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If you follow gaming news and reviews on a regular basis then you're
sure to have come across a news article, preview or review clamoring
about how Capcom's first original Wii title - Zack & Wiki: Quest
For Barbaros' Treasure - is a can't miss title that deserves your
full attention despite its childish packaging. But hype has a way
of turning against itself, especially when attempting to simultaneously
attract the casual and hardcore gaming set, giving way to some doubt.
After fiddling with a somewhat confusing demo at E3, I wasn't quite
sure what to expect from the final product; but within thirty minutes
of playing this with my wife, all undecided feelings I had for Zack
& Wiki were eradicated on contact by this lovable yet challenging
point-and-click puzzle game that brings back fond memories of comedic
PC gems of the Nineties such as the recently reborn Sam
& Max and Day of the Tentacle. One of those rare games that
satisfies both the hardcore gamer's need for innovation and challenge
and the casual gamer's desire for accessibility and tangibility,
Zack & Wiki is an instant classic that should be high on the wish
list of every single Wii owner.
The
story in Zack & Wiki begins with one simple question: "what would
you do if the ghost of the infamous pirate Barbaros asked you for
help in recovering the scattered pieces of his body?" Of course,
the answer is, "ask him for his storied ship in return so you can
take his place as the greatest pirate that ever lived" or that's
at least what up-and-coming pirate and Sea Rabbits crew member Zack
and his flying sarcastic monkey companion Wiki thought to reply.
As they travel around the island their base is located on looking
for Barbaros' body parts, they come across furry natives, perfectionist
cleaning robots, a humungous ice lion's head and many other quirky
locales that stand in the way of pay day. All in a day's pirating
I guess!
Getting
hold of each of Barbaros' body parts is easier said than done though
and it will take quite a bit of ingenuity and inventiveness to unravel
the puzzles that this island has in store. Using an on-screen pointer,
you control Zack in standard adventure game fashion, using the Wiimote
to click on an area to get Zack to move there, or clicking on an
object to get Zack to examine it. All interactive objects turn the
cursor purple to avoid falling into a helpless puddle of clicking
on anything and everything - then he marches right over and the
perspective changes to first person for a better view. Once in this
view, interactivity can range from inserting an object you're carrying
to utilizing one of over a dozen gestures, such as pulling, sawing,
twisting and jerking, adding a new dimension to adventure gaming
that only the Wii can provide. Up to three other players can provide
on-screen suggestions via their own cursor too, which can point
at and circle anything that they find interesting.
The
Wii is, of course, tailored for such gameplay and for the most part
it doesn't disappoint with such a natural fitting. Using the cursor
is a trouble free endeavor, as is pointing and clicking. Zack's
reactions to your instructions are generally fine, although moving
him around - especially long and short distances - can be a hassle,
as not everywhere that appears is clickable space and some of that
space can be read as you wanting to send Zack to a place you didn't
intend. Having to interact with many of the objects and puzzles
in the game directly with gestures is brilliant and engaging, adding
a much-needed tangible touch to the adventure genre. The in-game
gesture tutorials are mostly helpful, though a bit more depth for
the casual and younger gamer would have been appreciated.
But
the greatest motion controls in the world mean nothing without excellent
gameplay to take advantage of them - and Zack & Wiki does not in
any fashion fail at such a feat. The folks at Capcom have really
outdone themselves when it comes to the puzzles occupying this game
and I was constantly challenged to think outside of the box to solve
them. Part of this fun stems from the adorable creatures that can
be transformed into tools and items when Wiki is shaken like a bell
(flying monkey bell - I know - but stick with me). Frogs can be
transformed into bombs, goblins into totems, moles into drills,
centipedes into saws - you get the off-kilter idea. To go along
with what can be made, each level has items strewn about, nearly
all of which are needed to complete that level's main puzzle.
One
particular puzzle asks you to reach a treasure chest whose location
is blocked by a large fish that's the crown catch of an extremely
hungry goblin, who is attempting to catch it using a fishing pole.
