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The first thing that may worry fans of the long running Tony Hawk
series is the fact that Neversoft hasn't developed Downhill Jam.
That for many may well be enough to put them off the prospect of
an altered approach to the much emulated but never bettered formula
of the Tony Hawk's series. Alas, although ridiculously named, Toys
for Bob have tackled the Tony Hawk's framework before with their
work on Disney's
Extreme Skate Adventure. This game saw the studio take the basic
engine and simplify into a competent but lightweight version that
would be more accessible to children. In Tony Hawk's Downhill Jam,
Toys for Bob have done a similar job in that they have simplified
the trick system but added it to an SSX
style framework that utilises the Wii-mote's specific motion-sensing
to steer and balance. Therefore, to compare Downhill Jam to Tony
Hawk's Project 8 would be unfair on the grounds that they are
two very different games. Sadly for Downhill Jam, it would also
be unfair on the grounds that whereas everything in Project 8 feels
slick, focused and sharp, Downhill Jam, although competent, never
feels far from ordinary and occasionally plain annoying.
In
this streamlined skater, the name of the game is racing, as regardless
of the simplified trick system, this is without question a racing
game at heart. Much like SSX, you pull tricks primarily to speed
up your racer, find shortcuts and fill that all important boost
bar, or 'Zone Bone' as they have inexcusably decided to call it.
It's a shame then that Downhill Jam never feels as well paced or
planned as SSX. This may well be unsurprising given the new technology
and the history of SSX, it's just that it never quite feels worth
your time, seeing as you could simply play the superior extreme
sports racer that is SSX or the superior skater that is Project
8. Competition aside however, Toys for Bob have made a pretty decent
stab at taking the Hawk series in a new direction while not straying
too far from the old Tony Hawk's framework so that it feels foreign
to longstanding fans of the series.
If
anything, Downhill Jam should be applauded for feeling immediately
accessible to those who have played previous games in the series.
Although simplified to successfully blend with the racing elements
of the game, most of the tricks are present and accounted for. If
anything, those who played the original Pro Skater on the PlayStation
with fond memories of the original Downhill Jam level should feel
at home immediately. This is also largely down to the success in
which Toys for Bob have incorporated the motion sensor for handling.
Holding the Wii-mote like a traditional controller, a simple tilt
to the left or right steers your chosen skater. This aspect of the
control scheme, although not particularly more impressive than traditional
analogue controls, does feel fluid and never hinders the gameplay
in any way. The sensor is also used to boost your skater when the
'Zone Bone' meter is filled, by shaking it up and down. This is
largely made redundant however, with the choice to simply push the
easy to reach B button, which executes the same move without fear
of accidentally pushing your skater into a wall or lamppost.
Other
than that, it is very much business as usual, with grinds and jumps
executed with the 1 and 2 buttons, leaving the A button to deal
with powerslides for quicker cornering and added boost. The d-pad
is only used in conjunction with the 1 or 2 buttons, to pull of
an array of very familiar tricks in the vein of every other Tony
Hawk's game that has come before. Although these controls work comfortably
in light of the game mechanics, there are a few issues that almost
ruin the game entirely. Firstly there is the matter of a slight
bump sending you back the wrong way, i.e. uphill. This may sound
like no more than a minor bug, but getting your skater back on track
using the sensor-based steering can often turn into a headache that
more often than not encourages restart rather than atonement. However,
surely the most annoying aspect of the controls comes from the fact
that it is nearly impossible to get off a grind line once you are
on it. A diminishing sense of control in this area is understandable
given the fast pace of the game, but the fact that you simply have
no choice but to carry on the line you are travelling with little
room for improvisation can lead to some really nasty, unavoidable
blunders that mean you miss the shortcut that you can see but can't
get to, or falls that you want to avoid but simply cannot. It is
a truly infuriating aspect of the control scheme that could have
been ironed out with a little more work, but has instead been left
to infuriate, especially those well versed in Tony Hawk's lore.
Although
the racing found here is reasonably straightforward, minus minor
niggles of course, the actual courses are multi-layered, shortcut-ridden,
grind line delights. Although there are only eight different courses,
encompassing such geographical marvels as Hong Kong, Edinburgh and
unsurprisingly San Francisco to name a few, each course has numerous
different routes to the bottom, with each one often split into subsections
for each race, giving the game more variety than you might expect.
