|
Good things usually come in twos. Have a think about that one. From
two of each animal in Noah's Ark, if you wish to go biblical, to
comedy duos - Vince Noir and Howard Moon in The Mighty Boosh, oh
how I love that show - and then right to the other sextreme, with
a nice pair of knockers - but then there is that woman in
Total Recall who proudly displays three, so she might be the exception
to this fabled good things come in twos rule, similarly breaking
the old 'three don't agree' myth at the same time.
Army
of Two has nothing to do with two breasts fighting for attention
however, and nor is it about pairs of animals - but it is very funny,
like comedy duos can be. The relationship between our two heroes,
Rios and Salem, is like the relationship you'd find between two
stereotypical, working class, heavy drinking men. They like women
- and they love money. Women they don't see many of, but money,
they get plenty of that - and it seems like these guys are only
in it for the cash, too. While there is some genuine concern for
human life shown by our dynamic duo from time to time, it's mostly
all about the money - and that makes for some dark humour both in
and out of the cut scenes.
In
fact, it's safe to say that EA have nailed the audio side of things
in Army of Two. The voice acting is highly amusing and takes some
of the stress out of the more intense boss fights, when our couple
of capable marksmen are bantering like they're down at the local.
Combine this with the other well-acted personalities you'll encounter
and a really inspiring, sometimes moving, epic soundtrack, and you've
got the perfect grouping a game that relies heavily on forging a
co-operative relationship. Of course, like an unstoppable Army of
Two, the audio works with the graphics like you wouldn't believe
to create something that looks so shiny and beautiful. The explosions
are spectacular, enemies and allies alike move across the desert
very realistically and bullets meet flesh, causing blood to meet
anything in close proximity. Then think about the mountainous backdrops
in the middle of a warzone, or the watery boat trips, or even scenic
parachuting scenarios that really do gratify and promote war for
what it isn't - and that's pretty. So very, very pretty!
But
before I enlist, I'd better tell you about Army of Two. It's a game
that has been purposely built for co-op play. This shows too, because
you can play co-op offline through split screen, or over Xbox Live
with a buddy from halfway around the globe. Although it's no massive
detriment to most of us, it's a shame that there's no system link
for those who have the means to use it, as co-op play is so much
more fun when you're not sharing a screen but still have a friend
next to you to share beers with. What does make up for the lack
of system link however is the 2 v 2 online play - grabbing a friend
and taking down other teams, Army of Two deathmatches can be highly
satisfying.
Let's
say you have no friends however and you're buying this to play on
your own. Is it worth it? Yes - but only to a certain extent. You
see, if you play in single player mode, you still have a teammate,
except he's controlled by the AI. Now don't get me wrong, the AI
is actually quite clever. You, as the team leader, can give your
partner simple commands - push left on the d-pad once to tell him
to regroup and stay close, push again to tell him to stay close
but be aggressive. The two tap aggressive command system works very
well and I've never once had problems getting my teammate to listen
to what I have to say. Likewise, my partner will come and heal me
if I fall down in battle and he'll cause no amount of AGGRO if I
simply ask him to.
If
you've ever played an MMORPG then you'll probably have some idea
of what AGGRO is - it's something that can cause the enemy - or
enemies - to solely focus on one player. In this Army of Two situation,
you'll be either the one holding the AGGRO, or it will be your teammate,
but whoever has the AGGRO lights up red, so you, or your teammate,
quite literally stand out like a sore red thumb. Now, AGGRO is determined
by a number of factors. It's sometimes down to the type of weapon
you are using - if your weapon is more powerful than your teammate's
then you'll get the AGGRO. Obviously, if you're the only one causing
damage then you'll be seen as the biggest threat, too. Now, one
member is glowing red with all the AGGRO, while the other member,
which could be you or your mate, becomes partially invisible. This
means that if your team member is causing all the pain and holding
the attention of a group of rebels with the AGGRO system, then you
could quite safely go behind enemy lines and take them all out one
by one, somewhat satisfyingly, with a pistol to the head. This method
is sometimes a must use on bosses who only die from shots in the
back, too.
There
are even further strategies you can use with the AGGRO system; if
you get too hot in battle and you cannot handle the AGGRO, with
all those enemies turning their fire on you while your teammate
walks around unscathed, then you can feign death so those enemies
turn on your teammate instead. Feigning death will only fool the
same enemy once however, so be careful how you use that one! On
the flipside, while your teammate holds the AGGRO and keeps increasing
his AGGRO meter, you can go into Overkill and become completely
hidden for a short period of time, running in slow motion and shooting
people down with stealthy pleasurable ease.
