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I've never enjoyed the feeling of being overwhelmed by anything,
whether it be an overwhelming task that I simply cannot begin to
dream up of ways to complete on my own, or an overwhelming environment,
where I'm in a crowed area and have no control of this crowd that's
bumping into me. People are bustling about loudly and despite being
in a busy place, I feel so lonely, isolated and plagued with dread
that if I were to disappear, nobody would even notice.
Never
has a game created my fear of being overwhelmed as well as Call
of Duty 3 for the Xbox 360, which throws you in to the midst of
the battle - and you'll be given objectives that frighten you. Am
I capable of doing what my Sergeant asks of me? Will I survive out
there against the Germans? Then there's the added trepidation of
feeling besieged, the fact that all of your allies are fighting
alongside you but they are taking care of themselves and
you often see them being shot in the head as you're charging towards
the enemy. Surrounded by friends that wouldn't miss you if you were
to be shot right this instant, everything is so loud, everybody
is shouting, and there's no turning back.
Call
of Duty 3 hasn't been developed by the critically praised Infinity
Ward that made the excellent Call
of Duty 2 - the game that won countless awards in 2006. Instead,
Treyarch have taken the reigns on this highly anticipated title,
and boy have they done a great job! For those who don't know, Treyarch
is the developer that brought us Call
of Duty 2: Big Red One last year, another CoD title I looked
at and liked, praising it for its immersive storyline that ran throughout.
You
can tell that Treyarch have had a great time creating CoD3. The
campaign this time puts you in the shoes of four militants in four
different militaries - you fight as an American solider, a Brit,
a Canadian and a Pollack in their respective armies, and CoD 3 does
an excellent, almost Tarantino job with the story, by flashing back
and forth between troops - so in one mission you might be storming
German houses as an American and in the next you might be driving
around in affectionately named jeeps and blowing up flak guns with
manually placed charges that you have to arm yourself by pressing
a combination of buttons on the pad. Frighteningly realistic, I
must add.
It's
a puzzle to me how any developer can make WWII games feel so real
- how they can give the player such an insight to the war and make
it scary yet exciting to play is a wonder that is beyond my comprehension.
Still, Treyarch's enjoyment doesn't stop at the back-and-forth storyline
- you can tell from the environments you fight in that they've really
let loose. Let's put a hole in this wall, so you can shoot through
it if you choose to, or let's hide a weapon in a crate you have
to melee attack to open, should you want to venture upstairs and
search around. Some artists like to go wild when they paint and
clearly Treyarch are similar, as some of the finishing touches here
are fantastic.
The
gameplay feels pretty much like CoD2 did, although there are of
course some small changes, like when you throw a grenade your crosshair
changes to a circle, which ticks around like a clock so you can
hang onto it for the right length of time before throwing it to
achieve some devastating results. The correct term for this practise
is 'cooking the grenade' and what I tend to do is cook the grenade
until it's a split second away from exploding, so it goes off in
mid air. With this you've got a short-range instant exploding grenade
that can wipe out a close by group of enemies with little effort.
In
the campaign single player mode, putting your crosshair over your
allies tells you their name and role. In CoD3 everybody has a role,
and while you're playing as a solider in the single player, the
multiplayer game has you filling the boots of characters like Medics
and Anti-Tank troops, which I'll cover shortly. Back in the campaign,
you can tell the difference between a Scout and a Light Assault
troop from their uniforms, which adds another layer of realism.
The gameplay is bit more interactive too; for example, you can climb
on the back of a tank and tell it to take out certain buildings
by looking through your binoculars and giving the word, then there
are times when enemy soldiers may try to jump you and try to strangle
you with their gun, to which you have to combat with insane trigger
bashing and well timed button mashing when given the prompt on screen.
More interactivity comparable to Tarantino style comes in the form
of the great unknown, because sometimes you really don't know what's
going on. One minute you're walking along, the next your vision
greys and you fall to the floor. You think you've died, but then
you wake up being dragged through a river by your allies, they get
you back up and you're good to go - often in a different direction.
Also expect to be able to drive a lot more vehicles in CoD3, such
as jeeps, tanks and motorbikes, adding more depth to the single
player and a lot more fun to the multiplayer too.
I
only have so much time for single player in my life, whereas multiplayer
games are in my blood - nothing beats shooting somebody that talks
back to you and nothing beats insulting the sniper-hog who has just
ruined that deathmatch with his cowardly tactics. Both the offline
and online multiplayer modes rule in Call of Duty 3 and the only
problem I have with multiplayer is selecting maps. On Call of Duty
2 you could actually see a picture of the map before selecting it,
so you knew it was going to be a small area for you and your three
friends to play in before actually selecting it. In Call of Duty
3, you can only select the name of the map, so unfortunately you're
going to have to experiment. The problems end there though; Call
of Duty 3 is everything CoD2 wanted to be. First of all, the lag
online is pretty much non-existent, so you can jump into a match
and not worry about shooting what you thought was the enemy, but
actually turned out to be a bush thanks to the lag.
