It is hard to believe, but the Nintendo Wii is less than a month away from embarking on its revolutionary conquest to change the face of gaming as we currently know it. Since being unveiled to the world, the innovative Wii technology has become a blank canvas for today's brilliant game development minds to paint their wildest game design dreams upon, sparking an innovation movement around the industry that has led to some of the most original and exciting new game concepts we have ever seen. With nothing short of twenty titles set to debut at the Wii's launch this November 19th in the US and December 8th in Europe, and many, many other games following in the months thereafter, we thought it was as good a time as any to round up the top games that are on track to lead the Wii into the next-generation gaming frontier from launch day, through the end of the year, and beyond…

On The Launch Menu


Excite Truck:
Paying titular homage to the NES classic Excitebike, Excite Truck is an over-the-top off-road racer from developer Monster Games (responsible for the likes of Test Drive: Eve of Destruction and NASCAR Heat series) that's set to blaze trails onto the Wii with blistering speeds, open racing environments with multiple paths (and amazing draw distance), dynamic terrain that'll deform during a race in real time, insane big-air jumps and impressive visuals. In playing the game, players will take hold of the Wii-mote horizontally and tilt it left and right to steer, just like a steering wheel. Early reports and game footage have indicated possible issues with touchy motion-sensing controls requiring a steep learning curve to get used to, especially since the gameplay speed is so damn fast, but as the game is fine-tuned in the final development stages before its launch day release we're expecting nothing short of a thrilling, Burnout-style off-road racing experience.

The Legend of Zelda: Twilight Princess: Twilight Princess's development has been a long and winding journey to say the least. What was once supposed to be the final major Gamecube release to send the console off in style has quickly turned into the Wii's most anticipated launch title, with the Cube version now pushed back from its planned simultaneous cross-platform release. While this news is unquestionably a disappointment to dedicated Cube owners and supporters who've been waiting years to get their hands on Twilight Princess, the enhanced Wii version will no doubt make up for any of these ill feelings. In this latest Legend of Zelda adventure, players will once again find themselves in the shoes of Link as he battles to save Hyrule from an evil darkness enshrouding the kingdom, this time traveling to the Twilight Realm where he transforms into a wolf and receives help from a girl named Midna in order to purge the shadowy gloom plaguing the land. Swinging, tilting, shaking and flipping the Wii Remote and nunchuk controller tandem, players will perform exciting sword slashes and spin attacks, block incoming attacks, point, aim and fire projectile weapons, cast and reel in a fishing pole, and many other motion-based activities only possible on the Wii. But do you really need us to convince you of Twilight Princess's impending brilliance? It's a new Zelda game… 'nuff said! If you're dying to know more, check out our hands-on preview of the Cube version for more details.

Wii Sports: With its collection of five simplistically stylized sports titles all in one, Wii Sports may very well be the definitive launch title that showcases exactly what the unique console is going to be all about. And guess what? Wii adopters won't have to debate whether or not to pick it up over other hot launch titles, because it's coming as a free game inside every Wii box! Golf, baseball, tennis, bowling and boxing are all on Wii Sports' docket and each one will effectively utilize the Wii-mote to provide players with full motion-sensing control mechanics that accurately replicate performing the real-life actions of each sports genre within the virtual landscape. The Wii-mote will all but transform into a golf club, baseball bat, tennis racket, bowling ball or pair of boxing gloves, so just imagine the groundbreaking gameplay possibilities on offer. If that wasn't enough, Wii Sports is also set to be the top showcase title for the console's Mii Channel, which will give players the tools to create caricature portraits that can then be imported into games as personalized character avatars. For more details, check out our Wii Sports preview.

Call of Duty 3: Though it certainly won't compete with the high-powered, super-detailed graphics of the Xbox 360 and PS3 versions, Call of Duty 3 on the Wii may just get the better of the other two in the gameplay department, with intuitive point-and-shoot play mechanics that should come closer to simulating the keyboard and mouse controls of a PC first person shooter on a console than ever before. Other than the control and graphical differences, the Wii version will feature much of the same content and play features as the other consoles, including the all-new close-quarters combat mechanics, impressive physics and dynamically destructible environments, more open-ended level designs and the series' traditionally intense battlefield atmosphere. Sadly, though, the Wii version will have no multiplayer support, online or off, which is a grave disappointment and a continuing sign that Nintendo still has a lot of ground to make up in the online gaming landscape. Nonetheless, Call of Duty 3 is on track to becoming one of the Wii's top launch titles.