Each course is filled with numerous lines and high risk shortcuts,
which may sound like great news, but the fact of that matter is
that it is easy to get confused and even easier to get knocked the
wrong way back up hill in a rather disorientating manner. Luckily,
with time and practice, the levels become easier and easier to negotiate.
Before long you will find yourself flying through windows and jumping
out of car parks on the fourth floor. It's just a shame that things
are as confusing as they are for the first few runs, with little
choice but to get cracking at the trial and error aspect of the
racing that saps the gameplay of some of the fluidity it might otherwise
had had.
Although
the name of the game is racing, there are a few variants that test
your skills in other departments, such as slalom events and score
events, although both still have you pitted against the clock. The
Slalom events have you passing through gates that give you extra
time to complete the course, whereas Score events have you attempting
to gain the highest score while finishing the race within the allotted
time. These race types come along with traditional Race mode and
Elimirace. Finally there is the rather underwhelming mode in which
you are tasked with knocking down pedestrians, which feels unnecessarily
tacked on for the most part. All of these events can be raced in
the reasonably fun multiplayer mode for up to four players and although
great fun in two players, unless you have a top of the range TV,
things can get a little confusing when three or four players go
at it, due to the complexity and subsequent clutter of some of the
courses.
One
added bonus for the multiplayer aspect of Downhill Jam is the Chase
the Head mode, which has the leader as the only one with a head
- quite strange admittedly - leaving those trailing needing to catch
first place and thus a return of a head to their own shoulders.
The one who spends the most time with their head on their shoulders
at the end of the race is declared the winner. It's a novel and
very fun twist on capture the flag and is one of the exciting aspects
of the game as a whole. Sadly there's no online play, which feels
like a missed opportunity given the unique nature of Chase the Head
mode, which could have been a riot when playing other would be Tony
Hawk's from all over the world.
There
are numerous skaters to choose from in Downhill Jam, but Tony Hawk
represents the only real-life character in the game. The rest of
the cast is made up of extremely clichéd stereotypes, such as the
stoner, goth, and cute skater chick. Although reasonably well designed,
the real annoyance comes in the form of each character's own little
interview-based introduction to each race. It's not quite clear
what Toys for Bob were trying to achieve here, but they have inadvertently
given the game a more childish demeanour and thus taken a lot of
the attitude out of the game by incorporating them into the start
of every race. Although these introductions do give each character
a bit more personality, the look and sound of each is so clichéd
that it really could have been left out. Each character, as is the
case with every Tony Hawk's game, starts with different stats, allowing
the player to choose the skater that best suits their own style
straight off the bat. Again though, due to the annoyingly boring
stereotyped manner of each character, it wouldn't be surprising
if 99% of players go straight for Tony Hawk.
The
presentation throughout Downhill Jam is average at best for the
most part. Although the characters are rendered quite impressively
in a comic book kind of way, the backgrounds are often filled with
muddy textures that don't help when it comes to spotting racing
lines. Luckily, the game moves at a very impressive speed that all
but makes up for the slightly ugly looks that adorn each course.
It's this speed that pushes the game ever so slightly above mediocrity,
while showing potential for a sequel that could iron out some of
the bugs that dog this decent if unspectacular take on extreme sports
racing. The animations for tricks and movement are also quite impressive,
even though you are unlikely to notice them, given the speeds that
you travel at for the majority of the game. The soundtrack, as you
might expect from a Tony Hawk's game, is full of licensed tracks
from bands such as Lupe Fiasco, Public Enemy and Iron Maiden, which
perfectly suit the style of game, but sadly clash with the kiddy
friendly characters and intros. The actual in-game sound effects
are your run of the mill Tony Hawk's effects from games past, yet
the use of the Wii-mote speaker does add a little extra immersion
to the experience.
All
in all, Tony Hawk's Downhill Jam offers a solid if unspectacular
racer that incorporates traditional aspects of the series quite
successfully. It never reaches the heights of SSX or the pure finesse
of Project 8 though, leaving Downhill Jam stuck somewhere between
a rock and a hard place. If, however, you have always liked the
idea of SSX but have never been a big fan of snow then Downhill
Jam has enough here to warrant a look for the curious.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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