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Before the Nintendo DS found its way into our hands and hearts,
the idea of a videogame in which the player performs surgery on
virtual patients would never have even crossed my mind. A company
would have had to tap the deepest pit of their creative resources
to portray the real world physics of surgical procedures in a fun
and intuitive way. With Atlus's 2005 release for the DS, Trauma
Center: Under the Knife, players were pleasantly surprised at
both the concept and the playability. With a compelling story told
through stylish anime-style text and responsive controls via the
stylus, it was well received by gaming critics worldwide.
Unfortunately,
Under the Knife fell into the dreaded out of print phantasm, only
recently returning to store shelves. In an attempt to expand the
series' visibility, the game has been 'wiimade' for Nintendo's newest
system as Trauma Center: Second Opinion, to yet again take advantage
of a unique control scheme. Atlus didn't stop there however, as
the entire presentation has been given a facelift, along with exclusive
new tools and missions. If you have yet to try your hand at digital
medicine then there's no better time than now to join the team at
Hope Hospital. Returning doctors fearing too much of a retread to
dip in once again, fear not - the new controls alone change the
dynamics enough to warrant a second opinion from you.
Told
through the eyes of Hope Hospital's newest resident doctor, twenty-six-year-old
Derek Stiles, Second Opinion (and Under the Knife before it) sutures
together a story of commitment, redemption and personal discovery,
not unlike your favorite medical drama. Set in the year 2018 in
a bustling metropolis area known as Angeles Bay, the world has seen
the eradication of nearly every major disease, including AIDS and
cancer. As the game opens, Stiles is about to enter surgery, the
first that he is solely responsible for. At this point he is still
struggling to refine and discover his healing abilities - both physical
and supernatural - as well as make the transition between slacker
med student and serious doctor.
Unfolding
through high resolution (which can be bumped up to 480p by those
HDTV and component cable owning Wii owners, although lacking a 16:9
resolution setting) and completely still anime-style backgrounds
and character portraits, with plain, silent text, Second Opinion
weaves an intriguing six chapter story (the final chapter of which
is brand new) of medicine and personal journey that appears to steal
pages from the dramedy Scrubs
before absorbing the laughs into a more serious tone. Once each
chapter comes to a close, a new Wii-exclusive "Z" episode opens
up, each of which stars Japanese surgeon Dr. Nozomi Weaver. As the
story and characters are established during the first two chapters,
there is a heavy amount of text outside of the context of actual
surgery, as a proper introduction should require - but as the second
chapter hits full gear, the gameplay takes the surgeon's role while
the story is relegated to nurse status. What story is provided takes
a noticeable hit as a drier script, cardboard cutout graphics and
very, very little voice acting (the previous promised "more voice
acting" has changed into a handful), stalling character development
a bit more than I would have liked. Another story annoyance is the
odd break up of surgical missions and story bits on the level select
screen. Even if the story bit is only a few screens of text, and
even if it's directly tied to the beginning or end of a surgical
mission, you still need to choose the next level. The only thing
that hurts the flow of a story more than having it constantly interrupted
is to have it constantly interrupted by the table of contents!
The
gameplay runs more smoothly, as Atlus's focus was clearly on upgrading
the playable part of Under the Knife. As has been mentioned already,
Second Opinion is about performing digital surgery - but it's more
than that. The best description I have read is 'surgical puzzle
game', which sums up the gameplay perfectly; as you go through the
surgical motions, each action is given a score based on precision,
performance and speed, with a final tally at the end handing out
a letter rank. This is straightforward in explanation and exasperatingly
joyful in practice.
Building
upon the original's simplistic, 3D rendered graphics, Second Opinion
turns in a fantastic performance using a stylistic graphical look
that perfectly achieves a sense of realism while avoiding nausea.
This essentially gore-less system revolves around realistic shapes,
such as the bodies of patients and their organs, filled in with
unrealistic and almost psychedelic colors. If you grow woozy from
surgical shows (real or fake), have a distaste for open wounds or
pass out at the sight of blood, you should still find no reason
for distress here.
Once
you engage these graphics with the new control system, using a stylus
just won't be the same. Atlus have taken full advantage of the Wii's
controllers, putting nearly every button and feature to use. The
Wiimote's job is the most obvious, handling all movement and action
that was once controlled by the stylus. On screen, where you're
aiming is represented as a small circle, much like a red dot from
a laser pointer, giving your actions guidance. The nunchuck's main
job is to handle tool selection, accomplished by pointing at the
desired point on the tool wheel with the analog stick, as well as
helping with the defibrillator tool. After you select your tool
and hold down the necessary button(s), your Wiimote movements are
executed onscreen. This can take the form of slicing, suturing and
object removal, all of which react to even the slightest of twitches.
Expect
a significant learning curve in the controls (and medical terms),
especially if you are new to the Trauma Center series. The first
chapter introduces you by throwing you right into the fire, forcing
you to actively learn. This might seem insensitive at first, but
the tension of not quite being sure of your skills is intentional,
as Stiles is struggling with the same problem. Don't be surprised
when the difficulty ramps up after chapter one though, regardless
of the selected difficulty, with missions taking an hour or two
full of mistakes and dead patient screens to complete. You may want
to approach with a wild and free surgical spirit, but Second Opinion
will break you into a stern-faced, boulder-stiff surgeon with a
steady but swift hand. It may be painfully frustrating at times,
but stick with it and feel the wondrous reward of each victory.
The
sound department feels a bit understaffed, as the short tracklist's
sound quality is far closer to the DS version than you would prefer.
What is here is decent, successfully portraying relief, joy, tension
and tension overload, but I still kept feeling like I mistakenly
hooked my DS to my TV! The sound effects are excellent, especially
the shocking loud mistake noises that both alert you of an error
while scaring the consciousness out of you, only further stirring
up tensions. The sound of failing to remove an object never stopped
making me jump either!
With
missions taking over an hour just to overcome, story mode should
take between twenty and thirty hours to just finish, depending on
your skill and chosen difficulty; achieving the elusive XS rank
for each mission will take even longer. The game doesn't end once
Chapter 6 comes to a close though, as there are still the aforementioned
Z chapters, as well as the unlockable X chapter and Extreme mode;
there's more than enough staying power for both the casual and the
hardcore gamer here.
Trauma
Center: Second Opinion may not be the sequel that Under the Knife
fans were hoping for, or even the step forward in storytelling that
Atlus hinted at, but don't think for a minute that the spot on controls,
engaging puzzles that demand more from you in one mission than most
games do in ten hours, and the one-of-a-kind gameplay tip the scale
back in its favor. This is without doubt a worthy launch title that
deserves a truly Wii-specific sequel… stat!
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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