Marvel: Ultimate Alliance: Activision's latest Marvel action-RPG is in development for damn near every current and upcoming gaming platform (save Gamecube and DS), but like with every other multi-platform game coming to the Wii, it is being tailored and tuned to make use of the console in innovative new ways. Developer Vicarious Visions have created the Advance Gesture-based Combat System, which maps a vast array of in-game actions to various Wii-mote and nunchuk gestures. For example, thrusting the remote forward performs a heavy attack, while shaking it performs a light attack and jerking up on the nunchuk lifts objects while tilting it up opens doors. On top of that, each superhero will have up to five additional gesture attacks tied to their own unique special powers, done by holding down the B button while shaking, thrusting, jerking or tilting the controllers. And speaking of superheroes, the cast will include over 140 Marvel heroes, with over 20 of them being playable characters, including the likes of Spider-Man, Wolverine, Iceman, Captain America, The Thing, Silver Surfer, Thor, Elektra and Ghost Rider to name but a few. If that's not enough, the four-player co-op and competitive multiplayer modes, though not online, should seal Ultimate Alliance's fate as a Wii launch lineup hit! For an in-depth look at this Marvel fan boy's dream, check out our preview.


Tony Hawk's Downhill Jam:
For some people the Tony Hawk's series has been stale and boring for about the last three or four installments. However, hopes are high that Downhill Jam will revitalize the popular skateboarding franchise with help from the Wii. Gameplay this time revolves around competitive downhill racing in eight real-world environments, including Scotland, Rome, Hong Kong and San Francisco, with players finagling the Wii-mote to turn, keep balance while grinding, spin in the air, power slide or activate a speed boost. Over ninety events, eight characters, a Create-A-Skater toolset and four-player split-screen action in Race, Slalom and Trick Attack modes are all also on tap for what will hopefully be a new beginning for the aging franchise. For the full lowdown, check out our Downhill Jam preview.


Trauma Center: Second Opinion:
Dubbed a "Wii-make" of the original DS cult hit, Trauma Center: Second Opinion takes the brilliant surgery simulation core and dramatic storyline of the DS game and completely rebuilds it for the Wii. Obviously Second Opinion looks much, much better graphically, but in addition to the technical upgrades this remake will feature new surgical tools like the defibrillator, new operation types such as broken bones and organ transplants, new bonus modes, a brand new sixth chapter that expands the storyline, a new second playable character accompanied by unique missions and clever motion-sensing controls that take the innovation of the DS's stylus-based mechanics to a whole new level. So, are we excited about Second Opinion? You're damn right we are!

Madden NFL 07: Any new Madden game will sell like hotcakes in the US based on its name brand alone, especially now that it's the only NFL-licensed football franchise on the market, but at least for the upcoming Wii version of Madden NFL 07, EA Tiburon is putting serious effort into setting a benchmark for how football games will evolve on Nintendo's revolutionary console platform. Powered by the new FreeMotion control scheme, Madden on the Wii will play like no other game of football before it. Each and every football action will be accurately replicated by hand movements with the Wii-mote - thrusting forward with the remote to throw the ball, with the thrust force dictating everything from bullet passes to soft lobs, pointing the remote towards the ground and swinging upwards with varying degrees of force to perform kickoffs and field goals, reaching upwards with your hands holding both the remote and nunchuk to improve chances of catching a pass, nudging the nunchuk left or right to have a ball carrier juke - the list goes on and on, with other actions such as pumping up or quieting the crowd, stiff arming and snapping the ball all tied to specific controller movements. Not enough? Well, then take into account the Wii-exclusive four-player mini-games (though like many titles we've detailed here, there will be no online play, dammit!), a new streamlined play calling system and helpful in-game tutorials that will teach the ins and outs of the FreeMotion controls and you can rest assured that EA has one hell of an impressive launch-day football game on the way. For even more info about how this is shaping up to be the definitive football game, check out our Madden NFL 07 preview.


