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Where the Alone in the Dark series is concerned, it seems that the
saying "The more things change, the more they stay the same" is
extremely appropriate. Back in 1992, the first title in the franchise
became the grandfather of survival horror in the Western world,
only to see its offspring overtaken in popularity by the likes of
Resident
Evil and Silent
Hill. Now, in 2008, Alone in the Dark is back, courtesy of developers
Eden Studios and publishers Atari, and while its basis very much
remains traditional survival horror, it's also striving very hard
to once again be the home of innovation in the genre.
Reprising
the character of Edward Carnby from the original Alone in the Dark,
you begin the game waking in a dimly lit room with your memory gone
and your very existence about to follow, at the hands of a group
of men who appear to have taken you prisoner. One of the clichés
of the series to date has been a tendency for a lot of its action
to be set in dark corridors and, at the beginning of the story,
the developers make a very public announcement of their intention
to step away from this construction in this re-imagining of the
franchise. As your captors are leading you away to be shot, the
building you are in is torn in two by a mysterious force that leaves
you hanging on to some increasingly unstable masonry hundreds of
feet above Manhattan. Down on the streets, all hell is, literally,
breaking loose, and the starting point for what seems to be the
beginning of the end of the world is apparently Central Park. So,
as every sane person on the island is heading in completely the
opposite direction, there are no prizes for guessing where you and
Edward are heading.
The
first area of interest that Eden has devoted a lot of time and effort
to is the real-world experience created by the game engine. Aside
from the standard weapons, Edward can make use of many things he
finds around him to defend himself. Kitchenware, pieces of furniture
and other everyday items can all be wielded in various different
ways by moving the right thumbstick, but it's the invention the
game allows you to engage in that really sets the it apart; the
ability to use fuel and fire to assist your survival really shouldn't
be underestimated. Breaking off a chair leg and using it to whack
someone is one thing, but setting the chair leg alight before introducing
it, with force, to an enemy's face results in greater satisfaction,
and damage. Cars can not only be hotwired and used to aid your escape
in a conventional ways, but they can also be turned into improvised
bombs by puncturing the fuel tank, driving to the required location,
exiting the vehicle and then retreating to light the trail of liquid
from a safe distance. Even your inventory has been cleverly designed;
call it up and your view tilts down to show the inside of Edward's
coat with what you can carry limited to what you can fit into the
various pockets. The space may be limited but, from here, you can
once again combine items you have together for more fun, such as
turning a bottle, some petrol and a rag into a Molotov cocktail.
The
second important inclusion, and possibly the most tantalising feature
in Alone in the Dark, has come as a result of Eden's appreciation
of the current crop of American TV dramas, such as 24, and their
realisation that very few people actually see games through to completion.
Just like the box set of a TV series, Alone in the Dark is split
up into individual episodes and, just like on a DVD, it is possible
to skip these at will, if, for example you get stuck at a certain
stage of the game. While each part is given authenticity by the
way it builds to a 'hold your breath' ending and includes a 'previously
on' recap every time you load up, the design is sure to be a hot
potato.
On
the one hand this could easily be seen as gaming heresy by the hardcore
fraternity, as it makes content that used to be the preserve of
the dedicated and skilled available to anyone who can be bothered
to do the bare minimum to reach the point at which the ending can
be unlocked. On the other hand, it could, if used sympathetically,
open up a huge array of options that could quite easily include
the ability for the developers to make the game much more challenging
than they otherwise would have dared.
After
so many years it's great to see Alone in the Dark back on the cutting
edge and while its ambition may give the development team some issues
to deal with, the real excitement around the game is because it
appears that it will be a showcase for really creative people who
are pushing to innovate. With not long to go until its release,
it's looking extremely promising that Eden will not only deliver
a great game but also the kind of experience that many envisioned
when the phrase 'next gen' was first banded around.
Alone
in the Dark is due for release on PC and Xbox 360 in the UK
on 20th June and in the US on 24th June 2008. The PlayStation 3
version is currently scheduled for UK and US release in October.
The Will and PS2 are each set to received their own versions of
the game, due for release on the same dates as the PC and Xbox 360
versions.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
Read
external ALONE
IN THE DARK reviews on ciao.
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