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Life's tough when you're the middle child - just ask Wario. After
twenty agonising years of playing second fiddle to everybody's favourite
dungaree-ed duo, Wario's fighting back. That's right, good old Wario
has something special hidden up his sleeves; the royal flush to
Mario's paltry hand, if you will. And it's not just those garlic-scented,
sweaty pits either. Don't you see? Wario has a sense of humour!
With all the pretentious ramblings, fine wines and die-rolling formalities
of Mario's parties, it's always been Wario's place to get the Mushroom
Kingdom buzzing like Pete Doherty's head on a Monday morning. One
of these days, Wario's bash is going to get so wild that Toad's
going to wake up surrounded by a plethora of hungover Toadettes,
Peach is going to have to confess her addiction to magic mushrooms
and poor old Yoshi's going to have to book an appointment at the
Nurse Joy Family Planning Clinic...
And
you know what? Today looks to be that day, because if there's one
word to describe WarioWare: Smooth Moves, it'd be "wild"! Never
mind that big "7+" on the box - that's nonsense. Wario's latest
offering of the popular WarioWare franchise is crazy enough to make
even TV nutter Bam Margera steam from the ears with envy. In fact,
you almost have to question whether the developers were smoking
dried Bowser scales during the production of Smooth Moves, because
this is by far the most insane WarioWare yet - and if the absolutely
mental microgames don't convince you (shredding a mobile phone with
a cheese grater anyone?) the crazy Wii controls most certainly will.
Joining Super
Monkey Ball: Banana Blitz as one of the first 'true' Wii titles
on the shelves, WarioWare: Smooth Moves feels every bit as spectacular
as you'd expect - with the intuitive controls rivalling, if not
surpassing, the superb stylus-orientated controls of 2005's Touched!,
making for a far more accessible take on the traditional proceedings.
But
I've gotten way ahead of myself here. First, a little context: if
you've ever played any of Wario's previous 'wares' (see what I did
there?) you'll know that, for the most part, the story is utterly
bonkers, and it's no different for Smooth Moves. After having his
tasty Subway Sandwich swiped by a little, unfortunately-mis-proportioned
creature, Wario decides to give chase and thus stumbles upon the
temple of an ancient civilisation who - bless their souls - have
managed to snuff it during an intense gaming session. No one really
knows quite how for sure. Maybe they bought GT Pro? Either way,
the temple was littered with Wii Remotes (or form Batons as they're
dubbed here) which our garlic-scented entrepreneur takes advantage
of in another of his get rich quick schemes. See, I told you it
was bonkers! Not that you'll really care about the plot when you
could be swiping a sword through a ninja's torso, blasting away
a gigantic Godzilla-wannabe with laser beams or squatting like a
caffeinated Mr Motivator. But to see the crisp, stylised visuals
of each and every tongue-in-cheek cut scene is an endless barrage
of joy - even if the importance of their integration is ever so
slightly questionable.
This
is still WarioWare genius through and through though, so if you've
played any of the other entries and sported a big fat grin whilst
doing so, you'll know roughly what to expect here: namely, lots
and lots of ABSOLUTELY MENTAL microgames. That's right - microgames!
They're like minigames, only smaller - usually requiring a single
gesture to send them packing. Trust me, you'll love 'em. Smooth
Moves, as any other WarioWare to date, sees you completing each
of these microgames in succession cast across a handful of Diamond
City's equally bizarre characters in order to provide some kind
of natural progression. Now that might sound a tad formulaic and
even slightly mundane, but when you consider their unhinged qualities
and quick-fire spontaneity, you start to see why the WarioWare franchise
has become something of a number one 'playa' (just like Toad at
those parties!) for Nintendo of late. You never know what you're
going to get next (mustn't... use... chocolate... box... cliché!).
One minute you're shoving an index finger up a giant levitating
nose complete with an awesome 'squishy' sound effect, the next you're
warding off elf-like weirdos with a giant poo on a stick, then sharpening
a pencil, then balancing a broom on your palm, then drinking a glass
of water. FASTER! Then twirling the hula hoop like you could never
do in school, then fitting a gross set of false teeth into a granny's
mouth, then guiding a paper aeroplane. FASTER AGAIN! Then answering
the telephone, then skipping with a little girl, then balancing
the contents of a sandwich, then changing gear in a car, then playing
pool, then... well, you get the idea. It's this pace and overarching
lunacy that makes the WarioWare franchise such a joy to play.
Nintendo
have tried to *snigger* 'shake' up the formula a bit for Smooth
Moves, namely with the introduction of the forms system. Although
it's really just a snazzy name for the way in which you grasp your
Wii-remote, the system really does allow for some unique - and previously
impossible - microgames. Before each microgame begins, you're let
in on which gesture is required to defeat it. With over 15 forms
to master, it's safe to say that no microgame plays out identically.