Super Monkey Ball: Banana Blitz:
Who doesn't love a good game of Super Monkey Ball? We sure do, which is why Super Monkey Ball: Banana Blitz has us so very excited! The Wii's motion-sensing technology should be a perfect match for the simple and accessible style of the franchise and the developers appear to be doing everything to make sure this is indeed the case for this launch title. New party games, such as Wack-a-Mole and Ring Toss among many others, promise to take full advantage of the Wii Remote, and franchise-first features, like the all-new ability to jump (with the quick flip of the remote, of course) and boss battles, will present new challenges for players to overcome. Add all that to the extensive collection of creative new puzzle levels designed to use the Wii's controller to its fullest and the cute-as-a-button graphical presentation, and all signs points to Banana Blitz being more fun than a barrel full of monkey balls!


Red Steel:
No third party publisher has displayed as much support for the Wii as Ubisoft, and of Ubisoft's packed launch title lineup no game has garnered as much hype as Red Steel. Capturing the seedy Tokyo underworld in an engaging story leading players from Los Angeles to Japan, Red Steel is a stylized first-person action game that brings together precise shooting action and intense sword-fighting combat, both of which will be realistically enacted via deft controller movements. Shooting factors prominently into the gameplay and appears delightfully frenetic in pace, but it is the sword fighting mechanics that have clearly been the generating force behind the game's hype machine - and seeing Red Steel in motion it is easy to see why, as the katana duels look fluid and incredibly realistic. This game is also shaping up to turn in one of the console's more impressive early technical showings, so if you intend to purchase a Wii at or around launch, Red Steel should be high on your list of must-buy launch titles.


Far Cry Vengeance:
Although confirmed to be a launch title, Ubisoft has remained surprisingly tight-lipped regarding many specific details for its new Wii Far Cry game, subtitled Vengeance. What we do know of Vengeance is that it takes place in the series' usual tropical locales and is essentially a port of the Far Cry Instinct Evolution plotline, rebuilt for motion-sensing playability of course. To that end, the Wii-mote and nunchuk's suggested uses run the gamut from aiming and firing weapons, slashing with a machete and tossing grenades to using feral attacks, steering vehicles and basic climbing and jumping. There is also confirmed to be multiplayer action based around the Chaos deathmatch mode from the recent Xbox and 360 installments, however there has been no indication on how many players it will support or if the multiplayer will even feature online functionality. It's hard to know what to think about Far Cry Vengeance in its current state of ambiguity, but any game with Far Cry in its title is worth keeping both eyes on.

Rayman Raving Rabbids: Everyone loves Rayman (at least we hope so), but in his new game, Rayman Raving Rabbids, we haven't seen the limbless mascot quite like this before. In Raving Rabbids, the world has been invaded and enslaved by psychotic looking bunny creatures known as rabbids, and in order to free himself and his friends from captivity, Rayman must successfully entertain and outwit these rabbids in a variety of gladiatorial trials. These story-based trials unfold in over seventy quirky party-style mini-games, including animal racing, cow tossing, first-person plunger shooting, arena battles and dancing, each using the Wii-mote and nunchuk in all sorts of inventive ways. Sounds pretty wacky already, huh? Well that's not the half of the off-the-wall antics this game will have to offer! By completing trials and becoming more popular amongst the rabbids, Rayman will unlock new outfits to wear and special items to customize his prison cell with. Factor in the four-player multiplayer trial contests with the rest of the goofy goodness and Rayman Raving Rabbids is on course for grand Wii success. For more info on this innovative and fun-looking title, check out our Raving Rabbids preview.


