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I must confess that I've never really been into cricket. This is
likely due to me being Scottish and the fact that our cricket team
is really crap. So are our football and rugby teams of course, but
we all support them regardless. Despite my lack of affinity with
cricket, I really do enjoy the Cricket World Cup. For a start, it's
a series of one day games so you find out who's won in a relatively
quick fashion instead of having to sit through ten days' worth of
'action' before the final whistle blows. Secondly, it's something
sporty to watch on telly every night when there's little on except
the Champions League. So it was for these reasons that took on the
new Brian Lara International Cricket 2007 for review, the series
debut on the Xbox 360. I'll watch cricket during the day, I thought,
and then I can play cricket online at night - perfect!
For
any of you who find the prospect of playing a cricket game quite
daunting, the game has a very helpful and enlightening tutorial.
Whether you're a massive cricket fan or not, I'd recommend that
you start here, because if you jump straight in you might find the
controls a little tricky. As you play the tutorial you'll see that
the realism is very much apparent as, just like actual cricket,
the control system is all about tactics and skilful sleight-of-hand
movements. Try smashing every single shot for six and you'll soon
come undone! The tutorial not only teaches you the very basics but
it also provides advanced training, such as telling you how to bowl
down the crease or hit the batsman with a Yorker. This might seem
hugely complicated for novice players, but the tutorial makes it
easy to comprehend.
When
you begin your first match on the Easy setting you'll find it very
easy to knock the ball about and bowl some wickets in no time. You
can even continually bowl straight balls without even trying to
flummox your opponent and, 8 times out of 10, you'll get him out.
On the lower difficulty settings the AI has been programmed to help
you out, so you'll see them missing catches or bowling you particularly
easy balls. This is fine when you're starting out and helps to ease
you into the game. The beauty of this game however is that when
you ramp the difficulty setting up a little bit it all really kicks
in. Brian Lara 2007 really captures the skilful side of cricket
- spinning the ball into the opponents' stumps, clipping the ball
behind with your bat for six, diving to make a seemingly impossible
catch - and because of this it really stands out from the crowd.
Everything you can do in real cricket you can do here, apart from
getting pissed and falling out of a pedalo with Freddie Flintoff
at three in the morning!
Simply
whacking the ball won't win you the big trophies at a top level
and neither will bowling it straight at the batsman time after time,
never putting him under pressure. Instead you have to use spin shots
when bowling or adjust your position when batting. It's imperative
that you keep adapting your style and thinking out of the box when
you play this game - it's not easy, that's for sure. To get to this
level you have to keep playing and playing so that you grow in confidence
with the controls. Repeat visits to the tutorial is the perfect
way to do this, as everything you need is in there. You can also
visit the practice nets to hone your bowling and batting skills.
This is most important with bowling, which really is the most technically
difficult skill to master, both in this game and real cricket. You
have to get used to all the different bowling styles available to
your team, from fast bowlers to slow spinners. The two styles are
so hugely different that it takes time to work out how each can
be best utilised in the match against which batsmen.
To
completely master the bowling it's all about putting in the hours.
You need to analyse the different speeds you can throw the ball,
where best to place it, how much bounce you want it to have and
whether you should make it spin on the bounce. It really is an absolutely
excellent simulation of real life bowling, my only criticism being
that if you don't take the time to learn how to play then you're
not going to get as much out of this game as someone who does. The
batting simulation in the game is much easier to master and in my
opinion much more fun. I played cricket at school and whilst I hated
bowling and fielding, I loved the chance to bat so I could try and
tan the ball into the distance. More often than not I'd be out on
the first ball. The batting in Lara is exceptional and really very,
very satisfying indeed. There's nothing quite like seeing the opposition
bowl a dud ball that sits up perfectly so you can smash it into
the stands, seeing all your handiwork in the training nets come
to fruition.
Unfortunately
this is where it starts to go a little downhill. The fielding in
Lara is pretty damn awful and not as it's billed on the back of
the box - "Realistic Fielding". Although they've tried to make it
really accessible so you can quickly switch between fielders at
the click of a button, it's the actual catching where they've screwed
up. As a catch comes down towards your fielder, just before it reaches
his hands a slide rule appears with a bar moving across it. To catch
the ball you need to press the A button just as the bar reaches
the middle of the slide rule. This sounds relatively straightforward
but the bar appears and disappears so damn quick that you can only
make maybe 1 out of every 10 or so catches. This means that you
often have to rely on bowling out your opponents because you know
your fielders will probably drop the catch. The slide rule also
appears when you go to throw the ball back to the wicket keeper
or bowler and again when you inevitably don't hit the slide rule
in the centre, whoever you're throwing the ball to will drop it,
missing out on running out the batsmen in the process. This is hugely
frustrating and makes for lots of missed seconds as time after time,
you keep watching your players fluff the ball.
Brian
Lara 2007 does not in any way look like an Xbox 360 title. If anything,
it could pass for an Xbox or even a PS2 title. As with the massively
disappointing 360 version of Pro
Evo last year, no attempt has been made to polish this game
up to next-gen standards, which is quite frankly criminal. That
said, it all looks pretty good, with nicely recreated stadiums and
players plus the ball physics are spot on. An unobtrusive commentary
from David Gower, ex-England cricketer and former They Think
It's All Over team captain helps keep the matches plodding along
with the odd humorous aside. Everything also sounds like real cricket,
with the screams of 'Howzat' and the drunken roars of the crowd
when it's upheld, so in that department I doubt anyone could complain.
Whilst
I'm not blown away by Brian Lara International Cricket 2007, it
is very entertaining. There's the makings here of an all-time classic,
particularly in the ball physics and the depth of tactical core
gameplay available here. My two big complaints are that this game
doesn't look anything like a 360 title and that the appalling fielding
really detracts from the overall enjoyment. However, for big cricket
fans this really is a must, particularly with the Cricket World
Cup in full swing. It will be interesting to see the next iteration
of this title, because if they solve these two problems that I and
practically every other reviewer have mentioned, Brian Lara 2008
could be something pretty special.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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