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At the time of writing, Wii Fit is sold out everywhere. You can't
get one for love nor money (though if you must try, may I suggest
the latter?) and it seems like the lifestyle 'game' is going to
be another money minting machine for Nintendo. On the other hand,
there's a wave of cynicism surrounding the product - the words "gimmick"
and "fad" have been shot around with reckless abandon, and many
reckon that the fitness board is going to be at the back of people's
cupboards within a few weeks. Nintendo are no stranger to the gimmick
accusation, of course, and so far have done rather a good job of
proving people wrong. Does this buck the trend?
Well
the first act of 'getting fit' you'll be doing is lifting the box
without getting a hernia. Yep, the sizable box the product is in
(bigger than the Wii's packaging) is quite a hefty weight itself,
and unless you've had it delivered (in which case your postman is
probably planning to put unpleasant things through your letterbox)
your workout program begins from the second you hand over your money.
The second act of fitness the game gives you is the savage beating
you give the board when it tells you that you're overweight! It's
quite hard to define the feeling you get when a bit of plastic informs
you that you weigh too much, especially when said piece of plastic
is far from svelte itself!
It's
a solid piece of kit, though. If you found yourself initially balking
at the price of the thing (as I did), you'll be pleased to know
that this is some sophisticated technology. Solidly constructed
and holding a weight of up to 23.5 stone (thankfully something I
haven't been able to test!) the only real issue you should have
with the balance board is storing the thing, and working through
batteries. The board's function is to be able to tell exactly how
much weight is being applied to any given section, which gives it
reliable feedback on whether you're doing things right, whether
it's one-handed push-ups or some elaborate yoga pose. The reliability
of the peripheral is tested when you log in as the wrong person
- my girlfriend could not get the board to respond to the step class
when it was configured to me, because it was set to react to my
weight only. Impressive stuff - indeed, even standing on it logged
on as someone else prompts the game to inform you that your weight
seems to have changed. There's just no fooling it!
Once
you have gotten over the novelty of another piece of shiny white
plastic sitting underneath your television, what does Wii Fit actually
entail? Well, upon loading it up for the first time, you're weighed
and given an initial fitness age, a la Brain
Training. Brushing you into underweight, average weight, overweight
or obese depending on your BMI, the game then asks you to set some
goals for yourself - to lose a certain number of pounds by a certain
date, for example. This is purely for your own records and although
the game does remind you of your target and informs you as to how
you're doing, it doesn't suggest any kind of program to help you
achieve your goals. It's also worth noting that Wii Fit will let
you set ridiculously unhealthy targets - like losing eight stone
in a week, which seems to be some kind of recipe for the board being
abandoned in a cupboard for the next few years. Nor does it offer
particularly helpful feedback on your weight either; in one of the
rare instances where the Wii board badly mis-measured and claimed
I'd lost eleven pounds overnight, the balance board merely congratulated
me on my weight loss rather than telling me to look up 'tape worm'
in a medical dictionary!
Once
the initial setup process is complete, you're encouraged to weigh
in every day and to get your fitness age. To assist this, you can
even install the test channel to your Wii menu, which is a masterstroke
for keeping you motivated. Other than that, you can undertake training
to help you improve your weight, posture, balance and muscle tone.
These aspects are helpfully divided into four categories: aerobic,
yoga, balance and muscle, and each has a selection of activities
at varying difficulty levels with more unlockables to reward you
for putting the time in. There's an in-game clock to show you how
long you've spent playing and at certain points (ten minutes, fifteen
minutes, etc.) you are rewarded with a new unlockable. It's a sensible
decision to try to keep people coming back, given exercise's reputation
of putting people off.
The
four categories are certainly varied, providing many different challenges.
The muscle and yoga groups assign you an animated personal trainer
(a disturbingly childish sounding man or a women with peculiar looking
breasts) who instructs you on how to perform each exercise using
the balance board; press-ups and stretches for the former, various
yoga shapes for the latter. The game reacts to your performance
and can tell when you're slacking off due to weight shifts in the
board, and a sudden provoked anger in your trainer. At the end of
the cycle you're allocated a score for your performance that you
can use to improve in future, as well as compare against other users
of your Wii. However, while the game tells you how to carry out
each exercise, this is no substitute for actual yoga lessons, as
I discovered when my girlfriend pointed out that not only did I
look like a pillock, but I was doing 'the tree' in such a way that
could do my spine some damage. My personal trainer was silent on
this issue.