SpongeBob SquarePants: Creature from the Krusty Krab:
THQ has been quite successful in turning its use of the SpongeBob license into quality games and Creature from the Krusty Krab doesn't look like it'll stray from that path. The nine unique levels actually stem from crazy dreams floating around inside the heads of characters from the show and will institute a variety of gameplay styles, such as rampaging through Bikini Bottom as giant Plankton, blasting through an asteroid field in on-rails shooter action as Patrick and pounding away enemies in third-person as Starfishman inside the pages of a comic book. Other activities include flying, hot rod racing, skydiving and chasing - and each one will make use of the gyroscopic Wii controls in clever new ways. It's not likely to push the envelope of what the Wii is fully capable of, but Creature from the Krusty Krab will surely be a fun, family-oriented SpongeBob romp that fans will love and adore.


Avatar: The Last Airbender:
Based on the popular Nickelodeon cartoon series of the same name, Avatar: The Last Airbender recently saw a huge multi-platform debut across all of the leading handhelds and current-gen consoles, and is also coming to the Wii as a launch title. Much of the game will be identical to its current-gen and portable brethren, following a new story in the Avatar universe with players taking control of Aang, Katara, Haru and Sokka as a unit, swapping back and forth between each character on the fly and bashing away at groups of enemies in straightforward action-RPG style. Exclusively for the Wii version, however, THQ is expanding Avatar's gameplay experience by incorporating attacks, combos, special moves and camera control that are specifically tied to tilts and gestures of the Wii-mote and nunchuk. This certainly won't be the most innovative or groundbreaking game in the Wii's early life, but the current-gen version of the game is good fun, so there is good reason to look forward to Avatar: The Last Airbender if you're a fan of the show. For more details, check out our Gamecube review.


Cars:
THQ's Cars videogame turned in one of the best movie-licensed game performances in recent memory when it came out on the current-gen platforms over the summer, combining authentic use of the characters and humor from Pixar's blockbuster movie with a sprawling open world setting, accessible arcade-style racing and a lengthy story mode containing over thirty races and mini-game challenges to complete that altogether made for a charming, fun-filled game. Now the Cars videogame experience is gearing up for a launch day showdown against the Wii's other racing offerings, improving the outstanding core content and play formula with new motion-sensing controls that will use the Wii-mote as a steering wheel to bring real-life driving techniques and steering maneuvers to gamers like never before. For more details of the original game check out our Gamecube review.


Barnyard:
Rounding out THQ's Wii launch quartet is Barnyard, the latest version of the open-world mini-game collection/platformer hybrid inspired by the Nickelodeon animated film. Previously released on the PS2 and Gamecube consoles, the Wii version will be much more than a lazy port slapped with basic Wii-mote mechanics. A host of platform-exclusive new mini-games and customization options are being added and the game's graphics engine is being souped-up to run at 60 fps, with support for both progressive scan and widescreen. Not only will the game look sharper, but it'll also be even more of a blast to play, thanks to motion-sensing controller functions that will be employed in the vast array of outrageous mini-games. Expect to drive cars, ride bikes, swing a golf club, fire a tomato gun, throw darts, shoot pool and do all sorts of other fun activities all using the Wii-mote in unique new ways. Get ready to hit the Barnyard for a rocking Wii animal party this November 19th and in the meantime check out our review of the Gamecube original to whet your appetite further.

Launch Window and Beyond:

Battalion Wars II: Only just recently announced, Battalion Wars II has plenty of its inner workings still yet to be revealed, but here is a quick rundown of what we know about the game right now. As the sequel to last year's original Gamecube sleeper hit, BWII will bring back the hybrid real-time strategy/third-person shooter gameplay, this time with intuitive motion-sensitive controls and a beefier roster of game modes and options. Action will now take place across land, sea and air battlefields, accompanied by five new naval units, six different races, five different environments, new vehicles, over twenty single-player missions and, best of all, over fifteen multiplayer missions, including full online play in Assault, Skirmish and Co-op multiplayer modes. We'll have to wait and see how all of this new content comes together and takes advantage of the Wii controllers, but at this point we're ready to enlist in this virtual war right now! For a taste of things to come, check out our review of the original Battalion Wars.


Big Brain Academy (working title):
Yet another game Nintendo hasn't said much about, Big Brain Academy is a revamped version of the DS game of the same name, this time putting the Wii Remote into action to present players with hands-on, easy-to-use controls and fun brain-teasing puzzles. Versus and Co-op play modes have also been added, and Mii portrait data will be fully supported. That's about all we can tell you at this point - so there really isn't much to go on here - but if it is anything like its DS counterpart, Big Brain Academy on the Wii should be an accessible brain-crunching blast for players of all ages.


