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Realism is a very important concept in videogames. While debates
rage over the fashion for casual titles and whether fighting games
are the new black, realism is always in vogue. It used to be primarily
a visual thing, a department in which the Wii is a perennial underachiever.
Compared to the saccharin sweet eye candy of the 360 and PS3, Nintendo's
console appears to still believe it's 2001 - either that or it's
into the ironic kind of retro kitsch that would result if Gok Wan
was possessed by the evil spirit of Ian Poulter. Recently, however,
realistic feel has become a more literal idea in the industry,
thanks to the tidal wave of peripherals that have kept plastic manufacturers
afloat through the tough economic times. We've had dance mats, steering
wheels, guns and guitars, but the question now is can EA combine
a golf game with the Swiss Army knife-like properties of the Wiimote
to outdo everything that's gone before?
The
golf game in question is, of course, Tiger Woods PGA Tour 10, and
much of its promise is down to its inclusion of the new Wii MotionPlus
device. While it may look like nothing more than a small plastic
cube that locks onto the end of your Wiimote, what makes it special
is that it contains magic powers. Inside its shell lies a hocus-pocus
of sensor-based technology that enables games to recreate the movements
you make with the Wiimote on an almost one-to-one basis, avoiding
the large amounts of dramatic interpretation they previously had
to do with a player's vague, and often desperate, fallings with
the device. In short, what this means for Tiger 10 is that if you
stand holding the Wiimote as you would the handle of a normal golf
club then swing away with an air shot at the invisible ball at your
feet and your onscreen golfer will hit his ball in exactly the same
way.
Another
feature new to Tiger 10 is the Play the Pros online mode. If there's
a real-life PGA Tour tournament taking place, Play the Pros allows
you to actually take part in it, as the game imports and continually
updates all the scores from the competition so that you can see
where you would come on the leaderboards and upload your results
to the EA Sports website. It seemed like the ideal place for the
ultimate test of the Wii MotionPlus, and it just so happened that
the tournament available during my review was a little event called
The Open Championship being held on the stunning Ailsa course, Turnberry,
which sits right on the wild shores of the Firth of Clyde.
After
spending not long enough with the robust suite of golfer-creation
options, I ended up with an avatar who looked worrying like Jason
Gardiner, the camp judge from Dancing on Ice. Once I'd dressed Jason
in an appropriately metrosexual combo of black trousers and an aubergine
coloured turtleneck, I found myself standing on the first tee, with
a biting wind at my back and eighteen of the toughest holes in links
golf ahead of me; and the great thing about MotionPlus is that it
really does make you feel like you're standing there. It isn't just
incomparable to sitting on your sofa and pressing buttons - it's
infinitely more involving.
The
first thing that hits you is just how responsive the system is.
Every time you pull back the Wiimote, a small box appears in the
corner of the screen to show the exact angle at which your club
head will make contact with the ball. By under- or over-rotating
your wrists as you follow through, you can put varying amounts of
draw or fade on the ball, although it's also pretty merciless at
detecting any flaws in your swing. Even after a couple of successful
practice shots it still made the fairway on the relatively benign
first hole seem to narrow as I looked at it, and the coffin-like
bunkers that loomed ominously down either side grow wider and deeper.
This
enhanced awareness of yourself, the course and the elements around
you also causes you to think like an actual golfer rather than just
swinging away without a second thought. Playing the angles is now
more important than ever. On the par four second, I was so keen
to set up an approach shot with a trap free line to the pin that
I sent my ball too far right and into the rough, but on the seventh,
where the natural topography of the course is against you, I managed
to cut the corner of the dog-leg, making the green reachable in
two and avoiding the need for a tricky landing on the tightening
fairway that funnels up to it. Unbridled power is far from the answer
to every problem however, with judgement of distances and knowledge
of club lengths much more important. Early on in the round my attempt
to hit the putting surface at the fifth with my second shot came
up short, leaving me needing to execute a difficult sixty percent
swing with my nine iron to punch the ball the last few yards. If
I'd only been more conservative and laid up then I would have had
a much easier full shot with the same club, a lesson that I remembered
well on the sixteenth when I realised that I wasn't going to be
able to carry the wee burn that winds a path in front of the green.
