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We Love Golf! is the brave promise offered by a new addition to
the Wii school of interactive playthings. As one might expect from
a Nintendo title, this golf game is full of cartoony visuals and,
like many Japanese-style games, pre-pubescents with unhealthy penchants
for knee-high socks and miniskirts. I often wonder what would happen
if the police glanced at any Wii owner's games collection - most
likely the person in question would have to answer some very stringent
questions - but dubious young girls aside, what does We Love Golf!
offer over the more traditional stick and ball simulators out there?
Not
a lot, actually. Initially there are only three courses (more are
unlockable through the tournament mode), which is a massive disappointment;
I would expect at least five to give the game some scope, especially
as the quality of the courses is fairly poor. Each is based around
a different theme - the short Skull Island course features pirate
ships, smugglers' coves, treasure chests et al, a Candy land course
comes complete with pineapple-chunk tunnels and ice-cream-cone-shaped
greens, and the remaining course, Highland Leaf, is the most 'normal',
being based on the classic Scottish style of stormy skies and long
expanses of grass and hills. Whilst each course looks very different,
the lack of any real challenges based on the theme of the course
is a shame. I would have loved to be able to play on a pirate ship,
or fish the ball out from a bunker filled with ice cream. Sadly
though, the change of visual style is simply aesthetic rather than
having any kind of bearing on the way the game is played.
Likewise,
many of the hole designs are too similar and too bland to ever make
any of them stand out. Despite the admittedly clever layout of each
hole's bunkers and water hazards, they all seem to blur into each
other in disco-mix style, resulting in a game that feels much longer
than it -s, and not in a good way. There is never any reason to
want to replay a particular hole - played one, played 'em all. There's
a reasonable challenge, but not one that you might ever want to
try again.
Even
graphically, We Love Golf! does very little to wow you. The characters
look adequate but there are none of the crazy costumes or silly
flying things that add so much fun to similar golf games, like the
excellent Albatross 18. Whilst not poor, the visuals hardly scream
"Look at me! I'm next-gen!" , and while that is par for the course
(excuse the pun) with many Wii titles, Nintendo's releases are without
exception colourful, stylish and visually appealing. Much of We
Love Golf! is bland; it's only the themed objects that sets the
course apart. There's nothing particularly unattractive about We
Love Golf!, but it's hardly jaw-dropping either.
The
characters do at least add a little flair to the proceedings; each
has unique emotions and voice styles, and they do little dances
or sing when they win, or fall over and generally act hard done
by when they lose. Characters can heckle each other in multiplayer
and it's often hilarious to wait until just before a tense putt
to shout 'Fore!' and watch your opponent miss by a mile, leaving
you clear for victory. There are six characters in all, each with
different statistics and dress sense, as well as the option to play
as your own Mii, making the game fairly personalised, although the
latter option must be unlocked for use in single player and some
of the characters must be beaten in the Character Match mode (a
single match against a particular character) to unlock them and
their new costumes and clubs, which is no mean feat given the AI's
tendency to trounce you at every opportunity! The lack of shop items
seems a massive oversight though; there is no option to buy new
clubs or clothes and although there are several different styles
for each character, We Love Golf! lacks the depth of other sports
games, which all seem to feature at least some kind of shop system.
Perhaps
the best feature of WLG is its natural swing system, which uses
the Wiimote as a mini-golf club; whilst not the simplest method
I've ever encountered, it does make playing the game feel a little
more like the real thing and not just a cheap imitation. However,
this system could have used a little more testing; rather than being
simple pick up and play goodness, I actually had to read the manual
just to work out the overly-complicated display - there's no proper
tutorial beyond practise holes and the screen is often cluttered
with supererogatory information. In a true simulation this could
be expected, but We Love Golf! is obviously an arcade game aimed
at the new audience of casual gamers that the Wii has attracted,
and this over-complication takes away the core essence of what arcade
gaming is about: simplicity.
Playing
a shot takes a fair bit of practice; you swing the Wiimote backwards
to set the power, wait a while, then time the front swing to get
maximum distance. Too quick on the front swing and the shot travels
off course; too slow and the distance is reduced. It's not as intuitive
as it sounds either, because you must wait a few seconds between
finishing the backswing and starting the front swing, completely
against the natural inclination to swing and hit at maximum speed,
as is more the norm in other golf games. Spin control is achieved
by holding the 1 or 2 button on the Wiimote, but the effect this
has on the ball is negligible and its inclusion seems like an afterthought.
The
whole effect of this control method is obscured somewhat by the
amount of inane chatter. Before each shot the controller's speaker
shouts "Point me down!" to remind you to point it down. During a
shot it shouts encouragement and advice, and the character voices
issue forth from the blasted thing like Hell's own fanfare. After
ten minutes of this onslaught of tinny voices I had to search for
a way to turn it off. Complications aside however, WLG's control
system is pretty darn good and almost redeems the game. Once mastered
you'll be making long drives and short putts with ease, curve shots
are a doddle and the whole system gives a truly visceral feeling;
each swing gives gratifying response.
Of
course, all this control system malarkey would be pointless if all
you did was hit a ball up and down a field. Alongside the obligatory
Tournament mode there are a fair few extra game types, including
the aforementioned Character Match, Stroke and Match play, as well
as novelty modes like Ring Shot (hit the ball through numerous rings
whilst trying to make par), Target Golf (aim for the most points
on a giant dartboard) and a Near Pin Contest (no description needed,
really!) The single player mode should offer enough of a challenge
to keep you interested for a little while and, to its credit, We
Love Golf! is actually quite enjoyable (besides the annoying chatter);
I quickly found myself having a fair bit of fun with this game.
When it comes to lasting appeal though, I could see none; after
completing the (quite lengthy) tournament mode, the lack of depth
and the uninteresting courses provides little incentive to keep
playing.
Most
modes are multiplayer compatible though, meaning that up to four
players can hit the greens. However, this is where the overly complex
controls really trip We Love Golf! up; rather than being able to
simply invite people over and play a quick round of golf, it takes
so long to explain the convoluted controls that, really, there's
very little point. The addition of extra players changes little,
as the game modes all revolve around who can master the controls
quickest. The multiplayer is basically identical to the single player
experience; there are no game modes unique to multiplayer - in fact,
certain modes are unavailable in multiplayer! However, those who
do bother with multiplayer will find that it is really quite fun!
Four players means that there is an almost constant barrage of heckling,
off-putting and showboating to keep the game's lifespan increased,
although there is still not enough here to keep you coming back
time and time again.
We
Love Golf! serves as an acceptable Wii golf game. It's better than
the Wii Sports version
and it does offer a few hours of decent gameplay. However, the lack
of courses, limited character choice and annoying audio does little
to elevate it beyond a novelty game, and while the swing system,
once mastered, provides an interesting way to play, it is something
of an obstacle to overcome initially, after which the multiplayer
captures the friendly rival nature of the Wii perfectly. Veterans
of more traditional golf games like the Tiger Woods series probably
won't discover any reason to stay with We Love Golf! for long, but
as a Wii game it serves its purpose - cute characters, appeal to
all ages and enough gameplay to keep players amused for at least
a little while. It's just a shame that the complex controls and
average presentation keep it nearer the bottom of the party game
pile than the top.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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