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Where some key third party Japanese developers stayed away from
the original Xbox hardware, it looks like Microsoft's persistence
in getting them to create more Xbox 360 titles is paying off nicely.
US gamers have already seen a number of high quality imports on
the console thus far, and 2007 looks set to bring an even more diverse
assortment. Granted, not every game is going to be perfect, but
clear thinking gamers who appreciate the hard work that goes into
making games will find something to like in almost everything they
play. Atari's new action game Bullet Witch is one of those games
that is a blast to play just to see what its developer has done
in terms of their debut on the system. Although it's not as polished
as it could be, the impressive physics, destructible environments
and a boss battle or two make up for any technical woes. While gameplay
leans heavily toward the arcade side, some challenging areas really
get the adrenaline pumping. With only six stages, however, the end
comes a bit too quickly. On the other hand, the promise of additional
content makes for a decent enough recommendation for open-minded
players.
The
opening cinematic briefly details a series of catastrophes that
leaves the Earth minus three quarters of its population and stuck
with a demon army that needs to be eradicated. As Alicia, the black-leather
clad Bullet Witch, your job is to ventilate as many demons as possible
with extreme prejudice. Packing regenerating health, magic spells
and an intricately detailed modular weapon called a Gunrod; you
deal out death (and dour looks) to all comers in six stages that
vary in length and difficulty. If you feel the need for comparisons,
think Bloodrayne meets Gungrave
on your 360 and, like it or not, it's hard to say no to a lady with
a big gun. That Gunrod may look like a tricked out broomstick, but
the only flying you do is atop a jumbo jet at 10,000 feet… or when
you get smacked upside the head with a car or two!
The
controls are easy to pick up, although the magic system feels a
bit unwieldy at first. You move Alicia with the right stick and
the camera angle with the left, the right trigger fires the Gunrod
and the left with a directional move does a stylish leap out of
harm's way. Reloading is performed with the X button, costing different
amounts of magic points depending on the Gunrod's form. The rather
large size of the Gunrod has Alicia's body off center and slightly
to the left of the screen, 'shooting from the hip' as it were, and
you can enable a closer viewpoint that allows you to get a bead
on enemies faster than in the standard view. You can also crouch,
allowing for a lower profile and better targeting, but movement
is restricted significantly in this position.
At
the end of each stage you're awarded Skill points that can be spent
on acquiring or upgrading new Gunrod forms, powering up spells,
or improving health and magic point regeneration. There are four
Gunrod forms in total - a machinegun, shotgun, cannon and Gatling
gun, each with three levels of power. In terms of leveling up, each
player will have his or her way of upgrading. Nevertheless, you'll
want to try out all the Gunrod forms just to see the different Element
Shot effects. One interesting thing is that Gunrod bullets can't
hurt humans, so you can blast right through them to hit any demons
that are attacking them. Of course, some may see this as a cheap
way of not programming AI routines for all the characters, but if
you're around some of the weaker humans you'll sometimes see them
trip and fall when running away.
As
for magic use, the left and right bumpers cycle through a set of
three magic rings that appear onscreen each time you press a bumper.
The game doesn't pause while you're choosing a spell, so you can
continue to shoot enemies while you quickly decide what to use.
In addition to a magic wall and telekinesis spell, you can call
a flock of ravens to swarm enemies, distracting them so you can
shoot them. You can also toss rose petals that land on the ground,
turning into spears that impale demons before setting them aflame.
As mentioned above, Element Shots are available for the four Gunrod
forms, but you'll need to go through the game (or exploit the save
system) a few times to see the more powerful shots. You also get
three Elemental spells as the game progresses - Lightning, Tornado
and Meteor - with each one dealing out incredible damage that can
uproot trees and bring down buildings.
Despite
the post-apocalyptic setting, the game feels a tiny bit like a western
at first, thanks to the constant gunplay and rustic color palette
that bathes everything in a warm reddish tone. Even though there's
a city in the distance, I half expected tumbleweeds to bounce across
the screen as I was blowing a cackling Geist off the suburban porch
he was shooting from. Amusingly enough, there's even a small graveyard
dotted with makeshift wooden crosses in the first stage, complete
with a pack of enemies shooting at some poor townspeople. I half
expected one of the soldiers to yell "Dance!" before I sent them
back to where they came from. Of course, this isn't the Old West,
what with icky-looking demons packing some serious firepower with
tanks and helicopters at their disposal. Bullet therapy is the main
way of dealing with these clowns, but don't neglect your magic one
bit.