The
other two areas are the most entertaining and are indulged in without
the presence of a mammary-challenged trainer. Aerobic exercises
work as a series of mini-games to get your heart rate going, and
generally they succeed - especially with the added competitive element
that high scores create. One of these involves spinning virtual
hoola-hoops around as many times as you can within a time limit,
while another allows you to go jogging through a virtual world with
some other Miis (and some adorable Mii dogs). The latter doesn't
actually use the balance board and measures your progress by the
movements of the standard Wiimote either in your hand or pocket.
The final category, balance, offers the most entertainment in its
mini-game selection. As well as some of the activities that makes
up the tests (shifting your balance so that a mark appears within
two blue bars), there is a skiing game (shift your weight to speed
up and navigate through markers), a tightrope-walking game (time
your steps to stay balanced on a tightrope) and even a marble game,
where you tilt a platform to drop marbles through a hole, not too
far removed from Monkey
Ball (and as a side note: SEGA, please make a Monkey
Ball game for the balance board!) These are the ones you're most
likely to come back to, time and time again, although they are also
the ones less likely to get you fit. It seems that even Nintendo
haven't mastered a way to make aerobic exercise fun.
Actually,
the main way that Wii Fit affects you is not with the actual in-game
exercises, but the mindset it instils within you. Because you've
set yourself a target to hit in the game, you suddenly feel surprisingly
guilty about doing things to break the programme, risking the disappointment
from your balance board when you go for your daily weigh in. After
watching Derby County vs Arsenal at the pub, I was dreading the
following morning's test. Sure enough, you can feel the disappointment
as the board gently asks you why you think you may have gained weight.
Selecting the 'drank too much' option, the board greets you with
a short lecture over why excessive drinking will cause weight gain,
and you sheepishly promise to do better - even though the board
guilts you into it by its passive-aggressive approach of demanding
no such promise. Bastard.
Graphically,
Wii Fit is a bit of a mixed bag. There's nothing appalling in there
and the menus and Miis are as cutesy we've come to expect, but as
touched upon earlier, the personal trainers have an indefinably
creepy air to them, which isn't really in keeping with the game.
That said, the animations make the instruction easy to understand
in the yoga and muscle building sections, the testing takes on a
sort of Brain Training/Big
Brain Academy air to it, and the Mii-based mini-games are as
visually appealing as ever. In particular, jogging around Nintendo's
colourful island is a delight the first couple of times - almost
enough to make you forget you're jogging on the spot and probably
making the person in the flat below seethe with a level of repressed
rage that will explode one day when you ask to borrow some sugar.
Probably.
The
sounds of Wii Fit are largely underwhelming. The menu music is the
typical 'touch generations' mix of lifestyle music and the menu
has all the pings and fades you'd expect when navigating. The personal
trainers have both a male and female voice, but they suffer from
the traditional game voice acting 'qualities' of sounding about
as interested they would be reading the shipping forecast [The exception
being Fran's friend from Black Books! Ed.] The one highlight in
the sound effects is the Wii Fit board's 'voice', which you may
find adorable or frustrating depending on your tolerance for the
uber-cutesy. The board has been given the same sort of voice you'd
expect to be given to a friendly pixie in a family game, and as
such shouts out occasional lines (countdowns, "testing", etc.) and
gives a mildly insulting yelp when you step on it for the first
time. It would be nice if Nintendo had included an option to work
out to your own soundtrack via the SDcard, though I couldn't see
an option for this anywhere.
When
judging Wii Fit overall, you're very conscious of the fact that
it doesn't achieve anything for its users that couldn't be managed
with a little willpower. Worse still, the most entertaining 'games'
in the package are the ones that improve balance rather than promote
weight loss or muscle tone, which potentially damage its 'good for
you' fun credentials further. With that said, it's true that any
exercise is better than nothing, and spending some of your usual
sofa-bound game time on your feet and moving around cannot be a
bad thing. Wii Fit's biggest triumph though is that it keeps you
conscious of your fitness goals at all times - sure, you could have
another pint, but are you really ready to face the disappointment
of the cutesy white board? I'm certainly not.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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