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Take me down to Paradise City
Where the drivers are mean and the cars are pretty
Gonna take... you... down!
It
seems like a long, long time ago when the original Burnout
blazed onto the racing scene, smashing the competition aside to
offer something truly different and revolutionary in the form of
its crashing features - and indeed, it has been a while. Over the
years various elements have been added, removed, tinkered with and
refined, but some have complained that nothing has really changed
that much from one iteration to the next. While I'd strongly disagree
with that statement, especially given how stunning Burnout:
Revenge looked and how much fun it was to play, both online
and off, I'll concede that it has been more evolution than revolution
- but all that changes with Burnout Paradise, which revolutionises
the racing genre just like the original did and, from this game
forth, things will never be the same again.
Lately
I've been practically living in Paradise City - it's just such a
fun, varied, beautiful place to go that I was thinking of purchasing
a little apartment on the waterfront and moving in. As long as I've
got a good view of the beach, so I can see all the drivers racing
up and down it, speeding up ramps and barrel rolling through the
air, I'll be happy. And of course if I need to know what's going
on around the city, I only need to tune into D.J. Atomika - just
like D.J. Striker before him in Burnout
3: Takedown, he's full of helpful hints, fun suggestions and
amusing anecdotes, keeping you company on the airwaves as you listen
to the great selection of licensed tracks or your own playlist from
your hard drive. Or you can skip straight to the second half of
Paradise's own playlist, which features a range of original music
from the first Burnout right through to Revenge - from the overly
dramatic themes to the peppy, upbeat dance music, I was in nostalgia
heaven, wistfully recalling the good old days as I enjoyed all the
wonder of the present.
There's
only one loading break in Burnout Paradise - and that occurs when
you first enter the game. After that, it's plain sailing all the
way - no loading screens to look at, no cumbersome menus full of
challenges and modes to navigate, just pure, unadulterated gaming
bliss. Wait - what? No menus?! Then how the hell do you access all
that the game has to offer, I hear you ask (I have excellent
hearing!) Well, that's just one of the reasons why Paradise has
just started a racing revolution - and the answer might surprise
you.
Paradise
City is where Burnout Paradise takes place. It's a huge, sprawling
metropolis complete with sparsely populated surroundings, with more
variety in its scenery and layout than any racing game you've ever
come across. Split into five large districts, the main city itself
features busy streets with plenty of traffic to dodge (or slam into)
that varies in theme as you travel around it, two sides of it on
the coast where you can speed along the beach, or through the harbour
where you can actually board ships. Head out into the countryside
and you'll find roads that wind through the mountains and such delights
as the airport and quarry to explore, packed with ramps and jumps.
All of this looks absolutely stunning too - the graphics are eye-wateringly
sumptuous and the constant sunshine with gleaming road glare in
places makes it a really cheerful, fun place to hang out. The attention
to detail on every roadside object from parked cars to streetlamps
and benches to signs and shops and much, much more is very impressive,
even more so when you're going unbelievably fast and it's all speeding
by seamlessly, with no hint whatsoever of any slowdown, the angry
honks of the drivers and the whoosh as you pass by fading into the
distance in an instant, to great stereo effect. From the ranch to
the wind farm to the observatory to the waterfront to the mountainside
railroad and more, the only thing that's more staggering than the
variation in your surroundings is the way it's all laid out.
Simply
put, there is not a single dull road in the whole of Paradise City
(and there are dozens and dozens of roads and streets to drive along).
Every single street features back alleys to explore, or billboards
to smash through, or jumps to make, or all of the above. There are
countless shortcuts throughout the city and its surrounding countryside
that will see you powering through alleyways, leaping across broken
bridges, smashing through barriers, speeding along abandoned railroads
and even launching from one clifftop track to the next, your heart
skipping a beat as the blistering speed makes split second reactions
a necessity. Never will you find yourself bored - if you're not
dodging traffic then you're looking for that next hidden shortcut
or super jump, which are scattered liberally around the city. There
are fifty super jumps, one hundred and twenty billboards and four
hundred barriers to discover, and the handy discovery screen (it's
not a menu, it's an information screen!) allow you to track how
many of these you've discovered and how many are left in the five
city districts. Finding every shortcut, smashing every billboard
and discovering and successfully landing every super jump is a massive
task and one that will last for hours on end as you speed around
the place.