While
the run and gun works fine, you'll soon find that spell usage really
makes the game fun to play. Sure, you can run through the first
levels blasting Geist after Geist with the Gunrod, but you'd be
missing some amazing Aegia Phys-X powered destruction. For example,
Willpower + flaming car + gas pumps = big boom. There's even a bit
of a rescue element to consider if you like; in some levels you
can heal wounded NPCs with a spell that drains a small amount of
HP as you spray some of your blood around. You're rewarded for this
with some thanks and usually a gift of an apple, loaf of bread or
what looks like a yummy chocolate bar. It's a bit quirky, yes, but
one shouldn't assign arbitrary rules of reality to any video game,
I say. Besides, this game features cigar-chomping, trash-talking
demons dropping out of helicopters, as well as floating mutants
with humongous brains called Walnut Heads that can toss cars and
trucks without lifting a finger.
Granted,
you'll probably fumble around with the magic system early on, but
once you realize that it's part of the game's style, it's all good.
Hell, Cavia has even given you unlimited ammo, provided you have
enough magic points to reload your gun. The basic strategy throughout
is to shoot enough demons so you have enough MP to cast spells that
deal out more damage. If you stick to strictly using magic then
you'll be low on MP when you need it most. On the other hand, if
you just use your guns you'll be frustrated when overwhelming odds
and a sniper or two send you back to that last checkpoint, no matter
what mode you're playing in. If you're trying for a 100% survival
rating for NPCs then you might want to beat up the ones that for
some crazy reason run toward enemies or stand stock still as they're
shot up, but given that most of them sound like they'd rather die,
it's sort of understandable.
The
second stage is modeled slightly on New York City, compressing Times
Square, Rockefeller Center and parts of the Financial District into
a maze of streets and plenty of Geist troops. Here you meet up with
the remnants of the human army, getting a few AI soldiers who are
great at being shot by the snipers introduced in the stage. You're
guided through the streets by a series of Walnut Head-generated
magic gates. Once you're spotted by one, it lifts anything not tied
down and tries to flatten you after a few seconds. Generally it's
easy to flip out of the way before a bus doings off your poor head,
but once in a while smoke or flames from something obscures a big-brained
baddie and that's when you get it. To be fair these guys are easily
taken down if you're quick (and use Element Shots), ut the same
can't be said for those snipers.
If
you're more used to action games where you can take a dozen bullets
to the dome and bounce back smiling after you seize some health
pack spinning in the corner then this one touch of realism might
be considered an annoyance. I did appreciate how the game is kind
enough to warn about the first sniper and how that fancy dodge move
is useless, but seeing that laser sight line up afterward made for
some tense moments. Granted, should you be shot in the head by a
high-velocity round fired by an obviously trained pro in any game,
you should be pushing up daisies. Amusingly, should you get a chance
to run up to a sniper, he'll throw up his hands and surrender, allowing
you to beat him to pulp or put a few bullets into him. Rocket and
machinegun firing tanks don't give up however - and neither do the
bosses for that matter.
There
are two major boss battles, three if you count the demon army being
dropped from multiple choppers at the end of one stage. The best
one is Stage 3's (literally) eye-popping fight 10,000 feet in the
sky against a huge mutant dragon while you're running around on
top of a 747. The beast unleashes huge eyeballs that land on the
plane, where they sprout legs and a stinger then proceed to poke
holes in the jet. Other eyeballs come zipping at you, doing small
amounts of damage as they try to knock you off the plane. That Lightning
magic is your friend here, as it's the only way to strike down the
boss before he chomps the plane. The battle isn't very tough once
you figure out what needs to be done, but on the first try expect
to restart if you're not quick on the trigger or with the magic.
When you get the other spells, it may not seem like there's a chance
to use them much, but you'll be surprised at what you can accomplish
with some creative thinking.