Mario Strikers Charged:
Succeeding Super Mario Strikers from the Gamecube, Mario Strikers Charged is an over-the-top, arcade-style soccer game featuring the stars of the Mario universe. Taking to the pitch for the second time, this sequel is set to introduce a number of interesting, if not overly amazing, Wii-specific play features, such as swinging the controller to knock others around, an odd first-person goalie mini-game that will require players to aim and shoot balls out of the air in order to stop a goal when the opposing team's captain initiates a special Mega Strike shot, and online play on the Nintendo Wi-Fi Connection service. Beyond that, based on the details Nintendo has released up until now, there really isn't that much in Mario Strikers Charged that is vastly different from the Gamecube original and that will ultimately be a good or bad thing depending on how you felt about the first game.


Metroid Prime 3: Corruption:
Once a hopeful launch title candidate, Metroid Prime 3: Corruption was officially pushed back to early 2007 at Nintendo's recent blowout Wii press event in NY. While that may be a letdown at first glance, it will turn out to be all for the better in the long run, as Retro Studios continues to tighten up the game's control scheme to perfection. On Samus' latest galactic mission against Dark Samus and the Space Pirates, players will use the Wii-mote and Nunchuk to navigate the expansive alien landscapes, solve puzzles and blast away at enemies. Pointing the Wii-mote to free-look and target enemies in conjunction with flipping the Nunchuk's analog stick to move Samus around promises to be as intuitive as PC FPS controls, while intriguing new gameplay mechanics, such as thrusting forward and pulling back on the Wii-mote to toss Samus' Grapple Beam and pull it back to yank shields away from enemies or pull obstacles out of the way, and a hyper mode that enables Samus to temporarily pull off incredible feats once she obtains a certain amount of Phazon, look to bring something fresh to what is largely going to be a very similar game to the previous Primes. But hey, both Metroid Prime games were masterpieces, so you won't hear us complain!


Super Mario Galaxy (working title):
Mario's Gamecube debut, Super Mario Sunshine, was a slight departure from the traditional Mario platforming antics with the addition of his water cannon, but the temperamental camera and slippery controls were too much for some to deal with. Since Sunshine we've been eagerly awaiting and waiting for Mario's next full-fledged console platform romp and with Super Mario Galaxy headed to the Wii next year we are wholeheartedly optimistic that Mario will once again reclaim his glory. As the title suggests, Super Mario Galaxy marks Mario's first foray into the gravity-defying world of outer space, made all the better by groundbreaking new gameplay that will utilize the Wii-mote and Nunchuk to hop and bop Mario from planet to planet, pointing and dragging items and shaking the controller to perform new special moves along the way. Not only will the gameplay rock, though, but the graphics also look to be one of the first true showcases of the Wii's hardware capabilities. It's too bad the game isn't due out until 2007, because we want to play it now! For more details check out our Galaxy preview.


WarioWare: Smooth Moves:
As should be expected, WarioWare: Smooth Moves and its astounding lineup of over 200 lighting-quick mini-games will put the Wii's motion-sensing controls to more embarrassing uses than any other game currently announced. Players will swing, thrust, squat, spin, flail, scribble, twist and move their bodies and extremities in just about every other way humanly possible as they blaze through one wacky mini-game after another. The game will mostly take the form of a single-player experience, however with additional multiplayer support for up to five players, Smooth Moves is a shoe-in to be the Wii's ultimate party game. If nothing else, you should get a healthy laugh out of watching your friends make fools out of themselves.


