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When I first saw the tagline for SmackDown - 'How will you play?'
- in reference to the new fighting styles, I knew it would come
back and bite THQ in the ass. Having had problems with my PS3, I
bought the Wii version of WWE SmackDown vs. Raw 2008, seduced by
all the promises like innovative game control, impressive graphics,
an extensive story mode and online play. That's what they promised!
They said that you could play online and then this game arrived
- and I must say it makes me die a little inside.
I'm
a huge WWE fan - in fact, upon purchasing my Wii I purchased not
only the Gamecube's two Day of Reckoning games, but also the appalling
Wrestlemania ones just so I could play WWE. My heart and my head
played these thinking, "Well, the new Wii game will be much better
than this!" Sadly, I was wrong - I've only spent a week playing
WWE SmackDown vs. Raw 2008 and I've already stopped and gone back
to Day
of Reckoning 2.
So
why is this? Well, the complete absence of online play is bad enough,
but the inclusion of only five match modes (Single, Hardcore,
Tag Team, Triple Threat and K.O. Match) is beyond belief. Are you
kidding me?! Okay, I can forgive the omission of the Elimination
Chamber, but of the sixty or more match types available for the
other versions, the Wii release one gets FIVE!! I mean, how difficult
would it be to create a ladder match or a cage match or an Iron
Man match? I was literally stunned by the fact that not even the
Royal Rumble was included - I just can't believe that THQ thought
this would be enough. For those of you who are curious, Hardcore
matches don't involve flaming tables or guitars; they're essentially
just a single match but you can use a chair and there are no count-outs.
Yes, you read that right - they took every weapon you can imagine
and decided, "Nah, we'll just let them use chairs!" Yes, we get
fifty-three playable characters who all look and play beautifully,
but there's nothing to do with them. There's no Challenge mode and
only three sections of gameplay beyond Quick Match; two Tournament
modes, King of The Ring and an interesting Beat the Clock Sprint
Mode to see who gets the quickest pinfall - but really, unless you
are playing with friends or playing as the final entry how will
you know if the computer isn't cheating? This could have been a
nice idea, but with no belts on the line and no way to create them
these are two pointless sections and just more negatives to add
to the ever-increasing pile.
Main
Event is where you'll be spending most of your time. Actually, I
lie - it's where you might spend a few hours before you get sick
of the game and trade it in for something decent. Taking any character
(the only plus point with the Wii version is you can use any Superstar
or created wrestler) you work your way through certain matches from
Jobber status to Legend. Someone at THQ must have been playing the
Legends of Wrestling game, as this feels awfully familiar and is
is less complicated than the other versions. The biggest problem
is that only a certain amount of opponents are available when you
begin and so you could spend your first ten matches fighting guys
like JTG and Snitsky when you know there's no way in the world you'd
actually want to wrestle either of them. It's not until you reach
mid-card status that a few notable players become available, but
by that time you might have given up on the mode altogether. Within
this mode Legends and other features are unlocked, but there seems
to be no rhyme or reason as to why you are gaining them. This isn't
like any other game that would give you a specific task (win a belt,
achieve a set amount of wins) or allow you to purchase them in the
Shopzone - it seems you may have to play the mode several times
and still never unlock them. Once unlocked there really isn't anything
special about them either; unlike the other SmackDowns that include
Hall of Fame challenges to use these characters with, nothing is
given and you could quite easily create them yourself with less
hassle!
The
controls are innovative and I'm impressed in terms of how they have
been designed, yet they are very hit and miss and while the look
good you'll probably break an arm before you master them. Speaking
of breaking an arm, to get up or kick out of a pin you must shake
the Wiimote as fast as you can (rather than bash a button as fast
as you can) and I must say that after playing for two days I don't
think I will ever be able to lift my right arm again! Blocking is
mapped using the Z button, but is about as reliable as an election
promise. Striking attacks are achieved by waving the wand and by
pressing either A or B you can then perform a grapple. Those excited
about taunts need not bother, as the excitement of doing the Cena
"You can't see me!" or DX 'Crotch Chop' wears thin after a few matches
and the lower down the roster you get, the less impressive these
moves become. A small point, but the navigation of the menus is
also a little haphazard, as you start on the first menu using the
Wiimote to point and click an option and then on the next screen
you need to use the stick to select another option. This inconsistency
can become a little annoying. The fact that throughout the Main
Event mode the selections you can press are so small means that
you'll need pinpoint accuracy or you could find yourself rejecting
a title shot when you really should have accepted it.
The
multiplayer should be a lot of fun - but it isn't, because the game
is so unplayable and there are so few options that you'll find yourself
screaming at your friends to stop performing the same move over
and over, only for them to scream back "But that's all I can do!"
As with all Wii games you'll need a big lounge to fully appreciate
the sheer physicality of the game, however because of this it means
you can only play a few matches before you're tired and (if truth
be told) bored to boot.
As
with all the versions, the wrestlers look perfect (except for the
hideous divas) and even the recreation of the announce team is impressive.
I always wondered why when so much effort went into their creation
they aren't playable characters - not that I would really want to
play as Jim Ross, but the thought of being able to slap around Michael
Cole or The Coach has its plus points! What does bug me is the fact
that someone has completely ignored the whole weight-recognition
that the past few games have had; because of this I've witnessd
Torrie Wilson tombstoning Randy Orton, as well as the sheer ludicrousness
of Rey Mysterio powerbombing The Great Khali! It just makes the
game look almost amateurish! Sadly, someone has decided to keep
the horrendous commentary in place and, as with every version to
feature it, this is awful with miscue after miscue - for some reason
JBL has been given a lot of Tazz's old phrases too, which makes
no sense whatsoever. Of the three teams, ECW's Joey Styles and Tazz
is the best one, but that's really not saying much.
I
finished playing WWE SmackDown vs. Raw 2008 feeling cold and dirty,
like I'd been doing something I shouldn't have been. I'm shocked
at how badly THQ have dropped the ball with this one - in fact,
they've climbed all the way to the top of Mount Everest to drop
said ball! Having such high hopes for this game, I feel like a child
who's just been told that Santa doesn't exist, unable to understand
what just happened and feeling thoroughly disillusioned. Nothing
in this game (beyond its look) says next generation to me - in fact,
replaying Day of Reckoning 2, SmackDown vs. Raw 2008 feels like
a huge step backwards in terms of quality. So, in answer to THQ's
very clever marketing question - "How will you play?" - my answer
is very simple... I won't!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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