In
the first three stages (and the last) you're guided through street
layouts or magic gates, making them linear. Some areas are sectioned
off by loading screens that deposit you in a new map that requires
clearing out in order to progress. However, since there are no pickups
to collect, things may seem too simplistic to some players. Scouring
a stage might only get you thanks or a food item from a survivor,
but since part of your ranking depends on how fast you clear a stage,
you may find yourself heading straight for the exit. As there are
no maps or radar, the majority of stages will take anywhere from
45 minutes to well over an hour to complete, depending on difficulty,
but you'll whittle that down somewhat with each play through. Clearing
the game on Easy allows you to continue on Normal with your Gunrod
and magic skills as they were when you finished, plus you get Achievement
Points for going through the game on every difficulty setting.
Cavia's
previous games have had impressive cut scenes and a few striking
character designs, but this is the first game in which the visuals
look nearly as good as their CG work. Sure, there are plenty of
current 360 titles that look better, but it's important to see games
by different developers as separate creations and not slap some
silly 'by today's standards' label on them. Alicia looks good and
moves fluidly, with some brief scenes that show off impressive effects
when casting spells. The six stages range from the gloomy suburbs
to a dense, freak-packed forest, to two different versions of the
doomed metropolis from Stage 2. My personal favorite maps are Stage
5's wide-open field with snipers galore and the huge construction
site in Stage 4 that's a deathtrap unless it's blown up with a few
well-placed shots to a fuel depot. The assorted demons look good
and have great death animations, but their AI ranges from crack
shot to mentally impaired. This makes for moments when you're cracking
up, as you blast fools standing still or running right at you right
before tossing the controller at the TV because you were capped
by a sniper or some enemies that came up behind you and started
shooting.
There's
a movie-quality score and some solid sound effects along with a
mixture of serious and appropriately campy voice acting. Although
he doesn't do much in the game, the leader of the human army, Maxwell
Cougar, provides a nice touch of welcome humor to the scenes he
appears in with Alicia. Given that there are slots open in the Stage
Select menu for new areas, I'm hoping that Max shows up as a playable
character down the road, as it would cool to see if he's as tough
as he looks. The demon army is a bit too goofy initially, but I've
heard that even in the import version they made pretty much the
same bad jokes and amusing comments in Japanese whenever a fellow
soldier got his. But hey, this isn't a serious game along the lines
of a Half-Life
2 and even Gears
of War had some intentionally B-movie scripting that gave that
game a fun Sci-Fi Channel feel. Besides, the creepy sounds and fast
movement of those flame spitting transformed human/Geist hybrids
you'll encounter (that look like something out of Silent
Hill crossed with John Carpenter's The
Thing) make up for any voices you dislike.
While
the game is designed to run in HD, it's great that Cavia didn't
forget standard TV owners. The game defaults to a letterbox view
on a non-HD set, giving it a movie like quality that every next-gen
title should have as a standard feature. However, although each
area looks great, the game has a problem rendering shadows on most
objects; depending on the camera angle you either see smooth shadows
that add to the realism or severely jagged, warped shadows that
distract from the gameplay. The final stage is a big victim to this
issue, which is too bad since otherwise it's fun to play. Most indoor
areas and Stage 5 suffer the least, since they take place in semi-darkness
or in a misty then foggy expanse that hides the problem. Once you
upgrade your skills to deal out maximum damage you'll occasionally
see some slowdown and physics gone wrong is spots. After one wow-inducing
Level 3 Willpower blast that cleared out an area, tucked away in
a corner I saw a barrel suspended in midair near a car raised up
on its back wheels as if frozen in time. One shot knocked them back
to normal, but this sort of glitch is usually an issue in any game
where physics comes into play so extensively.
Bullet
Witch is one of those gamer's games that's worth a purchase if you're
willing to overlook its flaws. As long as you feel that games of
all types absolutely need to be supported on any platform, you'll
have a total blast. Given the Skill Points system, Xbox Live scoreboards
and upcoming download content (new stages and sexy costumes for
Alicia), it's clear that Bullet Witch was made to be played through
multiple times. While you can finish it on Easy in about seven to
eight hours, you'll get a sweet 99 Achievement Points for logging
fifteen hours of playtime. In other words, if you're the type to
blow through a game once, pass judgment on it and trade it for store
credit a day later, you're not going to get your money's worth here.
I'm really hoping Cavia produce a follow up at some point, particularly
so they can make improvements to the game engine as well as address
any gamers who only own the Core 360 system; those users won't be
able to download any of the new content unless Atari makes it available
on an Official Xbox Magazine demo disc, or as a separate budget-priced
game disc. Whatever their plans are, it'll be interesting to see
what the future holds for Alicia Claus.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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