Super Smash Bros. Brawl:
Mysteriously absent in all forms from Nintendo's big NY Wii media event last month, Super Smash Bros. Brawl is among the Wii's most highly anticipated games. Its predecessor, Super Smash Bros. Melee, is the Gamecube's all-time bestseller, so it's easy to see why every Nintendo devotee wants Brawl so fervently. Interestingly, Brawl is also one of the few Wii games that doesn't appear to have any major goals in place to take the Wii-mote and Nunchuk controls into serious account with its gameplay, instead opting to stay put with Melee's blissful play mechanics by favoring the Wii's classic controller peripheral (and maybe even the GameCube controller as the game's director Masahiro Sakurai has hinted at). That doesn't mean there won't be anything new to look forward to though - on the contrary, there will be fantastic new playable character introductions, including Meta Knight, Wario, Pit, Zero Suit Samus and Solid Snake (with more possibly still to come), significant graphical and aural upgrades, plus the slight possibility of online play (although at E3 Sakurai plainly stated online functionality was going to be tough to pull off). Considering the limited details and lack of even the slightest mention at Nintendo's Wii event, Super Smash Bros. Brawl is sure to be a long way off yet, but it's never too early to jump on the hype train for this one! For more details, check out our Brawl preview.

Disaster: Day of Crisis: After the unveiling of Disaster: Day of Crisis at E3 earlier this year, new information relating to the intriguing new action game from developer Monolith Soft (whose past games include Xenosaga and Baten Kaitos) has been locked away and hidden from view. Details on how exactly the Wii-mote and Nunchuk will be put to task during gameplay is still sketchy, however the storyline and premise sound captivating enough to start the anticipation process. Players will follow a former member of an elite rescue task force named Ray as he takes a heroic stand to save the day from a rogue Special Forces team that has stolen a nuclear weapon amidst the anarchy caused by a massive wave of natural disasters Mother Nature has let loose on the United States. Taking the natural disasters theme and running with it, Day of Crisis is a survival-based action game that will have players fighting to survive as earthquakes, volcano eruptions, floods and more bombard the country. Early hints at gameplay scenarios include racing a car down the mountainside of a lava-spewing volcano, frantically swimming through a monstrous flood and moving through a crumbling city as earthquakes topple buildings left and right. Sounds pretty damn cool to us!

Project H.A.M.M.E.R.: Every new console needs a good beat 'em up and the Wii should definitely have that covered when Project H.A.M.M.E.R. smashes onto the scene (exactly when that will be as not yet been announced). The concept is simple - you will play as an armored-up, massive-hammer-wielding cyborg badass out on a collision course with an invasion of killer robots that are wreaking havoc across the US. From there typical beat 'em up gameplay will ensue, though now with the mandatory Wii control twist. The Nunchuk will be used to move around in one hand, while the Wii-mote in the other will be needed to swing and smash robots into scrap metal. Basic hammer attacks can be performed with quick taps of the A button, but in order to pull off more deadly attacks various remote gestures will need to be learned, such as swaying the controller left and right to swing the hammer with greater force or lifting the controller high in the air and slamming it down to unleash a devastating charged ground smash. Project H.A.M.M.E.R. doesn't appear that it'll be a groundbreaking experience, but the fast action, satisfying hammer-smashing destruction and impressive graphics that were on display in the early build shown at E3 are all an indication of a promising final product. For a few more details, check out our H.A.M.M.E.R. preview.


Sonic and the Secret Rings:
Sonic's recent 3D affairs such as Sonic Heroes and Sonic Riders haven't exactly been his best moments, but two next-gen Sonic the Hedgehog games are in the works to hopefully correct these past wrongdoings, one of which is the Wii's Sonic and the Secret Rings. Marking Sonic's first solo adventure since 1991, the Secret Rings follows the blue dude with 'tude embarking on an epic quest inside the book world of the Arabian Nights to find the book's missing pages and put them back in order. Maneuvering Sonic will be as simple as tilting the Wii-mote left and right to collect coins and avoid obstacles as he barrels at blistering speeds through the colorful, impressively detailed environments with branching paths. In an interesting surprise, Sega is also tossing in over 30 party mini-games for up to four players to enjoy together. All told, Sonic and the Secret Rings is a Wii exclusive to look forward to when it debuts sometime during the spring of next year.