However,
these are just the side attractions - the main meat of the single
player experience comes in the form of the events, which is where
the true ingenuity of Paradise's system lies. Most of the junctions
you drive through feature an event, and to start an event you simply
stop at the traffic lights and spin your wheels by holding the left
and right triggers. It's that simple! No fuss, no menus, just drive
to the nearest event you fancy competing in, rev your engine and
begin! Of course the races return, although there are no laps to
complete this time around and not even any checkpoints - you've
simply got a start and a finish point and you can get there any
which way you please, using either speed, shortcuts or sheer aggression
to win the day.
This
is a double edged sword however - while in the past barriers prevented
you from straying off course, here you've got to keep an eye on
the ever present and vital mini-map in the bottom right hand corner
of the screen, something that's very hard to do when you're speeding
along at over one hundred miles an hour, dodging traffic while trying
to take down your opponents to get a decent lead and increase your
boost bar. It can be very frustrating in races and the burning routes
in particular that there is no restarting an event - if you screw
up near the start and know you're going to lose, you still have
to reach the finish line and then drive all the way back to the
starting junction if you want to have another go, the one downside
to this new system. However, the fact is that you can complete the
events in any order, so if you mess up one then you can just pick
another nearby junction instead.
Fortunately,
the heads up display once again comes to your rescue when it comes
to navigating the maze of roads - the name of the current street
you are on is shown at the top of the screen, with the names of
upcoming streets on the left and right. When you need to make a
turn you hear the ticking of a car indicator and the left or right
street name flashes, clearly showing that you need to make a turn.
It takes a little getting used to and at first you'll lose plenty
of races just from missing a turning or taking a shortcut that leads
you in completely the wrong direction, but as you get used to the
gameplay you'll soon learn to slow down for the turns and keep your
eye on the display and the map, as well as co-ordinating the very
challenging task of staying on course without smashing into those
pesky road users.
As
well as the many races, the road rage events return, which have
no limits whatsoever - you just start at the road rage event's junction
and then you can go anywhere you like as you take out a target number
of drivers within a time limit without trashing your vehicle. This
is another area where the beauty of this freeform driving experience
comes into play - if you wreck your car a couple of times and get
the damage critical warning, which means you can't crash again without
ending the event, you can simply slow down and drive to the nearest
garage for an instant repair to get back up to full health! The
nearest garage is always shown on your mini-map during events where
you can get damage critical, and they are dotted around the whole
map so you're never more than a mile or two away from one. And thankfully
the annoying time limits of Revenge are gone, meaning that you have
three or more minutes to complete the event and you get an extra
five seconds per takedown - when you're on a roll you can go on
pretty much indefinitely and will almost certainly wreck out before
you run out of time.
Burning
laps return in the form of burning routes, each of which require
a specific car to complete and reward you by unlocking a better
version of the car you complete them with. There are seventy-five
cars to discover in total, with some available for downloading online
and others rewarded for upgrading your license by completing events.
Every vehicle looks fantastic, and as with many aspects of racing,
Burnout turns this on its head by making the cars look better when
they're wrecked! The slow motion crash scenes, which occur whenever
you crash your vehicle, are spectacular, as you watch your windows
shatter and your car's whole body crumple and rip, doors flying
open and tyres and pieces of bodywork flying off. There's less flying
shrapnel than in previous Burnout games however, which makes crashes
look slightly less impressive than before, yet the effects are technically
superior.
The
cars this time around are split into three categories, making for
more variety than ever before. Aggression cars have better strength
and are bulkier to handle, granting you an extended boost bar for
takedowns and reducing your bar when you get taken down. Stunt cars
have boost bars that fill up fastest when you're performing stunts
like jumps, barrel rolls (turn your car sideways, upside down and
then back upright to land), flatspins (spin your car around while
remaining upright), drift, and smashing through barriers and billboards.
They generally have decent, responsive handling but aren't as tough
as the aggression class.
Finally
come the Speed cars, and these are not for the faint of heart! Driving
dangerously (driving into oncoming traffic, near misses with other
cars, traffic checking vehicles from behind, performing jumps and
so on) fills your boost bar, but then once you begin boosting, if
you stop you can't boost again until you fill up your meter (unlike
the other classes, where you just use up boost as and when you like).
