Don't worry though, because Modern Warfare is still
full of the same Call of Duty fun... and unfortunately the same
Call of Duty problems.
CoD4
is full of highs and lows, to the point that I found myself constantly
changing my overall opinion of the game. At times, such as during
the stellar opening sequence where you and a squad of British soldiers
infiltrate a cargo ship during a storm under the cover of darkness,
the game is so theatrical that you can't help but have a great time.
You watch your teammates use superb tactics to silently storm the
ship and take enemies out with precision, before making a daring
leap from the ship during a breach. Then the game grounds itself
as you progress from mission to mission, just like any other Call
of Duty. There are no squad controls and no new gameplay elements
outside of weapons - and the theatrics slow down just a little.
Since
the series is now set in modern times, it uses a fictional storyline
to set the scene for a new war. A Russian ultra-nationalist by the
name of Zakhaev is dead set on returning his country to the times
of the Soviet Union, to the point where he revolts against the current
government and takes control of a nuclear weapons stockpile. With
rogue military forces giving him aid, Zakhaev sets up a coup in
the Middle East to draw attention away from his own country, giving
us two settings for the game. On the one hand you play through the
eyes of "Soup" MacTavish, a British soldier in the 22nd SAS Regiment.
Soup's missions sprawl across Russia where you're accompanied by
the hilarious British forces, lead by Captain Price (who CoD vets
will recognize). This is definitely the first area of praise for
the game for me; the dialogue is not only superbly written, but
incredibly well acted too. These guys really bring you into the
battle with intense battle cries, as well as making you laugh your
ass off with dry British wit and sarcasm.
On
the other hand you also play as American soldier Paul Jackson invading
the Middle East and working with the Brits to take out Zakhaev and
settle the coup. As you can imagine, these levels are more in your
face. When you first start off playing CoD4 you can easily see it
being compared to the previous games, swapping between countries
and characters before the inevitable conclusion - but luckily this
game realizes that it has full control of the story and the characters
and runs with it. For the first time CoD has epic plot twists, flashback
levels that actually give some character development, huge moments
of catastrophe and theatrics that put the rest of the series to
shame. Nuclear blasts hit while you're riding in a helicopter, buildings
fall down right in front of you, soldiers play the hero in grand
fashion and die in even grander ways. The best part of the game
is easily the storyline; you'll feel like you're playing an epic
Steven Spielberg production instead of a WWII documentary.
In
one particular section of the game you jump to the past and take
control of a character previously only seen as a non-playable soldier
during a two-man stealth mission. For the first time the series
slows down in pace and becomes about recon, sneaking through the
grass unnoticed as you make your way through a completely abandoned
city that now resembles a ghost town, full of moody music and atmosphere.
The section breathes life into this character and gives you a lot
a respect for him when you see him again later. The series uses
these devices to great effect in this modern setting and it's a
great thing to experience. Unfortunately however, that's about all
it takes advantage of. Whilst the gameplay introduces new modern
weapons and tools, such as grenade launchers, night-vision and flash
grenades, the gameplay engine itself remains very familiar. Actions
such as rappelling down a wall are all automatic, whereas in a similar
game like Rainbow
Six: Vegas (albeit more tactical of a game than the arcade style
CoD) you have full control of not just how you move and act while
on the rappel, but you can also command your squad, something you
only get to watch happen in CoD. Sure, you might not be playing
as a captain or anything, but at times you feel a bit left out as
you watch your team give orders to each other and pull off strategically
timed assaults while you sit in the background.
Furthermore,
the AI in CoD4 hits an astonishing low later on in the game; just
when the campaign seems to have run out of theatrical situations
and scripts, you're left defending areas for a set amount of time
against wave after wave of forces that never end, no matter how
many you take out. Whenever I died because I felt the game simply
cheated me instead of outplayed me, I become a little irked - and
I definitely remember being a little irked more than I would have
liked. Even when you don't end up dying, it just isn't that much
fun to shoot enemies who do nothing but run at you in the same pattern
until a countdown reaches zero. Never did I watch an enemy and note
being impressed by his tactics or maneuvers; even when they don't
infinitely respawn, they all either sit and fire at you and take
cover to reload, or run in a pattern until you fire at them, followed
by them stopping in their tracks and returning fire. You don't have
to worry about an enemy noting your position and then flanking you
- but you do need to worry about being a huge magnet for grenades.