The
AGGRO system is unique, and I do love it - but only when I'm playing
with a friend. Though my AI teammate is clever and obedient, he
doesn't have the same qualities of a real friend. You can't say,
"Quick, I'll hold them, you sneak behind the bastards and give them
a nasty surprise!" to your AI friend, and after a short while you
see the single player for what it really is - a lonely affair. And
if great things really do come in twos, then what are you doing
playing this game on your own?
However,
if this game is to shine in co-op then it gets compared to all those
other games that shine in co-op too, like Halo,
Rainbow
Six: Vegas and Gears
of War, the latter of which Army of Two closely resembles. Sadly,
Army of Two doesn't come close to being a Gears of War beater -
if you've played GoW in co-op then there's still nothing else that
compares.
Army
of Two is much like an old-school shooter. You don't do much hiding,
you don't pull triggers to put your back against the wall and you
certainly don't mess around with split paths or a lot of choice
- but all of these features aren't what people want! Understand
that Army of Two is as linear as a 15 cm ruler, an analogy chosen
for the simple reason that you cannot bend such a short ruler without
breaking it - and then, emphasis on the short, because the game
doesn't last that long either. Not that short games are a bad thing
if you can go and do them again, but there's not much reason to
go back to Army of Two unless you fancy saving your cash up for
new $10,000 masks or upgrades for guns.
Speaking
of cash, in Army of Two you earn money for objective completed and
then maybe at four points during the mission you can stop and shop
for new weapons, new upgrades and new masks to change your appearance.
You can buy weapons in three different categories and then have
one weapon from each of those categories equipped. You have your
primary weapon, which usually consists of automatic machineguns,
your small weapon category, like a pistol or sub machinegun, then
your big weapon, which is your rocket launcher or sniper rifle.
You can't pick weapons up from fallen enemies, but you can swap
weapons with your friend to mix things up a little. Buying, upgrading
and then unloading your weapons into the gut of a terrorist is a
lot of fun, so credit is due to this feature.
Other
features that stand out from the competition are the co-op sniping,
where you both snipe together, counting down and firing at the same
time to take out pairs of enemies that would make life difficult
if you were to go it alone and take them out one at a time. Co-op
sniping can be activated when you need it, but the other cool co-operative
feature - Back to Back - cannot be. You just go with the flow when
cut scenes sometimes become a Back to Back game, where you and your
mate stand in the middle of a room, back to back, and take everybody
down around the perimeter in slow motion. Very nice. Lastly, when
your teammate loses his health he falls down. He can still shoot,
but he can't move. If he continues to remain under fire then his
last bit of health depletes and he dies - however, if you run back
to your mate, drag him to cover and heal him, you'll both live to
fight another time.
This
is about the extent of co-op for Army of Two. You have AGGRO, which
is unique and dare I say outstanding, and then a couple of other
co-op features that you could live without if the game were as good
as say, Gears of War. There are no split paths like there are on
Gears of War and just generally not a lot of partner interaction,
besides the banter and the wisecracks. In GoW you sprint together,
you fight monsters up close together, you hack things up with melee
weapons together and then it's heart wrenching when you get split
up for five minutes, but very exciting at the same time. It's similar
in Army of Two - you do fight together, but not in a way that makes
you cry out at your TV when your partner dies or in glee when you
both defeat a boss. Maybe it's the setting or maybe it's the fight
for money attitude, but for a co-operative game everything just
feels too linear, too shallow and a bit samey all the way through
to evoke any real emotion or team spirit that a rival game could
pull off with ease. The problem is, Xbox 360 owners have been spoilt.
Army of Two looks as good as Gears of War and that's why it gets
compared. It certainly does a few things better than Gears of War
too - the Army of Two swear a lot more, it's a lot funnier and the
AGGRO system really does work well - but none of that matters when
the overall feel of the gameplay doesn't weigh up.
Army
of Two is a great effort and comes with my recommendation despite
the scrutiny I've subjected it to - it has plenty of redeeming and
rewarding features to offset its linear limitations, but it was
designed to be played with a friend, so approach with caution if
you don't have Xbox Live or a friend to partner up with. All in
all however, it's not two shabby at all!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|