This basically encourages you to put your finger on the boost and
keep it there until your meter runs out, while deliberately driving
dangerously, because if you perform enough stunts while boosting
you get a Burnout and the bar refills - do this again and you've
begun a Burnout chain! Yes folks, burnout chaining makes a triumphant
return and you will go at speeds that are beyond insane as you chain
your way around the city, where a mixture of looking ahead, split
second reactions, skill, luck and prayer will all be needed to keep
you from ploughing into an oncoming bus or smashing into that wall
you just didn't see coming.
Speed
cars are by far the most difficult class to use successfully - I
personally prefer to stick with a Stunt car for general exploring
and Aggression cars for races, road rage and Marked Man, a new event
type that challenges you to get from the start point to the finish
point while a number of heavy duty AI vehicles chase you down and
ram you, attempting to take you down enough times to trash your
car before you can escape. A fun and challenging mode, the AI here
is fantastic and a balance of skill, dodging, aggression and guts
are needed to see you through. Finally comes the Stunt event, where
you must achieve enough points for performing stunts. Drift, boost,
air time and more earn you points, while super jumps, billboard
smashes, flatspins and barrel rolls earn you vital multipliers,
and you have a time limit to achieve a score, although mercifully
when time runs out you can keep going until your combo ends (you
have a few seconds grace between stunts) or you crash.
Notice
that I said finally there, because - and this is just tragic - the
crash junctions have been removed, as have the traffic checking
events and aftertouch. While traffic checking was throwaway fun
but nothing special, the aftertouch facility is sorely missed (steering
your flying car after you crash to cause carnage and maybe even
get a takedown on an approaching racer) and the crash junctions
have been a staple of the series for a long time now; the strategy
of launching your car into a busy junction in order to cause the
biggest accident possible was always such tremendous fun. I doubt
that anyone in their right mind would have removed the crash junctions
for the sake of it, so I can only guess that the technical issues
of having a constant, real-time, well populated city with no load
breaks caused a problem. Sadly, the replacement for crash junctions
is 'Showtime' and while fun to a degree, it's just so silly that
it takes away from the relative realism of the rest of the game.
There
are two modes of Showtime to activate - racing and crashing. Racing
allows you to attempt to beat the current offline or online speed
record for any road you're driving along (but you must enter the
road at one end or the other), while with crashing you simply hit
the left and right bumpers at any time and off you go - your car
flips into the air and then you bounce along the road, veering into
oncoming traffic as the vehicles ahead of you desperately try to
swerve out of the way. You get points for smashing into cars, multipliers
for hitting buses and more points for the distance you travel, and
if you play it well you can bounce halfway around the city, your
boost bar refilling as you hit vehicles and emptying as you hit
A in rhythm with impacts in the road to bounce higher and faster.
It is fun in short bursts and there is some strategy involved in
keeping up a long combo, but it's just no patch on crash junctions
and without doubt the worst change in Paradise.
As
you drive around the city, completing events to upgrade your license
(at which points the events reset and you can complete any selection
again to reach your next license), various cars can be discovered
tearing along at breakneck speed - when you notice someone else
driving like a maniac, you can chase them and take them down to
add the car to your junkyard. Yes, you read that right - no garage
for you! This is Burnout after all, what did you expect? Pimp my
wreck? There are five junkyards in the city and if you want to change
your car you simply drive to the nearest junkyard and select your
new vehicle. If you want to change the paint job then you can do
so by driving to a drive-through sprayer, while speeding through
a gas station instantly refills your boost bar. There are also parking
garages to discover that give you access to rooftop ramps to find
new shortcuts and smash billboards that you couldn't for the life
of you figure out how to reach.
Probably
the most impressive feature of all though is the way the online
mode works - rather than separating itself from the main game, you
simply hit right on the D-pad to access an on-screen mini-menu that
appears as you continue to play. From here you can invite friends,
find a quick match, browse the rooms on offer or start your own
game. But here's the really cool part - there are no lobbies!