Dragon Ball Z Budokai: Tenkaichi 2:
Dragon Ball Z fighting games have been rising in respectability with each passing release and Tenkaichi 2, which will be the Wii's first fighting game, looks to hopefully continue that trend into the next-generation. With the motion-sensing mechanics, Tenkaichi 2 plans to bring a heightened degree of physical interaction to the fighting game genre using a variety of dual Wii-mote/Nunchuk movements to pull off the over-the-top moves that come standard in every DBZ fighter. Still, if the exaggerated controller movements become too much for you to handle, it has recently been confirmed that the game will have a secondary control option that will allow the use of a standard Gamecube controller. Consequently, it would be unwise to expect this game to revolutionize the fighting genre, but as long as it is a blast to play, which appears to be the case from what we've seen so far, Dragon Ball Z Budokai: Tenkaichi 2 will deliver a solid debut fighter for Wii owners to enjoy.


Elebits:
There really isn't much buzz going around for Elebits and that's a shame, because of all the Wii titles announced thus far, it has one of the most original concepts and game designs. Based around a simple premise of hide-and-seek and scavenger hunting, the gameplay will task players with combing through household environments in search of cutesy little creatures that power the world known as Elebits. To achieve this goal, the Wii-mote will be needed to interact with the environment - lifting, pushing, pulling and/or throwing objects to uncover these hidden beings and capture them to use in opening up new abilities and pathways through the game's ever changing world. What attracts us the most is the unique visual style and undeniable charm that permeates every pore of the game, making for what appears to be an ingeniously wacky cross between Chibi-Robo and Pikmin, complete with support for solo play and multiplayer hunting for up to four players at a time!

Beyond the games featured here, there is still a vast library of titles in development for the Wii debut and post-launch era. However, at this time we are unable to gather enough info to accurately gauge the true breadth of what many of these games will bring to the table. As such, here is a full list of the other Wii titles currently in development:

Super Paper Mario (Nintendo)
Fire Emblem (working title) (Nintendo)
Necro-Nesia (Nintendo)
Chicken Little: Ace in Action (Buena Vista Games)
Disney's Meet the Robinson's (Buena Vista Games)
Dance Factory (Codemasters)
Sidewinder (Codemasters)
The Godfather (EA)
SSX (working title) (EA)
Tiger Woods PGA Tour (EA)
Need for Speed Carbon (EA)
Harry Potter (working title) (EA)
Medal of Honor: Airborne (EA)
Bust-A-Move Revolution (Majesco)
The Ant Bully (Midway)
The Grim Adventures of Billy and Mandy (Midway)
Mortal Kombat: Armageddon (Midway)
Rampage: Total Destruction (Midway)
Happy Feet (Warner Bros. IE)
Ice Age 2: The Meltdown (Vivendi Games)
Rapala Tournament Fishing (Activision)
World Series of Poker (Activision)
Shrek Smash and Crash (Activision)
Blazing Angels: Squadrons of WWII (Ubisoft)
Open Season (Ubisoft)
Tom Clancy's Splinter Cell: Double Agent (Ubisoft)
GT Pro Series (Ubisoft)
Monster 4x4: World Circuit (Ubisoft)
Prince of Persia (working title) (Ubisoft)
Teenage Mutant Ninja Turtles (Ubisoft)
Final Fantasy Crystal Chronicles: The Crystal Bearers (Square Enix)
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Square Enix)
Bomberman Land (Hudson Entertainment)
Cooking Mama: Cooking With International Friends (Taito Corporation)
Digimon (Namco Bandai Games)
Final Furlong (Namco Bandai Games)
One Piece Unlimited Adventure (Namco Bandai Games)
SD Gundam: Scud Hammers (Namco Bandai Games)
Harvest Moon (working title) (Natsume)
Resident Evil (working title) (Capcom)
Sadness (Nibris)
Super Swing Golf Pangya (Tecmo)
Metal Slug Anthology (SNK Playmore)

With such a glowing line-up for launch and the first few months afterwards, the future of the Wii, and indeed gaming as a whole, is looking very bright indeed. Sony and Microsoft had better watch out, because Nintendo is determined to continue innovating the games industry in unique ways and if what we've seen so far is any indication, the Wii era is set to be nothing short of a gaming revolution - one that we're very excited to be a part of!

Feature compiled and written by Matt Litten for AceGamez (All Rights Reserved).


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