I noticed that on the higher difficulties (which, in traditional
CoD fashion, means the enemies are just incredibly accurate),
an enemy could throw a grenade while looking in a completely different
direction from where I was and it would leave his hand and fly right
at me. Say for instance he is looking to your left, at a group of
fellow teammates, he'd pull back to seemingly throw it at them,
only to have it leave his hand and instantly fly to his left and
land right on you.
On
the more challenging levels, CoD4 often gives you the feeling that
you simply shouldn't try to break the linear script that has been
written and the best thing to do is just take down the enemies in
the most obvious way, because most of the time whatever plan you're
cooking up just won't work. Rockets going through helicopters, an
impossible amount of grenades landing right at your foot - you name
it, CoD4 seems to throw it at you if you go somewhere it doesn't
want you to. There are of course exceptions, such as planting C4
on the ground where you know a convoy of trucks is about to pull
up - that works fine and it is hilarious! On the easiest difficulty
foes pretty much can't hit anything at all, which is nice for casual
players, while the normal setting strikes a nice balance.
Though
the game sticks tightly to the linear script and path written, the
developers have at least written a fun one. Outside of the frustrating
levels of defense from endless enemies and tiring battles in narrow
spaces, the game has crafted some truly memorable moments. You invade
a TV station that a terrorist is purportedly broadcasting from,
you attempt an assassination with a massive sniper rifle from miles
away, you experience a nuclear blast while in the back of a helicopter,
you rush to the aid of downed soldiers as they're being surrounded
by terrorists who want nothing more than to make your teammate a
POW, and you even cut off the power to a whole building as you storm
inside and watch enemies cower in the pitch darkness. There is even
one scene in the game where you and a teammate take out a pursuing
helicopter in grand fashion, only to have it come crashing down
directly on top of your position. If it weren't for the dramatic
and often brilliant storytelling of the gameplay, CoD4 would have
been a big flop in my eyes - but the level design throughout most
of the game is fun and exciting, always offering somewhere new to
fight, or a different objective to accomplish. It dips down to horrible
lows a couple of times, but this doesn't stop it from being pretty
brilliant overall, so much so that it makes up for the lack of innovation
where the gameplay itself is concerned.
Graphically,
CoD4 takes full advantage of the next-gen hardware it was created
for. The previously mentioned first mission, set aboard a cargo
ship amidst a heavy storm, is one of the most visually satisfying
scenes I've ever played through in a game before, with water crashing
over the ship as it also pours down from above, flooding in once
the ship breaches. Similarly, the epilogue of the game witnesses
an airplane experiencing a breach mid-flight as everything is violently
ripped from within it. The varied terrain, from the dry, heat-drenched
Middle-Eastern setting to the damp fields of Russia's agriculture
look drastically different, but damn near perfect if it weren't
for the flat, pixel-ridden grass you see when laying down! Enemy
animation could also use a lot of work, as many don't flow very
well at all and instead look very automatic and forced, especially
when they're running; however, the scripted death sequences and
bodies falling from high areas are particularly well done. One of
the most visually stunning sections of the game comes during the
flashback sequence that takes place in Ukraine over an abandoned
amusement park. This is one of the most eerie sequences I've played
through and it doesn't fall back on ghosts or any 'jump' moments
to be spooky - it's all in the graphics.
