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The biggest problem that most of us Brits have had with the Ashes
is that we haven't been able to watch any of it. Sure, a well-timed
redundancy has gifted some a bit of quality couch time in the working
week, but for the majority of us nine-to-fivers, it's been a matter
of crafty glances at the score updates via the BBC website when
the boss isn't looking. Sure, there may be highlights to watch in
the evening, but c'mon - watching cricket for an hour is like tuning
into the football for a minute and a half! It just doesn't feel
right. So, what do we do for the rest of the evening after we've
watched our measly hour of highlights? Well, Codemasters are hoping
we'll all spend it playing their first cricket game in nearly three
years, Ashes Cricket 2009.
Based
on the solid if unspectacular structure of Brian Lara's International
Cricket 2007, Ashes Cricket 2009 takes that basic framework and
improves upon it in nearly every department, making Ashes 2009 a
very solid game of cricket and a pleasant way to while away those
cricket free evenings and weekends. While cricket games have a more
sporadic, dare I say opportunistic release schedule (EA Cricket
2007 being an obvious culprit) than the FIFAs and Maddens of this
world, fans should allay their fears of a quick cash in on the part
of Codemasters, as Ashes 09 offers up the best game of cricket yet
released on console. That may seem like faint praise given the competition,
but although far from perfect, this latest release successfully
deputises for the real thing, offering up a pleasing substitute
to actually watching the series play out on our television screens.
Ashes
09 is made up of the three primary disciplines of batting, bowling
and fielding, each of which is easy enough to get to grips with
via the deceptively simple control scheme; dig a little deeper though
and the game's depth, especially when it comes to batting and bowling,
quickly becomes apparent. Although filled with subtle nuances that
pros will exploit and the uninitiated will remain blissfully unaware
of, for the most part, success in Ashes 2009 comes down to one thing:
timing.
Batting,
the most instantly rewarding of the three primary disciplines is,
at its simplest, a matter of positioning your batter on the crease
and then choosing a shot type: attack, defend or loft. To successfully
pull off any of these strikes, you're going to have to get your
timing just right. Succeed and, regardless of what the bowler throws
at you, the chances are you're going to get off a good shot; make
a mistake however and a quick trip back to the dressing room is
a very likely outcome. Beyond the basics of timing, shoulder button
combinations allow for specific shots to be played from the front
or back foot, while holding both leads to a quick step down the
wicket, giving the opportunity to send poorly delivered balls deep
into the crowd for some rather pleasing boundaries. I wouldn't suggest
using this against fast bowlers, but for a poorly delivered spinner
this quick charge can come in extremely handy. These modifiers also
help your accuracy, potentially reducing the window for error when
choosing the direction of your shot via the onscreen radar.
Of
course, regardless of how well developed the batting system in Ashes
09 is, it would all be for nowt if the balance between batting and
bowling hasn't been struck. Luckily, this is where Codemasters have
made some of their biggest strides since Lara 07; although some
will undoubtedly find fault in the significant move away from the
Lara template, the change of emphasis from power to accuracy should
please the majority of gamers. It is now easier to get a consistent
line in your bowling, making the battle between bowler and batter
a more tactical, balanced affair. Sure, there still aren't enough
stumps taken down directly from bowling but a careful measure of
timing and reading of the bowler is paramount if you don't want
to see your batter caught in the slips or taken for a run out. It
may be streamlined and even a little more rigid, but bowling and
subsequently batting has become a more enjoyable affair for Codemasters'
latest effort.
Bowling,
like batting, is a matter of choosing a delivery type and then relying
upon your timing for the quality of the actual delivery. While anyone
can put down a decent delivery within moments of picking up the
game, the key to long term success comes from the consistency of
your deliveries. Getting the timing right one or twice is all well
and good, but if you're going to really succeed then you're going
to have to do it time and time again. Not only does this keep your
opponent on the defensive but it also increases your confidence,
allowing for a wider range of more dangerous bowling options.
Confidence
is just one of the statistics that make up each player's base statistics,
but while accuracy ratings and skill remain the same, the confidence
system can change the quality of a batsman's stroke or a bowler's
delivery mid-game. Put together a flurry of pitch-perfect deliveries
or send a few balls towards the boundaries in a single over and
your player's confidence sky rockets, leading to deadlier bowling
or more aggressive and accurate batting. The system isn't perfect
by any means - new batsmen are not affected by what the bowler has
done to previous batsmen - but it does add extra tactical depth
to both of the game's major disciplines.
