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You know you're doing something wrong when year after year you don't
receive any Valentine's Day cards - unless you count that time when
I opened somebody else's because it got wrongly delivered to my
house, or that time where a group of friends decided it would be
funny to fashion me a secret admirer who only wrote the words "You
wish" inside - I was disappointed to say the least on both occasions!
But then, isn't any mail better than none? That's what I wonder
when I glance at the clock to see that it's just past four in the
afternoon and hope for the mailman to arrive pretty much died five
hours ago, so now I'm officially single without a glimmer of hope
of securing a date on Valentine's Day. But rather than wallow in
my own pit of despair for the rest of the day, I decided to kill
time the way that any single male would do with the house to himself
- I played with my Wii.
The
game I chose was one that has been built from the ground up with
love and affection, a game that is exclusive to a console that is
loved by the world now - the perfect couple. Of course, I'm talking
about Zack & Wiki: Quest for Barbaros' Treasure for the Nintendo
Wii. And truth be told, I really love it too!
At
its heart, Zack & Wiki is a point and click adventure game, so lovers
of Discworld and those fond of Broken
Sword will feel right at home on the first date. You control
Zack and you're a pirate with your trusty friend Wiki, who looks
and sounds an awful lot like a flying Picachu. Naturally, as pirates,
you'll want all the treasures of the seas, except in the world of
Zack & Wiki, pirates don't sail - they fly. And in the opening five
minutes your little airship gets hijacked by bigger, meaner pirates,
who steal your treasure map as your airship plummets to the ground.
However, as luck would have it, you crash into some proper treasure
- you find the first part of a disassembled robot pirate who agrees
to give you his legendary ship, should you find all his other body
parts and piece him together, so for the first few chapters of the
game you go around, finding hidden pieces and doing your pirate
duties in order to climb those pirate ranks. Yarr!
I
won't say any more about the story, but I will say that it's very
well told in places. Zack, Wiki and all of the other characters
they meet on their travels each have their own vibrant personality
- be they likeable or loathsome - so you really start to enjoy the
swashbuckling tales of this dynamic duo. And while the characters
aren't voice acted in any of the FMVs or in the game itself, each
character has a gibberish grunt or cry before their text speech
appears, which always sets the tone for how you should read it.
I suppose you could describe it as functional, which is a good way
to put the rest of the sound that you can hear throughout the game
- music where you'd expect to find it and sound effects for every
object you have to interact with.
Interaction,
unsurprisingly, is the key element of gameplay in Zack & Wiki. You
won't need your nunchuk for this game either, so you can put that
away. With the wand in your dominant hand, it's time to start solving
puzzles - and in this game, you'll really need to get your thinking
cap on, as it can be really testing in places. On one of the first
levels I spent time surmising that this rattlesnake might like to
eat the sleep mushroom I had found under a rock - and he was fed
it numerous times too, but a sleeping snake didn't make much of
a difference to getting nearer to the level's treasure chest, until
I realised that what the snake really wanted was a rock dropping
on his head, causing him to go wild and scare off the local inhabitants
so I could spike their soup and put them to sleep in due course.
Some might call that trial and error, and in a way it was, but then
there are other moments where you just use sheer genius to solve
puzzles in ways you couldn't imagine, such as cutting a key from
water and ice with blocks and moulds in order to open a door, Crystal
Maze style - it's all very rewarding when you get it right, but
unfortunately not very nice when you just can't figure out the next
logical step. But if you're getting frustrated then you could always
return to base and pick a new level from the map and return to the
level in question later.
Of
course, Capcom wouldn't leave you without help if you really needed
it, so they've added an Oracle system where you pay for advice.
The price for advice escalates every time you use up a token, so
you either use them wisely or not at all if you're a hardcore puzzler
who prefers no help at all! The Oracle always gives good advice
in her crystal ball, but she never outright tells you what to do
- help usually comes in the form of pictures of objects along with
a little riddle, so fear not proud adventurers, you still might
spend ten minutes cracking the Oracle's code even if you call upon
her for help!
Zack
walks to where you point and click and checks out any object that
can be viewed if you click on that too. You can explore with the
camera by holding Z and checking out the full level before actually
walking there, which could save time or help you uncover some hidden
objects off the screen that you might find useful. When you find
objects that you can check out or interact with, you normally use
your Wiimote to perform the interaction - so if you're pulling a
lever then you hold your remote upright and pull it back, just like
you would if you were in Zack's shoes - or if you're holding a key
then push the key in the hole and turn the Wiimote until the door
opens. It's the little things like this that keep you engrossed
in the gameplay at all times; from the puzzle solving to the performing
of the final act that brings the brain work together, you're always
part of the game from the second you start playing.
While
most puzzles are quite hard, but rewarding when you get there, some
puzzles are downright insane and seem impossible to get there without
dying. It's true, there are times when I wouldn't have known that
I was going to get killed by that robot enemy until I actually got
killed and buttons I have pressed hoping that it would advance me
on in the level that instead triggered off a trap and sent me to
an early grave. When you die, you have one of two options. You either
start again (but at least you'll know what to do to get where you
were, and what not to do in order to avoid death again) or you can
buy a revive token and be resurrected moments before your death
occurred. While death is certainly frustrating, it's nice that Capcom
gives casual players the option to revive for a nominal fee, while
giving hardcore players that ultimatum to start again and do things
properly!
One
thing's for certain though, Zack & Wiki sure is a joy to look at;
the graphics are really exceptional. Cel-shaded characters and environments
are only half the picture here, because if you look closely, you'll
see that everything has been drawn with careful detail to being
quite careless. You have big hats on small heads, things that aren't
always in proportion, there are big, clichéd mountains of doom with
scary faces that don't look scary at all - more cute and approachable
if anything - and then you have what is portrayed as a gang of hardcore
pirates that turn out to be a bunch of adorable walking, talking
bunny rabbits, Zack & Wiki breaks all the rules of what good visuals
should be, yet still manages to take it to the next level and exceed
expectations in every single way. With its side-on approach it's
easy to see where you're going next and also really easy to explore
the level when freeing the camera; breaking away from tradition
has really worked for this title in terms of visuals.
Zack
& Wiki: Quest for Barbaros Treasure is a fantastic title - and what's
more, it's exclusive to the Wii. But then you only have to look
at this game to see that the Wii is where it belongs, and I feel
that people who bought a Wii in the first place, for its unique
approach to gameplay and its idiosyncratic style, will want Zack
& Wiki for those exact reasons - and I couldn't blame them either!
There are hours of gameplay to immerse yourself in and if you want
to play Zack & Wiki like you would have to back in the early, harsh
days of adventure gaming, with no revives and no help, then you
can spends ages on one level figuring out what to do and what to
avoid to not get killed. Once you've completed the game there's
still reason to go back to uncover hidden treasure, and even to
complete the mini-games that music maestro Bonelich sets you, with
his harsh, pure evil ways - he's the reason to snap your Wiimote
in half and mail it to Capcom with the words "YOU'RE NEXT!" written
on it - but I promised myself that I wouldn't lose my temper again
over that music timing mini-game, so I'm damned if I'm going to
let it get the better of me now! Despite trial and error sins and
occasional bouts of frustration, Zack & Wiki is oozing with charm
and chic, so just buy it, because this game is the reason you bought
your Wii in the first place - for the love of gaming.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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