When you join a game you simply leap into the host's city in the
same location as you were while offline, and the same goes if you
start a game yourself. Then you're in and can drive around on your
own and attempt to set records in the room for the best oncoming,
drift, air time, jump distance, flatspin, power parking (handbrake
turn in between cars!), barrel rolls and so on, or continue exploring
to find hidden shortcuts and billboards, or seek out other drivers
to ram into, while you wait for an event or challenge to begin.
This system is so new, fresh and revolutionary that the first time
I tried it I simply couldn't get over it. No lobbies, no waiting,
no fuss, no interruption and no loading, other than the initial
connection to EA's servers! Unbelievable!
It's
such a crying shame then that the online mode isn't quite as diverse
as I was hoping for. The sad thing is, there are no crash junctions
to compete on, no team road rage and no marked man events to enjoy.
In fact, the only event type on offer is the race, and while the
options to create a race are very diverse, allowing you to define
your own multiple checkpoints or use one of the many set routes
across a series of rounds where you accumulate points for your finishing
position, it doesn't change what a terrible waste it is that you
can't partake in crash junctions and team road rage with other players.
With Paradise City also recalling fond memories of online classic
Midtown Madness
3 (where by complete chance I first met one of our best reviewers
and one of my best friends, Christopher Martin!) it's also a crying
shame that such classics as Stayaway (one player is 'it' and all
the others must ram him), Tag (one player is 'it' and must ram someone
else so that they become 'it'), Hunter (one player is a cop and
must ram the other players to turn them into cops until everyone
is a cop) and Capture the Gold (gold appears and must be driven
into and then taken to a checkpoint, ram the player with the gold
to steal it) weren't plundered and incorporated into Burnout Paradise.
Seriously, when I think of the squandered online potential of gaming's
greatest ever racing playground, it makes me want to weep.
However,
I don't want to sound overly negative, because as well as the racing
there are 350 (yes, count them!) challenges to complete, fifty challenges
for every combination of players from two through to eight. Some
are simple like getting one hundred yards of drift or boosting for
ten seconds, others are trickier like landing a tough jump while
barrel rolling or smashing four billboards. The best part about
these challenges however is that it introduces a brand new concept:
co-op racing. Each challenge requires every player to contribute
and while some require you to each reach a goal, others are true
team efforts, like getting 10,000 yards of drift between the whole
group, or having one player leap over the other seven at a certain
location.
As
simple as some of these challenges are, the spirit of fun and co-operation
as you drive around the city to different places to pull off stunts
together, taking each other down along the way, is like no other
game. It encourages players to chat and lark around together, as
well as leading them to discover hidden routes or billboards they're
having a hard time taking out. Funniest of all though is the Xbox
Vision function - plug your camera in and when you get taken down,
a snapshot of your face is sent to the opposing player! I've had
so much fun pulling daft faces for Chris and displaying my... assortment
of toys like Cartman, Mr. Hankie, Ren & Stimpy, Gollum, and of course
my Master Chief helmet - this feature is true innovation and a really,
really good laugh. And admit it, you've got a dirty mind because
you thought I was going to say that I was displaying something else
- didn't you! Thankfully I've not yet seen any body parts other
than an upright middle finger, and hopefully that trauma will never
happen (although any hot female gamers are welcome to flash me!!)
There's
plenty more I could say about Burnout Paradise, but as usual I've
rambled on for far too long - so thanks if you've managed to stick
with me to the end of this and my other epic length reviews! I'll
end by saying this: Burnout Paradise is the most innovative racing
game to come out in a very long time, possibly ever. A fully conceived,
brilliantly designed, incredibly gorgeous and intricately varied
city is yours to roam around at leisure, discovering shortcuts,
taking down billboards and landing super jumps, shutting down rival
vehicles to own them, revving your engine at junctions to enter
a range of challenging events and hopping online for furious racing
and co-op challenges with friends and strangers alike, all at the
push of a button. This is a true revolution - and it's only the
lack of event types online and the tragic loss of those wonderful
crash junctions that stops me from giving Paradise the 10/10 that
it arguably deserves; I just hope Criterion rectify these omissions
next time, something that I'm already very excited about. For now
though, I can see myself staying in Paradise City for many months
to come, so drop in for a visit sometime - you might just want to
stay too!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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