You cannot attempt to swim to the treasure with the fish intact
or walk up to goblin, as both actions end with Zack in the respective
creature's belly. Since Zack knows where the tool to catch the fish
is - in the possession of the goblin - he must find a way to retrieve
it without becoming a snack. By transforming a nearby frog and sending
him down a water slide, it's possible to blow the goblin into a
dazed state and steal his fishing pole! That is just one part of
one of the game's easier puzzles - the difficulty ramps up in a
haste and having a second person on hand to help work through the
problems will be key to keep the attention of anyone not quite ready
for a steep mental challenge.
Parents
- this is where you come in. It has been quite a while since I have
played a game that I believe will not only provide both parent and
child with entertainment but strengthen their bond together through
teamwork and instill problem solving abilities that they may not
even know they possess. These puzzles are no cakewalk, so working
with someone who approaches each puzzle with a different take to
your own helps ease the frustration of getting stuck and having
to go through the motions of trial and error. You don't even need
to actively play the game to bond and help your child; ask them
to explain what a level wants you to do and offer suggestions in
the form of questions, even if you have no idea what is going on.
Simply asking "what does the frog do?" or "can the snake slither
through holes?" could point them in the right direction, even if
this wasn't your intention. Much like putting together a model or
playing a board game, participating in the process rather than leaving
the child alone to figure it out, and possibly fail, on their own
will encourage creativity and forge lasting memories. And anyway
- I'd like to see any of you make it through the later levels in
one try! I dare you - triple dog dare!
If
there is one complaint that truly hurts Zack & Wiki, it is the fact
that if you have done something detrimental to accomplishing the
goals and finishing the level then the game doesn't let you know.
You have to continue on until you realize the folly of your ways,
whether this be right away or after twenty minutes of setting up
the rest of the puzzle. Since each level is self-contained, I'm
scratching my head in disbelief as to why this feature is missing.
There is nothing more disheartening and aggravating than figuring
out that you messed up beyond repair twenty minutes after the fact,
if you figure it out at all! This could derail many a casual and
younger gamer's fun, being stuck in a puzzle where they are unsure
if they are missing something or have messed something up. I could
live with a hint feature that you can turn on or off, but to leave
it out altogether was a large party foul, albeit the game's only
real weakness.
To
go with the stellar gameplay, Capcom have crafted a stellar presentation
that rivals the mighty Nintendo in quality and hardware pushing
potential. Vibrant (especially when viewed in 480p) cel-shaded graphics
and textures that lose little detail upon inspection make up a world
where every level and area on the island is vastly different from
the next. An abundance of amazing special effects, such as heat
blurring, particle effects and reflective surfaces, only further
compliment what the rendered graphics provide. There is some minor
slowdown when the effects become too heavy - due to the title toping
out at thirty frames-per-second - but for the most part it's not
noticeable. Ambient sounds, such as roaring fires, flowing lava
and howling winds, mix with adventurous tunes that neither annoy
nor distract and amusing voice snippets to create a very satisfying
audio tour de force. Some might complain about the lack of full
voiceover work, but with limited storytelling and what is here being
in Japanese, I don't see any reason to second-guess Capcom's decision.
Finishing
the main storyline can greatly vary in time based on how often you
become stuck or spend on each puzzle, but around fifteen to twenty
hours is a decent estimate. Each level can be replayed for a high
score and some even have multiple solutions, giving plenty of reasons
to return for a second play through. As I have said before, this
title is perfect for multiple players, so sharing the experience
afterwards with someone else, especially a usual non-gamer such
as my wife, can even further its lifespan. If that's not enough,
then Capcom has set the price at $39.99, $10 less than plenty of
garbage titles that are taking up shelf space and attempting to
steal your money.
With
the holiday shopping season more than upon us, making those last
minute shopping decisions and prioritizing those 'me' gaming dollars
are high on many peoples' to do lists. With more and more high-profile
games landing at the feet of retailers every week, this is becoming
an increasing burdensome task. So take my advice and let Capcom
make at least one of those decisions hassle-free; purchase Zack
& Wiki: Quest for Barbaros' Treasure. The title may be convoluted,
but the gameplay and presentation are anything but. What could have
fizzled into a case of undeserving hype is one of 2007's top games
- and considering the competition, that is quite a lofty (but nevertheless
justified) statement.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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