The
sound is also excellent, though it hasn't changed a whole lot for
the most part. The gun sounds have obviously been upgraded to match
their modern counterparts, while the music is still as epic and
orchestrated as ever, fitting most scenes to a tee. The real showcase
of the sound, however, is the tremendous voice acting from everybody
involved. Not only is it intense but it's actually very realistic;
in one section you take control of a gun aboard a helicopter as
you hear your commander shout out targets while communicating to
other soldiers elsewhere. They relay information to each other back
and forth, at times misunderstanding each other and having to elaborate
on specific targets and locations. Not only is this well acted,
but you know it's well-written when the voiceovers end up asking
questions that you yourself would have asked at the same time!
A
huge improvement over any other CoD game comes with the online multiplayer.
Where this was little more than an afterthought in CoD2, but with
some unique ideas, and a good attempt riddled with problems in CoD3,
this time it's almost flawless. Using a party system borrowed from
you know where, players
can surf through various game types together or alone and it's all
almost instantaneous. You don't sit waiting for people to join;
you just hit search and you're playing. Furthermore, there are dozens
and dozens of online challenges to unlock and complete, which in
turn enable better equipment and attachments such as laser sights
or new perks like dropping grenades when you die, or being able
to pull out your pistol and go out fighting when you're killed,
much like the enemies do in the single player.
The
gameplay in multiplayer is a straight up fast-paced arcade romp.
You select your class from the preset list, which includes Assault,
Sniper, Heavy and so on (with more classes becoming available as
you gain experience), or create your own by combining various weapons
and the perks you've unlocked. Once in the battle, it's as hectic
as ever; rockets are flying, C4 is planted all over the place and
players are getting blasted from behind. And if you die? No worries,
as you respawn almost instantly and you can watch a short clip of
your enemy killing you as well! While that might not sound like
fun, for those times that you simply can't believe you were killed
first (or where you have no idea just who killed you) you'll learn
to appreciate the KillCam.
Unfortunately
the online mode doesn't include any vehicles to control. Whereas
games like Battlefield
let you drive Humvees or fly helicopters, CoD4 is a very traditional
close-encounters game. The maps are fairly small and in your face,
with numerous structures to climb through and small bridges to run
across. They fit the style of the gameplay perfectly, but one extra
twist is thrown into the mix; when playing well, your team is rewarded.
If a player obtains three kills in a row without dying then he or
she can activate a UAV radar that pinpoints enemy positions. As
more and more kills are earned without a death, players can start
calling in helicopters and even air-strikes to take out enemies
and gain a boatload of experience at the same time. CoD4's experience
system offers a lot of replay value for the online aspect; players
are constantly unlocking new weapons, new challenges, upgrades and
even game types to play online. Ironically there are no online achievements
this time around, but with so much to unlock and so many ranks to
achieve, it really doesn't take out the incentive to play. This
is easily the most fully featured and progressive online mode to
hit the 360 yet, especially with the ability to create your own
class of player instead of selecting from the pre-made ones. Hell,
there's even a classic mode where players all have the same gun
and battle for weapons laying around on the map! The variety really
is endless.
If
you're going into Call of Duty 4: Modern Warfare expecting a game
that feels like the previous entries but with a modern setting and
modern guns then you'll have an absolute blast. If the words 'Modern
Warfare' give you expectations along the lines of GRAW
or Rainbow Six however, both of which are very tactical and realistic
as well as theatrical, then you will be severely let down in terms
of how the game plays. Either way though, everyone will love the
storyline and movie-styled sequences of the campaign, making you
a winner regardless of expectations - even if you're tired of the
CoD game engine and questionable AI, the campaign offers moments
of big budget quality that most games just don't have and they are
worth experiencing despite how you feel about the gameplay itself.
The online mode has plenty of life in it even when the single player
is finished; just do yourself a favor and don't play on veteran
unless you're doing it for the achievement, because it definitely
will dampen the overall experience of the story and theatrics when
you're dying for silly reasons constantly. Call of Duty 4 is a great
leap in the right direction for videogame storytelling and in-game
action sequences, but next time around I'd like to see some more
gameplay innovations, particularly when other games have already
made the advancements that CoD4 has so far failed to achieve.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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