As
for that third discipline - you know, the one that nobody wanted
to do back in high school sports lessons - it has been extremely
streamlined for Ashes 09, stripping away some of the more unruly
and awkward controls that mired Lara 07 and pretty much every other
cricket game that has preceded it. Fielding is all but taken care
of by the AI here, with only timed button presses for catches and
basic fielding positions needed from you. If this sounds a bit simplistic,
that's because it is. Maybe if fielding controls had ever been done
well in the past, I might have a different view of this new approach;
as it stands though, I found it an extremely pleasing change to
the overall gameplay and a great way to put an even stronger emphasis
on the best elements, namely batting and bowling. You still have
to make sure the fielders are positioned correctly if you are aiming
to take a stray edge, but there are no dodgy manual running controls
and a bit of razzle dazzle via some nice camera angles and slo-mo
animations for quick time catches has been added.
Although
Ashes 09 has a wide range of gameplay options to suit the type of
gamer and the kind of timeframe you are working with, the actual
Ashes is understandably the biggest draw and the most polished event;
with full licensing and very accurate recreations of all of the
grounds, the Ashes series is recreated with pleasing accuracy, allowing
those with the time to relive each and every over of the five game
series. One day, twenty over and even five over events are also
available from the menu, but none of these share the Ashes same
level of licensing - you're just playing a twenty over match rather
than a fully licensed Twenty20 event, for instance. That doesn't
make them any less fun though, with five over events proving extremely
exciting affairs for gamers looking for a bit of quick thrill gaming
amidst Ashes 09's more pedestrian events. If you get bored of playing
the basic events, there is also a plethora of challenges to complete,
set by Ian Botham and Shane Warne no less. They may not be groundbreaking
by any means, but they offer a welcome distraction while adding
a little more longevity to the overall package. Ian and Shane also
feature as the coaches, to help new players get into the swing of
things as quickly as possible. Considering how important this coaching
mode will be for the many gamers not 100% clued up on the sport
or the controls, it's nice too see that Codemasters have made so
much effort to make it as enjoyable as possible. The online mode,
however, makes little impact; it's as bare a package as you are
likely to find but it does the job for those looking for a bit of
online action, allowing you to partake in any of the events in either
ranked or unranked online matches.
Thankfully,
the roster is just about as up to date as you could hope for, with
editing options available if you wish to draft in or drop (*cough*
Bopara *cough*) any of the big name players. Other international
teams don't feature the same level of licensing, but editing comes
to the rescue when needed. Sadly, as detailed as many aspects of
the game are, especially when it comes to the Ashes test series,
the same certainly cannot be said for player likenesses; I really
don't know what happened here, but for all the accuracy and improved
animations, even cover star Kevin Petersen looks nothing like the
real thing, with few, if any, of the players from England or Australia
looking even remotely similar to their real-life counterparts.
Although
this is the undoubted low point of Ashes 09's visual package, it
still struggles in comparison with some of the gaming world's more
established sporting franchises. The in-game details are solid and
the animations are hugely improved over Lara's stilted last generation
movement, while the inclusion of in-game matchcards and Hawkeye
really add a bit of much needed gloss to the presentation - yet
there isn't a single aspect of the visuals that ever really wows
you in a way that the big EA and 2K Sports games do. There are also
some issues with slowdown and a strange delay between taking a wicket
and the players in the team celebrating. On the audio front, the
inclusion of Jonathan Agnew, Tony Greig, and Ian Bishop is a more
than welcome addition and for the most part they do a fine job of
calling the game, yet they do run out of lines and become a little
repetitive too quickly for my tastes. Still, what lines they do
have are delivered well.
Ashes
Cricket 2009 might not be the prefect recreation of cricket that
some might have hoped for, but it's a lot better than most people
likely expected. By taking the already solid Brian Lara template
and improving it in nearly every way, Codemasters have delivered
the best cricket game to date, one that will surely keep both diehard
fans of the sport and more casual observers of the Ashes series
busy for quite a few months to come. Howzat?
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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