Starting out with the basic 'remote' form, the Wii remote can be
used for the likes of sawing a log of wood, guiding a stick-man
to his humble abode and swatting flies a-la Mario Paint on the SNES.
However, as you progress you then get to try out some of the far
more ingenious forms, such as the 'chauffeur' (held like a NES controller)
in which you take to the wheel of a car. Then there's the 'finger
food' form, allowing you to lock a door with a decisive twist of
the wrist. Not to mention the 'dumbell' form, which sees you lifting
weights, playing a game of table tennis and participating in a heated
arm-wrestle with one of your Mii characters. Whilst these forms
allow for a far more dynamic selection of microgames, purists may
scoff at the form system's tendency to slow down the action somewhat
between microgames, deviating from the original's unforgiving test
of your lightning-fast reactions. However, whilst this is true to
an extent (time allowed for altering form stance is fairly lengthy),
Smooth Moves still vomits microgames at Schumacher-scaring speeds
and it's safe to say that few will be disappointed with the results.
Fan-favourite
9-Volt returns for Smooth Moves, along with a whole host of Ninty
references to make you gawp at the screen with misty-eyed nostalgia.
Due to the increased horsepower of the Wii hardware, everything
from 8-bit NES classics to the graphical showcases of the Gamecube
era have been captured in microgame form and it's this merging of
new and old that makes the experience so unique. Part of the thrill
comes from the integration of the fabulous Wiimote, like flicking
the it to make Mario
jump and collect coins in 8-bit glory, tilting it to roll Samus'
morph ball through a Metroid
Prime-esque landscape into a nearby barrel and hovering from
Wind
Waker-style platforms with Link.
One
aspect that certainly hasn't changed from Smooth Moves is that of
its visual style - or rather, its endearing lack of one. Whilst
the game's many cut scenes and characters share a beautifully unified
animé style and Tweenies-inspired colour scheme, the same cannot
be said for the microgames. One minute you're sharpening a ghastly
polygonal pencil and the next you're manoeuvring a cel-shaded Link
in full-blown 3D. This lack of consistency that some may deem it
detrimental gives the game a unique and bizarre visual style that
echoes the spontaneity of the crazed microgames. As such, the score's
insane-o-meter has been cranked to eleven, with some of the craziest
J-pop warbling and upbeat melodies ever to grace a videogame - and
whilst not particularly memorable, they certainly do the job. As
such, the use of the Wiimote's embedded speaker has been utilised
to great effect, with some hilarious voice samples littered throughout
a handful of microgames.
As
with many games the multiplayer is where it's at, especially since
the single player mode, rather disappointingly, can be completed
in just a few hours. And this time around there are more modes than
you can shake a poo-on-a-stick at. First up is Survival, a quick
fire assault of random microgames hurled relentlessly at the players
until a winner emerges. Then there's the unhinged Bomb mode in which
a bomb is passed between the players, exploding in the ashamed faces
of the player who fails the microgame. Not only that, but you also
get to select the form the microgame utilises, so if you know that
your pal hates a certain microgame, selecting the form category
the game is in means there's a greater chance that he'll have to
step up to it - adding a small degree of tactics. Other favourites
return in the form of the Balloon mode, which sees you cautiously
pumping up a balloon as you endure countless microgames - the goal
being to tactically pump the balloon so that it explodes on your
rival's turn. This is made all the more difficult in light of the
fact that if you fail a microgame, your rivals are each given an
additional chance to pump the balloon - meaning that microgames
have to be mastered in order to risk the chance of defeat. There's
also a fair number of microgames designed around the technical wizardry
of the Wiimote; clutching it in the sketch artist form you can play
a full blown game of darts with your pals, which is certainly set
to become a party favourite. There's even the option to attach the
nunchuck controller, which can be held by another player, with the
other holding the Wii remote. One example of this is the paper plane
minigame, where the controller's gyroscopic functionality is used
to guide paper aeroplanes through vast obstacle-rich labyrinths
until the other player bails.
With
over 200 microgames at the helm and mulitplayer support for up to
twelve players with only one Wiimote, this is by far the most complete
WarioWare package yet. In fact, if Smooth Moves doesn't get you
hot and sweaty like Wario's pitts on a humid summer's day then you
clearly hate games, are a Daily Mail reader and/or Jack Thompson
is your God. WarioWare: Smooth Moves retains all of the absolute
insanity and well-designed microgames of its forerunners and is
living proof of the Wiimote's ability to bring entirely new dynamics
to game production. This is perhaps the most essential Wii game,
bar with the almighty Twilight Princess. It isn't perfect, (the
fairly short single player mode being the only slight drawback)
but if you're looking for a top notch party game with potentially
infinite replay value due to fabulous multiplayer then you've certainly
found it in Smooth Moves - so at this point the smoothest move you
could make is to pick up WarioWare post haste!
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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