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Those amongst you who have kept an ear to the ground regarding Activision
and Infinity Ward's next FPS will already know that Modern Warfare,
the latest in the utterly epic Call of Duty franchise, was recently
released to the public in the form of a closed beta. In order to
qualify, players had to register at various gaming websites in the
hope of getting one of the limited beta keys in order to download
the game client, which isn't being placed on the Xbox Live Marketplace.
Luckily for you, dear readers, I was one of the people who received
an invite to witness firsthand one of the biggest games of 2007
and can give you unfortunate few who didn't get a key, some insights
into an already legendary game.
The
beta client itself features only the multiplayer element from the
upcoming game, which is already looking to be one of the greatest
games that will be released for your console. I'd go as far as saying
that apart from the already legendary Halo
3 and the classic excellence of Bomberman
Live, Modern Warfare will undoubtedly be right up there as the
must have game for Xboxers around the world. But enough of my idle
speculation - let me break it down for you.
Modern
Warfare is a first person shooter that pits up to twelve players
against each other on different maps with different tactical scenarios
for different modes of play. You obviously have your standard solo
and team deathmatch modes - no online game is complete without those
- but you also get to take part in much more tactically sound 'objective'
modes, where you attack or defend areas of interest, or take part
in capture the flag type scenarios. These gameplay modes alone are
comprehensive enough to appeal to a real range of gamers, from the
sheer chaos of deathmatches to the adrenaline-fuelled mayhem of
objective-based modes.
Although
Modern Warfare sounds like yet another generic clone of the immensely
popular Battlefield
2, it has enough intricate details that are different enough
for it to be a serious contender for the online FPS crown. For example,
Modern Warfare features the kind of 'levelling' system that you
expect to find in RPG games such as Final
Fantasy. Each kill awards you with some Experience Points (Exp)
that allows you to hone your skills that little bit more in order
to prove your dominance over your foes. This Exp rises after each
battle until you hit the next level, thus unlocking some added features
of the game. The beta only allows players to go as high as level
11 (soon to be increased), but even so, you get to unlock weapons,
new perks (more on these later) and some new abilities.
On
the topic of weaponry, Modern Warfare features quite a number of
different weapons to unlock once you start racking up the kills.
There are also sub-classes of the soldier that you can expect to
play, from your highly effective assault class with its assault
rifle, to special ops types armed with sub-machine guns such as
the MP5 and some remote detonated C4 explosives. As you rise up
through the levels you'll eventually unlock other classes such as
the sniper, until you're given the unique and frankly quite brilliant
ability to create your own class. This means you can arm yourself
with whichever weapons you want out of your armoury and then pick
and choose which special perks you want to give yourself.
Now
for the scoop on the perks system. Unlike other games in this genre,
Modern Warfare includes yet another unique feature in that you can
choose special abilities for your soldier. Now, I don't mean abilities
such as Superman's invincibility, although that would be quite special.
Instead you get options like being able to sprint for longer, having
increased accuracy when you shoot from the hip or, my personal favourite,
the last stand. This is without a doubt one of the coolest features
I've witnessed in a FPS game. When you're near death after receiving
a fatal wound that hasn't killed you instantly, the last stand perk
ability activates and your character falls to the ground and pulls
out his pistol. This gives you a vital few seconds to attempt to
exact your revenge upon your killer by shooting them dead. All the
while, the surroundings of the screen fill up red, giving you a
very cool tunnel vision effect. It's quite brilliant to look at,
and is perfectly executed (pardon the pun).
The
combat is frantic at all times in Modern Warfare. Maps are big enough
to provide various routes to flank your enemies, but aren't small
enough for it to be a case where you respawn right in the middle
of a massive fire fight. Consequently, it also doesn't allow the
usual camping snipers an opportunity to hide out of the way and
pick people off all day long. You also don't get the use of vehicles
as is often seen in a game of this nature, but it's a feature that's
not really missed in the case of Modern Warfare as the on-foot action
is so well conceived.
The
maps featured in the beta are all beautifully sculpted and feature
some sublime details. On a high-definition television, the game
stands out as being one of the best looking games of recent months.
There's really no telling how long the developers have spent on
making this game look as stunning as it does, featuring the same
jaw-dropping attention to detail as we've already witnessed in games
like Gears of War.
The levels are a joy to look at, with grass and foliage looking
like each blade and leaf has been hand crafted, perfect to conceal
a player as they're lying down and looking down the scope of their
rifle. Buildings are beautifully detailed and look as though they've
come straight out of some war-torn city; walls are demolished, furniture
is scattered and broken and the whole thing just adds to the sheer
brilliance of the ambience that the developers have succeeded in
instilling.
There
are some very nice special effects featured too; for instance, the
smoke looks unbelievably realistic. Add in the stuff like having
tunnel vision when you're injured and the screen throbbing and you've
got a package that really excels visually. What's really quite shocking
is the fact that this is only the multiplayer aspect, which is traditionally
cut down in its graphical prowess in order to keep the fast-paced
gameplay chugging along without any slow-downs. I can't wait to
see what the single player mode looks like, but whenever that experience
comes around, I'd put serious money on it looking like a million
bucks.
On
top of all this are the very nice sound effects featured in the
game, which just push the entire experience into sheer bliss. Weapons
each have their unique sounds, so you can tell what's firing lead
at you from its sound alone, and added special effects like the
high pitched whistling sound when a grenade goes off in your vicinity
all enhance the atmosphere even more. It's all brilliant and it
looks like Activision is onto a winner.
From
what I can see of the beta, the online matchmaking system and general
Xbox Live integration is top notch. It's got the same system as
featured in the Halo 3 multiplayer beta that was released a few
months ago. This is great, as it means you'll usually end up in
matches against other players with a similar skill rating as you,
so thankfully you won't be constantly getting your butt handed back
to you. I should mention though that Modern Warfare's system seems
to work a lot quicker than Halo 3's. You can usually get into a
match in under a minute or so, which is always nice.
Call
of Duty 4: Modern Warfare beautifully expands upon the already brilliant
Call of Duty franchise. It's especially nice that Infinity Ward
and Activision are actively moving away from the World War setting
and firmly into the modern era of tactical warfare. This opens up
new possibilities and advances on the weapons we're used to seeing
in games of this nature, allowing new methods of stopping the enemy
dead in their tracks. Whilst this is only a beta, it's already showing
the potential to be one of the biggest games of the year and I personally
cannot wait to see what changes feature in the retail version of
the game. Either way, Activision and Infinity Ward have crafted
a masterpiece that will undoubtedly be one of Xbox Live' most played
games for years to come.
Previewed by Harmz Singh for AceGamez (All Rights Reserved).
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