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When I was thirteen, one of my favourite games was a lesser-known
PC football title called Manchester United: The Double. Being a
Derby County fan and disliking such overt branding, it was pretty
embarrassing that I loved it quite as much as I did. Eleven years
later and I'm getting a sense of déjà vu from 50 Cent: Blood on
the Sand, a third person action game that's clearly drawn a fair
bit of inspiration from duck and cover shooters like Rainbow
Six: Vegas, as well as the arcade high-scoring fun of The
Club.
The
early signs for this title weren't great; Blood on the Sand was
dropped by Activision and Mr Cent seems willing to put his name
on pretty much anything. The last time everyone's favourite misogynistic
rapper put his name on a videogame, it didn't get a warm reception;
that game, 50
Cent: Bulletproof - a reference to his having survived being
shot seven times (though scientifically, I think you'd need a larger
sample of bullets in an empirical study before someone could be
declared "bullet-proof") - was the kind of bland, by the numbers
third person action game that sells millions and must make struggling
indie games developers want to just give up. Contrary to all expectations
however, Blood on the Sand is good: silly, over the top, enjoyable
and fast paced. It's a genuine surprise -so what makes this one
a success where the last one failed?
The
plot is gleefully ludicrous (not to be confused with another rapper,
Ludacris). Our man Fiddy has just completed a rap tour somewhere
in the Middle East, and goes to accept payment in the form of a
priceless, diamond-encrusted skull (this may sound unrealistic but
it's not that uncommon for us freelancers) only to have it stolen
just minutes later (again, not that unusual) by a stereotypical
eastern European woman. Declaring "that bitch took ma skull" (probably
not how I'd put it, but close enough), Fiddy and his buddies from
the G-Unit set off to get the skull back, ready to take on the full
might of the fictional country's heavily armed criminal underworld.
This
leads on to gameplay that is best described as Gears
of War meets The Club. This might seem strange at first, when
you consider that Gears of War is all about taking cover and timing
your attacks, while The Club is all about getting through as quickly
as possible picking up arcade style multipliers as you go, but somehow
it works. You're awarded bonuses for getting a certain number of
kills in a set period, for completing short assignments (kill the
reinforcements in twenty seconds, get $20,000 worth of loot in forty
seconds, etc.), getting headshots, killing with no cover, or taking
an enemy down when you're at death's door, and each of these add
to your score multiplier. This gradually fills up a power bar that
gives you access to a shameless rip off of bullet time and your
overall score is graded at the end. With achievements attached to
silver and gold medals, as well as nicely competitive leaderboards,
there's a great amount of replayability value here, which is a good
thing, given that the overall length of the game is a touch on the
short side - something that isn't helped by some odd pacing.
You
see, as well as inconsistent usage of checkpoints (some levels just
don't seem to have enough, while they're all over the [candy] shop
in others), other missions are incredibly short. The vehicle sections
are the biggest offenders and these can easily be polished off within
minutes, while the on-foot sections take a great deal longer, despite
occasionally being linear to a fault. They don't match up to the
main meat of the game but at least offer a nice change of pace;
driving or operating a helicopter gunship feels fairly standard
and with no real opportunity to takes risks to boost the multiplier,
this aspect of play is solid but unremarkable.
Of
course, a game that gives you a chance to square off against your
friends' high scores lives or dies on how tight the controls are,
and in this respect Blood on the Sand is very much a mixed bag.
While the main functions work in the same way as every other duck
and cover shooter on the platform (pop up and aim with the left
trigger, shoot with the right), there's a fairly basic mistake that
results in Fiddy losing his bulletfproof reputation on several occasions.
The problem occurs with the A button, which is designed to allow
you to barrel roll out of the way of gunfire but also to take cover
behind walls. Binding these functions to the same button is a disaster
and often sees you rolling against a wall, or worse, taking cover
with your back to a whole bunch of enemies who you were trying to
roll away from! Quite why the developers thought this wouldn't be
a problem is beyond me and it really should have been picked up
in play-testing, because when a player (and I mean a games player,
not a 'playa') is dealing with competitive high scores, the game
makes it all too easy to blame the controls, rather than the skill
of the gamer.
Fortunately,
although you can find yourself frequently cursing the controls,
you'll very rarely be left angry at your AI partners, who perform
really well for the most part, taking sensible cover and picking
up kills left, right and centre. They're always the first to run
on when the area is all clear and thus do a great job of keeping
the sense of urgency alive. The dialogue between the pair is also
often joyously tongue in cheek and I was amused to spot the two
gangsters taking some time out of the relentless gangsta talk to
discuss the stunning architecture and historical significance of
the fictional area they were decimating.
Stunning
may be a bit too strong a word for the graphics in general, but
they're certainly not bad. Like Rainbow Six, BioShock
and Gears of War, the game uses the Unreal Engine, which the 360
can easily handle these days. It deals with the crumbling scenery
and exotic locations very well at a solid frame rate, although the
backdrops do blend into one another quite quickly. It's also telling
just how over-the-top Epic have made their characters in Gears of
War and Unreal
Tournament, as Fiddy's rippling muscles look quite modest when
compared to their past steroid-fed monstrosities. Your mileage of
the soundtrack will depend on how much you like 50 Cent, as it's
composed entirely of his music. You can unlock some of his more
famous scores as you progress (In da Club, P.I.M.P, etc.), and if
that still doesn't sell it to you then there's an option to put
an instrumental over the top, with Swordfish clearly aware that
the licence they've had to work with is likely to alienate as many
people as it attracts.
At
the same time though, they know full well that 50 Cent fans should
be their main target and there's plenty to keep fans of the rapper
happy. Scoring well and making progress gives access to all kinds
of fanboy memorabilia, including the aforementioned extra music
tracks, alongside videos and artwork. While most people will completely
ignore this ("unlockable artwork" is the equivalent of "scene selection"
on a DVD, isn't it?), its presence makes the package look like a
solid piece of Curtis Jackson memorabilia rather than something
that he's just mindlessly endorsed.
However,
it's a shame that peripheral stuff like this is included when a
more important area is neglected: multiplayer. Personally, I'm dead
set against games being forced to include pointless deathmatch modes
(can you imagine BioShock Capture the Flag? Of course not) and the
developers have indeed passed up on this, but what would have been
truly superb is split screen co-op. Using the same engine, Gears
of War, Unreal Tournament and Kane
& Lynch all managed to include this doubly-fun way of playing,
but all Swordfish Studios have given us is the ability to play co-operatively
over Xbox Live. It's fun, but this type of game has a kind of mindless
camaraderie that can only really be experienced properly in the
same room and a headset just doesn't cut it as an alternative.
50
Cent: Blood on the Sands is a really good, solid action game. It's
silly, exciting and channels the best aspects of some of the 360's
favourite hardcore shooters into some brainless arcade fun. From
a purely objective standpoint, the game is worth an 8 in my eyes
- if you love Fiddy and all his work then you can safely increase
this to a 9 and if you loathe the man then the game still does enough
to warrant a 7. Wherever you sit with regards to 50 Cent, you should
give Blood on the Sand a try - it'd be a shame to miss some good,
old-fashioned action gaming goodness because of the licence attached.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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