Missing
the ability to make the ball spin on command also necessitates a
greater awareness of pin positions and the amount of green you have
to work with. The camber on the thirteenth at Turnberry causes any
balls landing close to the edge to make their way straight off again
while, by contrast, the green at the fourth is like a hammock, with
everything that hits it just flopping into its centre. When you
do finally get the chance to have a putt, the new precision system
is as accurate as it is punishing; while Tom Watson was rolling
back the years by rolling in a birdie on twelve, I was seriously
misjudging the break and speed of a ten-footer on fifteen to drop
yet another shot, something that caused Jason to flash me a scornful
look from out of the screen. From nonchalant tap-ins to monster
putts that seem to pass through several time zones on their way
to the hole, the feel is right, just as it is from tee to green,
and this adds a new dimension that brings courses to life like never
before.
The
first shot on the tenth at Turnberry is a nerve wracking drive over
the waters of the Firth, and in Tiger 10 it really feels like you're
standing in the face of a mighty sea monster that's ready to devour
your ball with the rocks its jagged teeth and the rough its briny
mane. Thanks to the game's connection with the Wii's weather channel,
the game can even replicate the current climatic conditions as well,
although these do take a little time to update. While it was still
raining eagles and albatrosses on my round, when I flicked the TV
over to the live coverage, John Daley was strolling around in the
sunshine, sporting a crushed lime coloured outfit that made him
look like a misguided viral marketing campaign for Lilt.
What
Tiger 10 nails better than any other golf game before are the relationships
between risk and reward, decision making and execution. Irrespective
of your skill level or dedication, it invests you with more golfing
ability than you'll likely ever have, but not so much that the game
isn't a challenge. If you're a casual player or don't have MotionPlus
then Tiger 10 remains incredibly adept at recreating the fundamentals
of swinging a golf club, albeit without the top layer of intricacy
that the add-on provides, and a quick glance at the options menu
confirms that while this year's focus may have been on the Plus
integration, EA continues to provide for all parts of the Wii audience.
As
well as the test of working your way from rookie to FedEx Cup champion
in Career mode and recreating moments of golfing history in Tournament
Challenge - both of which are more likely to appeal to more serious
players - Tiger 10 also features a range of more relaxed golf party
mini-games of the Wii
Sports ilk, including the new Frisbee golf with its diverting
just-one-more-go appeal. Besides the Play the Pros competitions,
even the remaining daily and weekly online tournaments come in both
amateur and pro difficulties, and apart from the special case that
is the Augusta National, the game contains the remaining three sites
of this year's majors amongst its twenty-seven courses, a really
smart move that should be made every year to enhance the game's
relevance and curry attention from both the fanbase and those who
may get caught up in the real life events.
With
this being the first year of MotionPlus in Tiger there are a couple
of refinements that could be made for 2011, both of which concern
the putting system. Rain has too great an impact on the green, substantially
slowing the speed of your putts, and while a downhill lie sees gravity
very definitely acting on your ball, there is an unbalance with
uphill shot where the gradient has a much less dramatic affect.
There's also a list of more pressing things that the Tiger team
could improve on, at the top of which sits the visuals. Obviously
these aren't going to be on a par with those of the 360 and PS3's
high definition powers, but just a bit more standard definition
wouldn't go amiss to rectify some of the indistinct blur, jittery
frame rates and straight edges so serrated they could do someone
a nasty injury. The commentary is also not far short of a crime,
with Scott Van Pelt the major culprit, frequently repeating comments
or delivering them in the wrong context.
Tiger
Woods PGA Tour 10 on the Wii does something very important and something
that all games - but particularly those on Nintendo's console -
should pay attention to. While the PS3 and 360 versions have a substantial
aesthetic edge, the Tiger 10 Wiilease is easily the most realistic
of the three, allowing players of all abilities to seamlessly enjoy
a proper round of golf or a party game together, proof - if ever
any was needed - that with some considered creative design, inclusion
on the Wii doesn't need to involve dumbing everything down for the
benefit of the lowest common denominator.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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