Offline
multiplayer is great for offline laughs and there isn't much else
to say about that. However, to my delight, you can take your offline
pals online as guests, a feature that hasn't been seen in many games
since the almighty Halo
2. Let's put that into perspective - offline multiplayer is
sometimes better than online, because you can actually talk to your
pals face to face, share crisps (or chips, US folks) and laugh at
each other as you beat your friends down with the back of your shotgun.
What if you could take your pals and team up with them against other
real players online? That's better than having AI controlled bots
in your game, so now you can think outside your room and not just
have a four player battle, but a twenty-four player battle, a number
that includes you, your friends, your online friends and his offline
friends, and a dozen sniper-loving strangers to boot!
There
are a lot of online modes for you to play, although you'll find
that most people online just want to participate in Battles (which
is just deathmatch free-for-all fun) or Team Battles - but there
are other modes here, such as War, which is a little like King of
the Hill meets Territories on Halo 2; you have to grab and hold
flags dotted around the map. While this sounds pretty straightforward,
those character classes I mentioned earlier play quite a large part
in War. You see, you can select from a handful of classes - Light
and Heavy Infantry are two good characters for running and gunning,
carrying light and heavy weaponry respectively, as you'd expect.
The Scout carries a sniper, while the Medic carries a shotgun, perfect
for ramming down the throat of an enemy Scout, that's for sure!
The Anti-Armor guy carries a bazooka, the Rifleman carries a rifle
and the Support class carries a high damage .30 cal.
While
each class had his own distinct weapon and grenades sets, in certain
modes such as War, each class has their own special ability too.
The Medics are useful, as they can revive other players, to stop
the dead player having to wait for a constantly increasing respawn
time, while the Scout can call in an airstike once in a while too.
Each power takes a while to charge up - the Medic can use revive
every five seconds it seems, while the Scout has to wait a good
few minutes before his airstike is ready to use. On the plus side,
even if you die as a Scout, as long as you respawn as same class,
the charge up always remains; so if you die with ten seconds left
to your airstike, when you respawn you'll still only have ten seconds
to wait, instead of the counter being reset.
Battle
doesn't allow for special class powers, but the classes still remain,
so if you want a certain weapon, you have to select a specific class
- although you can pinch weapons from your enemies as you kill them.
The host of the game can change modes at the drop of the hat and
has a lot of influence over the game type, which is a good thing,
as some games force you to recreate matches to change game types
- this means that once you've found a good game with a likeable
host, you won't have to leave, as you could persuade him or her
to change the map or the mode. There are a few other modes available
to select from; there's a Capture the Flag mode and a Headquarters
mode taken from CoD2, but I'll leave these for you to discover yourself.
With
a High Definition TV hooked up, I can really appreciate the graphics
that Call of Duty 3 has to offer; although it looks mighty fine
on a regular TV too, the shine on your allies' helmets really does
come through as dazzling on that LCD! Whatever your setup though,
you can enjoy this game with minimal load times and maximum wow
factor - I swear, you haven't seen a better looking war game in
your life. Gunfire shouldn't hypnotise, bloodshed shouldn't satisfy
and explosions shouldn't give you an unbelievable buzz of happiness,
but all these things in CoD3 do - I'm afraid I love what I see too
much; the environments are gorgeous and, as mentioned, incorporate
masses of replay value, as the player is rewarded for venturing
off sometimes, or taking control of a turret instead of sniping.
While this has nothing to do with graphics, I must mention that
the vibration features are some of the best I've ever experienced;
when I was riding on the back of the tank that was carrying me up
the hill, to feel the bumps in the road and the fire I was taking,
well, it was out of this world. I really couldn't imagine this game
without vibration - how could the PS3 do without this feature?
As
the controller is vibrating and the tank is taking you up the hill,
you're overwhelmed with not only fantastic visuals, but loud warfare
sounds to make your experience even more authentic. The noises of
the tank engine ticking over, the gunfire in the background, your
allies shouting close by - you cannot hear yourself think from time
to time, but this is a good thing, because this is what I'd expect
war to feel and sound like. You don't often have a quiet level,
unless you're sneaking around by night, but when you do get one
you're sometimes thankful for the peace before the enemies spot
you, sound the sirens and start running around shouting foreign
words of hate, firing hails of bullets in your direction. And when
the enemies do spot you and sound that siren, you can expect the
excellent soundtrack to kick in to accompany the battle, music that
is uplifting, the sort of internal music you'd want to hear in real
war were you to fight in one - and with everything combined, you
really shouldn't miss Call of Duty 3 for the world.
With
a single player campaign that lasts a good eight hours, with loads
of replay value in the form of higher difficulty levels and places
to explore or do differently, plus the multiplayer mode that supports
24 players online and a thriving community that love war games as
much as you should, Call of Duty 3 is one hell of an experience.
The maps that can be found in multiplayer are all equally fantastic
- you have your small maps for shooting in close proximities and
then your large jungle maps for sniping madness. There's a great
mix on offer and I'd imagine more to come over Xbox Live too. With
all that and graphics that look shockingly realistic, plus sound
effects and music that make you quiver with joy, who'd have known
that war could be so overwhelmingly fun? Now move out and purchase
this at once - that's an order, soldier!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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