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Why do they do it? Surely game designers would learn from the past
that TV tie-in games don't work? [I can answer your question in
with word: kerching! Ed.] ER,
Just
like the previous games, you are a new CSI who has joined the familiar
team led by Grissom and co. and you're tasked with solving five
crimes. Now, the first positive is that these storylines are actually
pretty well written and the box's boast of "written by writers from
the show" actually proves to be a good thing, instead of making
me pull a face and go, "Really? The Emmy-nominated writers of CSI
wrote this?" My biggest issue with the past few games is
that each case was self-contained, whereas it would have been better
if they were linked in some way and maybe presented an overall storyline
that you learn and progress, like each case getting you closer to
your full membership in the CSI team, for example. Instead however
you start a case, go through and solve it, then simply start the
next. There are no real consequences to playing and though your
progress is monitored and you do get an evaluation at the end, it
doesn't actually mean anything. None of this has changed for Hard
Evidence and the more I played, the more I began to realise just
how little has actually changed.
Each
case sees you investigating the crime scene and other relevant locations,
looking for clues that may direct you to other places or people,
interviewing witnesses, suspects and generally piecing the evidence
together as you go. You have a wide range of skills that have been
lifted from the TV show, including dusting for fingerprints, making
casts of footprints and tyre marks, and at one thoroughly disgusting
point you have to gain a semen sample from a condom left at the
scene! This was a truly shocking moment and made me worry about
what I would be uncovering next. However, the simplicity of the
gameplay has not been resolved and as nothing new has really been
added since the last instalment, this utterly cripples Hard Evidence's
longevity, as there is little more than half a dozen hours of gameplay
here in total. Any time you do get stuck it won't be for long, as
the helpful (overly helpful) menu actually ticks off places and
scenes as soon as you have all the clues that you need, so all that
are un-ticked just need another going over. This almost makes the
investigation of the scene redundant, as you start to just wave
the cursor over every piece until it turns green and then click
on it for the clue.
The
five cases could be lifted from any CSI plot that has come before,
such as a racist cab driver who has been burnt to death, or the
death of a musician on one of those reality TV Shows. Though we
could argue about the originality, they are at least interesting
to fans of the show who may be suffering from withdrawal between
seasons. However, one of the major flaws from this game is that
not all of the cast have provided their own voice work (Marg Helgenberger
and Jorja Fox are notable absentees, which is odd considering their
participation with the previous games). Usually when this happens
the developers seek out a great impressionist, but this didn't seem
to be high on their 'to do' list. Instead, both actors sound horrible,
as though just were the first two female Americans that the casting
director picked up off the street. The rest of the cast are okay,
although there is very little life in their acting, which is disappointing
considering the quality of the material they have to work with.
If
this wasn't bad enough, the actual look of the characters is terrible
when you consider that there are only a handful of people that needed
animating. This isn't a huge cast of a hundred people or the fifty
or more beautifully recreated members of the WWE roster for SmackDown;
it's a couple of dozen major characters. All I'm asking for from
the Xbox 360, arguably the most powerful console on the planet,
is to sync the dialogue to the characters' lips, but it seems that
this wasn't possible. Words seem to bounce around the lips of the
characters like a badly dubbed Oriental martial arts film. The look
of these characters died as soon as I gazed into the eyes of Grissom,
who seemed to be looking in two different directions at the same
time; I thought this was a character trait that I'd missed, like
Columbo, but no - all the other characters give the same vacant
stare into the distance, as though they've been taking acting lessons
from Joey Tribbiani. The scenes themselves are basic in their design,
but because of the interactive nature of the scene it doesn't matter
so much and serves its purpose well enough. There is a quaint charm
to the fact that almost everything that the characters touch or
use is branded - I'm not sure whether this was intentional or some
form of product placement scheme that Ubisoft have in operation,
but it was strange to see so many HP-HD screens in the lab and so
many characters driving Chryslers.
The
obvious comparisons are going to be drawn between this and the PC
version, especially when it comes to the ease of play. As was the
case with the console versions of Star
Wars: Battlefront, the PC version benefits from using a mouse
and keyboard, but the controller is more than adequate for navigating
the menus and areas of each specific scene. Scrolling between different
areas or different types of investigation techniques such as fingerprint
analysis or tyre mark recognition could have been a complete mess,
but thankfully it isn't - at least the designers have pulled this
off so that it doesn't really affect the playing of the game as
much as it could have done.
My
biggest issue with this game is its lack of longevity. I expected
by this time for Ubisoft to achieve one of two things - co-operative
play or an online mode. Neither are present and both would boost
the actual amount of time you spent in the game. I'm not the brainiest
person in the world and sometimes I don't notice the most obvious
clues, but even I completed this game in less than two days. Once
completed you only have two options, you can either play the same
case again to see if you can improve on your score or, er... actually
that is your only option. When I discovered there were bonus items
that could be viewed, I thought that maybe CBS and Ubisoft had gotten
together and maybe one of these cases had been filmed especially
for the game. It did peak my curiosity to play all the cases again
to gain a 'Master' ranking, which again was so easy that it doesn't
bear thinking about. The manual even boasted that "something special
might happen". I love the use of the word 'might', which set me
up for a fall. I expected nothing less than at least one full episode
and a few behind the scenes interviews, but all I got were some
blueprints, pictures and a few random clips and trailers. Maybe
Ubisoft should have realised that the only people who will buy this
game most likely already own every box set from all three CSI brands!
CSI:
Crime Scene Investigation - Hard Evidence is a tricky beast to review.
Because of my love of the show it fulfils most of what I expect
or would want out of this type of game and it ticks enough boxes
to satisfy me. However, for the casual gamer this is a mess with
very few redeemable features beyond a few fantastic stories - throw
in poor graphics, weak voice work and a longevity that will barely
cover a weekend and you're left with a title that could have been
so much better. Fans of the show may find a little enjoyment from
Hard Evidence, but the rest of us would be wise to leave no more
than a fingerprint on the box as we browse the shelves of our local
store for our next purchase.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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