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Of all the great clashes in history (the World Wars, the War of
Independence, Sonic vs. Mario...) none had the lifespan of the so-called
Hundred Years' War between England and France. Giving birth to legends
such as Joan of Arc, it actually lasted 116 years, between 1337
and 1453, and was more a series of intense conflicts rather than
a constant, out and out battle. It changed a great deal about warfare,
introducing new weapons and tactics and all but making the feudal
system of medieval warfare obsolete. Cavalry was no longer dominant
on the battlefield and infantry played an increasingly vital role
in proceedings, bringing the common people into the melee. No longer
a place for knights and lords alone, the Hundred Years' War became
a people's war, paving the way for literally scores of different
mercenary units selling their blades and bows to the highest bidder.
This
makes it an ideal choice then for a developer like KOEI, a Japanese
giant who have - to be fair - relied upon a single franchise for
the last decade. Dynasty
Warriors (and later Samurai
Warriors) is a collection of games that are almost indistinguishable
from one another. Based around conflicts in Feudal China, they involve
leading armies into epic battles for the control of tactically relevant
provinces. Or at least, that's the hard sell. The hard truth
is that you simply have to run in with a massive sword/axe/hammer/spear
and annihilate literally thousands of enemy soldiers single-handedly
until either the stage ends or your thumbs split open. They are
a tedious series of games that always seem to fall short of their
potential and leave the player wanting something deeper - something
more substantial. So you would be excused for expecting more of
the same from KOEI's latest offering, Bladestorm: The Hundred Years'
War. Set during the titular conflict, this is, when you get down
to the bare bones, a fantasy war game. Elephants never trampled
the French countryside and medieval mercenaries never wielded magic
to decimate their foes. If they had then the conflict would have
been very colourful, to say the least.
In
Bladestorm, you take control of a mercenary - male or female - and
the game begins in the Tavern, the hub where you can accept contracts
for the conflicts you wish to participate in, on either side, as
well as buy new units, armour and weapons. You can listen to tavern
gossip, meet new allies and enemies and basically shape the bloody
future of your very own Sell-sword. Although nothing we haven't
seen, the Tavern is a simple, accessible gaming hub that guarantees
the shortest time possible between dust-ups. You begin by choosing
your avatar, giving him or her a name and a voice (though the only
difference is purely aesthetic) and then you select your first fight.
Plunged
into the skirmish, the first thing you will notice is that the graphics
are a step up from KOEI's previous efforts, with a nice draw distance
and good usage of colour that recreates the French countryside very
well. The character animation is fluid, even when scores of warriors
are clashing on screen at once, and you are never far from another
fight. The sound is great too, and while running across the fields
you will start to hear the discordant music of swordplay, the shouts
of fighting soldiers and the general cacophony of war. Head towards
that, because it means there's a fight in progress that could use
a few extra swords.
The
biggest difference between Bladestorm and the DW series is that
you can't simply charge into an enemy squad and hack the living
daylights out of them in this game, as combat is entirely group-based.
Around you are several units, usually an Infantry, Cavalry and Archery
unit, though this varies from map to map and many variations become
available as you progress through the game. You select which unit
you wish to control by running to them and pressing the A button,
and once selected they lend their unique powers to you. So, for
example, if you choose Cavalry then you become mounted and can lead
the charge from horseback. Holding down the right bumper causes
your entire squad to attack as one unified platoon, while special
attacks are mapped to the X, B and Y buttons. It really is tremendous
fun to choose cavalry and smash your way into an enemy squad, using
special attacks like Ride-by Slash and Charge to decimate panicking
infantry.
The
whole thing feels so different to other games from KOEI because
you cannot survive alone. You have to pick and choose which units
to utilise for a given situation and this forces you to think about
your choices, as well as playing to the strength of your current
unit (cavalry are weak against spearmen, archers need to hold back
and shower enemies from afar, and so on). As you earn money you
can outfit yourself with more powerful armaments and protection,
and as you earn experience you increase in level, along with your
troops - who are entirely dependant upon you for their experience,
as only the unit you are currently in control of earns experience.
Of course, this encourages you to vary your playing style and is
an interesting move on KOEI's part, creating a level of depth that
we never really knew they were capable of. You can even buy personal
units who you can summon to the battlefield; this is great for keeping
you alive after a particularly risky counter-charge goes awry and
leaves you all alone in a hell of smoke and arrows.
Your
objectives are usually simple; take enemy bases by storm, slaughter
the base commander and plant the flag of whichever side you are
currently fighting for. In Bladestorm you are never beholden to
either the French or English and you can switch sides as often as
you like, taking the skirmishes that pay the highest or offer a
greater chance for advancement - like a true mercenary! The plot
is largely inconsequential to proceedings; all you have to remember
is which soldiers you are supposed to be obliterating at any given
stage. The game is huge too - there are many, many missions to complete,
battles to win, and new equipment and troop types to unlock and
take advantage of, so if you find yourself hooked then Bladestorm
will keep you occupied for a long time to come.
As
I said, this isn't the most factual war game ever made and certainly
not the greatest, yet Bladestorm: The Hundred Years War should be
hailed as a triumph. Finally KOEI have managed to move on from the
samey Dynasty Warriors series and inject much-needed new ideas into
their gameplay formula, as well as enhancing the look and sound
of their previous works. They've developed something that feels
new and interesting, and if they can take the elements that shine
and apply only those elements to the inevitable sequel then they
just might be onto a winner. If, however, they walk the same path
with this as they did with Dynasty Warriors then fighting in the
actual Hundred Years' War might end up seeming like an altogether
more pleasant and less painful alternative to playing its gaming
equivalent.
For
me, it's nice to see Koei take a risk that has ultimately paid off;
it shows that even established developers who seem stuck in their
ways can see room for improvement, recognise potential and act upon
it to create something different. If you want hollow button mashing
then pick up the latest Dynasty Warriors, but if you are after something
with a little more depth, breadth, scope and originality then give
Bladestorm: The Hundred Years' War a try; you might just be pleasantly
surprised as it smashes away your preconceptions like so many scattering
infantry.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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