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It's
safe to say that sometimes us gamers get raw treatment from the
media. As I write this, the whole videogame violence row has erupted
once again, with Grand
Theft Auto IV fast becoming the industry's easy target.
You
may be wondering where Blitz: The League II features in this debate.
Well, Blitz is an extremely violent game with a penchant for graphic
representations of broken bones and ruptured body parts; it is truly
gruesome and not for the fainthearted. It's also a game that is
not exactly politically correct either. GTA is singled out as being
a game that depicts the degradation of women but Blitz loves nothing
better than parading a bunch of cheerleaders at every break in play,
only to equip them with clothing that just about covers the bare
necessities. Or, how about scoring a touchdown then bending a cheerleader
over and slapping her on the backside while she giggles like a girl
from the Playboy mansion? I have neglected to mention the drug taking,
or 'juicing' of players too, as it is subtly called, which caused
some controversy when the first Blitz title was released in 2005.
My question is this: why doesn't a game such as Blitz get the same
witch-hunt treatment and press exposure as GTA? Perhaps Midway should
push the boundaries a little further, although it's hard to see
how they could!
For
all its violence and its macho exterior, Blitz has a deep and playable
but flawed underbelly. Its unique campaign story mode is the jewel
in its crown, where you play the role of 'Franchise' (his nickname
is nearly as absurd as the storyline), the fresh new star of the
league who will have to work hard to earn his stripes by starting
his career in the lowest division. As well as battling on the field
to progress his career, he also faces competition off the field
as senior players from the league resent the attention lavished
upon this up and coming starlet and seek to curtail his career before
it's even begun.
To
progress through the leagues, 'Franchise' joins a newly-created
team, a team that's created entirely by you. Blitz is a little like
the Pro
Evo of American football games in that it has no licence (if
it did have a licence then I'm pretty sure the violence would be
non-existent). So with all NFL teams off-limits, it's time to be
creative. You start by choosing where in the US you would like your
team to settle, pick a team badge and colours and then you're ready
for some gridiron action.
The
story is told in a series of cut scenes post-match and additional
storyline comes in the form of phone calls made between you and
your agent, team-mates and love interests. They often set you tasks
to complete in the game arena to earn extra rewards and sponsorships,
and to build the reputation of your team. There is also a training
schedule function but, as with most sports games, unless you are
really serious about stats, it is far easier and less time consuming
to use the auto-train function. The story mode serves to highlight
some of the most reviled elements of professional sports people
in today's society - the lavish lifestyle, the money, the drinking
and the one-night stands - but Midway presents it in such a tongue-in-cheek
fashion that you can't loathe them and instead end up laughing at
them (the players, not Midway!). If you can't laugh at them then
the voice acting is worth a small titter at least, as it's pretty
poor. The in-game commentary is also flaky and best turned off,
as it is a bit of an incoherent mess compared to other sports games
such as the FIFA series.
The
story mode is deep and will keep you occupied for some time; however,
if you strip back the game's regalia and judge it purely in gameplay
terms then it could be viewed as a shallow experience. The gruesome
injuries, the fixing of broken limbs, the internal X-ray shots of
ruptured organs - it's all there to distract you from what is a
pretty mediocre sports game. Once you actually get into a match
situation, after some lengthy loading times, you will find that
the controls are extremely responsive and easy to master. Conversely,
your players' movement is akin to a sports title made over a decade
ago; the game's physics are almost non-existent when it comes to
movement and animation. For instance, with a quick flick sideways
of the analogue stick, the player moves from left to right to change
direction without any resistance in a completely unrealistic manner.
It doesn't feel like you are controlling a human entity, just a
set of moveable pixels, and this lack of engagement distances you
from the action. It is not until you engage the defence and need
to pull off a trick whilst mashing the buttons to evade your opponents
that you are likely to get the slightest hint of controlling your
player. Whereas the tackles feel visceral and real, the rest of
the action feels slightly detached and emotionless. Maybe we have
been spoilt by the movement and physics of sports simulations in
this golden era of technology but, even so, Blitz is a current-generation
game and we rightfully expect more. With current-generation games
setting the standard of visual quality, Blitz unfortunately falls
short graphically too. The lack of variation of player movement
and the surroundings could quite easily be replicated on a less
powerful console. The cut scenes and injury close-ups are relatively
sound but no one buys a game on the strength of its pretty FMV (unless
you are a huge Metal
Gear Solid fan!) .
What
Blitz II does really well though is convey some aspects of the sheer
brutality of American football - ruptured scrotums and all. The
tackles are enough to make a grown man wince in agony, especially
when the camera zooms into the unlucky recipient's body to show
the full extent of the damage. From a defensive point of view, there
is also a simple targeting system that can be used to determine
which part of the body you would like the damage to be inflicted
upon. If the injury inflicts one of your players then the medics
run onto the pitch to assess his condition. If medical attention
is required there and then, it's your duty to treat the injury by
either manoeuvring the bones back into place with a satisfying crunch
or hitting the correct spot with a painkilling injection. This is
certainly not a game for the squeamish.
As
well as the campaign mode, Blitz also comes loaded with the mandatory
quick play mode for up to four players, as well as a two-player
online experience. It also comes with a customisable tournament
mode and a bonus mode, which includes a shortened version of gridiron
set in the grounds of a prison - think five-a-side soccer with no
shin-pads, set in Wormwood Scrubs. There are a further five bonus
modes packaged with the game, which are well worth a look, offering
slightly different variations on the sport. There is even a training
camp that helps you master some of the techniques and fully explains
the clash/unleashed meters that are utilised in the game. These
operate a little like the gamebreaker meter used in the FIFA
Street series but, as with that title, it can be a potent weapon
and slightly unbalances the difficulty of the game. The feature
essentially slows down time and the players around you, whilst the
controlled player can waltz past them at a regular pace, leaving
them trailing in his wake to inevitably score a touchdown.
Blitz:
The League II unfortunately never rises above the moniker of a run-of-the-mill
arcade game. It initially offers some good entertainment and the
violence is actually well done - it is worth checking out this title
just to experience the brutality. It's even worth taking a peek
at if you are fed up with the endless annual updates produced by
EA's simulation machine and fancy some light relief. However, peel
away the curiosity that a title such as this provokes and you'll
discover a game that's graphically weak and fundamentally basic
in terms of gameplay. Although there is mileage in the campaign
mode, spirits may be dampened by the lack of variation available
in the gameplay, which either means that it will be a sorry drudge
to blitz through the game for those precious achievement points
or you will simply grow tired of it.
Reviewed by Mark Carlton for AceGamez (All Rights Reserved).
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