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It's a sixty-feet tall, seriously armoured killing machine, with
a cannon on one shoulder and a missile launcher on the other. Holstered
machine guns are set on each leg, with boosters equipped for fast-paced
chases and shields ready to deflect heavy fire. It's got a plasma
sword too, for hand-to-hand melee should my metal mammoth run out
of precious ammo. An evil skull has been carelessly painted on its
chest, to give that rough appeal - you certainly wouldn't want to
walk down a dark alley with this thing lurking in the shadows. Not
that it could do much lurking, because it is pretty huge when all's
said and done, and I made the mistake of colouring it bright yellow
too. There's not a lot my bot can't do - except make coffee and
warm up my food.
Unfortunately,
the levels in Armored Core 4 are over so fast that you could put
your Micro Chips in the microwave, fire up the coffee machine, play
though a level and come back for a fresh brew and some tasty junk
food - and it would all still be piping hot. There's a lot to be
said for a game that is easy to pick up and play, but the fact of
the matter is that Armored Core 4 isn't that easy to get into, yet
the length of the levels tell different story - that it should be
a fast-paced, fun arcade game. A lot of in-game work for a small
amount of playing time is the core problem here.
The
road to battle is a long one in Armored Core 4. You must plough
through briefings, you must make sure your mech is equipped with
all the right things to face the next level, and you'll probably
find you can kill a good hour customising your robot with loads
of new parts, from weapons to armour, and colours to decals; the
customisation here is as deep as I was expecting, although it can
be a little confusing at times, especially when it lets you equip
parts you don't have and then asks you for the money when you're
just about to save your creation - only to find out that the new
paint job stripped you of all your cash and you have to put all
your parts back! I felt like a kid in a toy shop, filling my basket
with everything I wanted - LEGO, Action Men, Transformers, and then
being told that I could only have the 99p jigsaw puzzle. Denied!
After
you've built your robot and built yourself up to playing a nice
epic metal battle, you select a mission and you're thrown into the
middle of a battlefield. The radar-map catches your attention, as
you see a large map with a small red square drawn in the middle.
Dare to step outside that line? You are leaving the battle area,
the game warns. And if you go any further, it's game over for you!
So here's a potentially great game, ruined by four invisible walls.
I wanted epic-scale robot wars on rooftops and in fields of wheat!
But instead I get that claustrophobic feeling in a next generation
game, and I'm just not used to it - and I don't intend to get used
to it, either.
The
gameplay itself is quite good on the whole. Battles are enjoyable,
there's always some type of objective and flying around firing rockets
at other mechs is jolly good fun. Fortunately there's no slowdown,
something I experienced a lot in a similar game on the PS3 - Mobile
Suit Gundam. The controls are brilliant, as there are a lot
of moving parts on one of these complex robots, but it's a joy to
use the Xbox 360 controller to make everything work, switching weapons
with ease, locking onto enemies, boosting about and wreaking havoc
- all at the same time. Some missions take you away from open-air
battlefields and into warehouses for a more closed and intense battle,
or even into space for some rather unique looking fights. Of course,
you can't expect any mission to last longer than ten minutes before
it's back to the drawing board, and back to the major distraction
that is customising your mech.
The
graphics are one of Armored Core 4's stronger points; the explosions
look immense and you can make small craters with some of your heavier
weapons, which is nice. Expect to be able to knock down skyscrapers
with careless fire too! Boosting at light speeds looks and feels
brilliant, and the normal flying booster lights your mech up orange,
as flames emit from many openings in its body. When you change weapons,
each robot has an animation - so when you're going from hand weapon
to shoulder weapon, pressing a button on the controller switches
your weapon, but not before you see the rocker launcher come down
from the shoulder and into your robot's reach. The sound doesn't
really make much of a lasting impression - not musically at least
- but it is there, and it does fill in silences that I couldn't
bear in a game like this. If you spend more time customising than
fighting then you're going to hear more beeps than sounds of metal
colliding, but loud audio effects for every weapon leave you feeling
like you are in control of something really big.
The
online multiplayer for up to eight players is pretty good for a
while and shooting at buddies in small arenas is just as much fun
as the single player, but there's no sense of community and it's
often difficult to find a game - so the online feeling is quite
an empty one, unfortunately. Only a handful of deathmatch modes
are available - One Vs One, Two on Two and Four on Four. It's a
shame you can't have a massive eight player every man for himself
brawl, or that you can't have four teams of two. Capture the Flag,
Territories and Assault modes would also have been great fun too
- still, I guess we should just be happy that there is at least
some kind of online interaction, even if it isn't what it could
have been. One very cool feature is that you can swap bot schematics
with friends and foes, so you can try out their robots and they
can try out yours!
Armored
Core 4 wears too much armour for a very small core. Thirty missions
that are over before you know it - that's the core - and you have
to keep messing around with your robot before you move onto each
mission, which means that you could well spend more time in the
garage than you do on the field. Don't get me wrong, I love building
my weapons up from scratch, but I'd have sacrificed the depth of
customisation for better, more open-ended gameplay. Most people
who buy and play Armored Core 4 will undoubtedly love it for a short
while, but when the realisation that the game is almost over and
you've hardly played it sinks in, you could well be returning it
faster than you can complete one of these missions. And that's bloody
fast!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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