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I'm sure that many people have spent hundreds, if not thousands,
of 20p coins on the House of the Dead arcade machines in the past
- I sure have anyway as my dad and I battled time and time again
through the hungry horrors of the original. Since then there has
been a sequel on the ill-fated SEGA Dreamcast, a trequel on Microsoft's
Xbox and even an arcade-only fourth version, but now it's time to
go back in time with a prequel - House of the Dead: Overkill. With
so much already done, can developers Headstrong Games really breathe
any new life into this Wii-exclusive iteration? Well, it's been
a long time since I last jostled with the dead in a light gun game
so I'm not sure how much has in Overkill is brand new, but it's
certainly the best and most head-crackingly fun point-and-shoot
game I've played in years.
The
main source of this fun isn't the story, as that's suitably short
and to the point: mutants (don't call them zombies, they hate that)
have slaughtered hundreds of innocent townsfolk in Bayou City and
your job is to shoot every last one of the disgusting creatures
until you find the cause - and then shoot that too. There is more
to the plot than that but I'll keep the details to a minimum so
as not to spoil the juicy bits for you. The game is introduced as
thousands of TV shows and low budget films have been before, with
two main characters; one is a well-trained, emotionless government
agent who's by the book and just does his job, while the other is
a loud mouthed, wise-cracking cop who's gun happy and not afraid
to break the rules. This may be the most overused cliché in the
entertainment business but it actually works wonderfully well in
Overkill, giving it a tongue-in-cheek humour that is a very welcome
change from the increasingly serious games of today; this game makes
you laugh your guts out while blowing out the guts out of mutants.
Other
instances of this never serious approach can be found, such as freakish
mutants dressed in clown costumes. However, I must make it inescapably
clear though before we go any further that this is adult humour;
women wearing revealing clothes and harsh language are commonplace.
This more mature comedy is to be expected as the game has obviously
been heavily influenced by cult Quentin Tarantino grindhouse movies
like Planet Terror but don't let that put you off as even I am not
a great fan of this style of movie but still really enjoy Overkill.
This foundation on motion pictures is apparent in the structuring
of levels, each having an old-fashioned movie poster and catchphrase
title such as Papa's Palace of Pain or Ballistic Trauma - a clear
repercussion from the success of Valve's awesome zombie shooter,
Left 4 Dead.
With
our two heroes introduced, the proper gameplay begins and fashionably,
for any action movie involving mutants, the reason for the sudden
outbreak of these slimy psychopathic horrors is left unexplained
at the start and it is not until the end that you'll have some sort
of half-hearted explanation. As I mentioned, the story and discovering
the cause of the mutant invasion is not what makes this game cool;
it's the gameplay that wins the day. The rootin', tootin' mutant-killing
gameplay is simpler than words can describe; you point the Wiimote
(or Wii Zapper, for the best gameplay experience) at the screen
to move the crosshair and shoot the dead dudes that are walking,
crawling or running towards you. Killing the dead does take a few
shots depending on where you hit them but ammo is unlimited for
any weapon; you need to reload too, by shaking the Wiimote, and
different weapons restock their bullets faster than others, so there
is an ounce of realism. Careful planning of when to reload is vital;
reloading only when your clip is empty and the game chimes in with
the words "Reload" is far from the best plan and can often prove
fatal. There are also power-ups to shoot like health-boosting medkits
or the new Mo-Fo time (no idea why it's called this but maybe I'm
just not hip any more), slowing things down for a few seconds to
let you aim for the brain [I'll give you a clue, Tom: swear word,
four syllables, made up of two words beginning with 'M' and 'F'.
Got it? Good! Curs-Ed.] So there's blasting at anything that moves
or glows and, er, that's pretty much all there is to it; you don't
control your characters' movements, the game kindly does this for
you. Since, at its roots, the game is just a moving shooting gallery
then you'll be glad to know that there is never so much on screen
at any one time that your finger gets tired pulling the trigger,
which is a huge boost to the gameplay as there is nothing as frustrating
as having a barrel of a time playing a game only to be let down
by an increasingly sluggish trigger finger!
As
you shoot the bad guys and do your best to save the good guys (the
unarmed civilians), you are awarded a score that's shown at the
end of a level and is influenced by how many shots hit their mark,
how many civilians you rescued from the pursuing ghoulies, how many
civilians you shot (by accident, of course), how many times you
died and how many floating golden brains you collected (by shooting
them). A high score means big bucks and having lots of cash is to
be encouraged because it allows you to buy weapons from the gun
shop and upgrade the ones you have for some extra kick. The purchasable
armaments are limited to the standard fare - shotguns, machine guns
and assault rifles - which is a bit disappointing for such a tongue-in-cheek
game but the ability to upgrade each one in every way from clip
size to reload speed definitely makes up for this lack of originality.
Another minor disappointment is that you can only enter a level
with two guns from your purchased gun bank - one as your primary
death-dealer and one to keep handy for close encounters.
Getting
a close-up with a mutant isn't as ugly as you might think though,
because the graphics and level of detail are majorly impressive
for a Wii game. With that said, as soon as you begin playing the
game, the Hollywood B-movie theme is apparent, with the graphics
being suitably low tech and a bit grey and blurry with occasional
black screen burns like old films. These downgraded visuals do not
imply poor quality though - quite the opposite in fact, as the graphics
are very nearly the best I have clapped eyes on for a Wii game -
they are just lightly stylised to look like a low budget horror
flick. Of course, the underpowered Wii when compared to the processing
beasts within the Xbox 360 and PlayStation 3, struggles a bit in
the more hectic scenes and the frame rate drops, allowing some pesky
little invasive pauses and disrupting the otherwise smooth flow.
This infrequent stutter is Overkill's major letdown; it's a great
shame but it never makes the game totally unplayable so it's quite
easy to forgive. In addition, it very rarely affects the animation
or cut scenes, leaving these as dazzling and appropriate as you
would expect from a game based around movies.
The
graphics ooze that B-movie quality and the sound sits perfectly
in balance, seeming to focus on giving the game a kind of episodic
TV show vibe. For example, TV shows back in the old (not too old)
days often had a dark and sinister announcer who narrated what was
coming in tonight's episode, pushed the plot forward or just butted
in and built up some anticipation in the audience. Overkill has
just such an announcer with some spellbinding and humorous phrases
like "Tonight you have been admitted to Bayou County General" and
"It came to maul. It came to kill. It came to feed." When the announcer
is locked back in his cage during gameplay, sounds include the moans,
screams and shuffles of mutants, the twang of bullets hitting things
other than the cold flesh of the dead, the slicing sound as scalpels,
axes and hammers are flung through the air and the frequent but
never long winded witty banter between the heroic duo of cop and
agent. All these effects are suitably pitched and never get in the
way of the spectacular head-popping fun.
This
fun is further intensified by the superb music; on the menus and
screens before the bullets even start flying you are treated to
country and western songs that seem to be variations on what is
said during cut scenes; the developers have obviously spent a large
amount of time and money on recording unique songs specifically
for Overkill (if all developers took this much care then game music
as a whole would improve substantially). Again, swearing and black
comedy are frequent in this music but when a level begins these
cheeky tunes are replaced with intensive beats to let you focus
on the action. Every level must come to an end though and after
a short cut scene introducing the mandatory end of level boss, the
music flares up again - not into the voiced songs as before but
now some fantastic rhythm that really gets you into the required
"Let's kill this freak!" mindset.
The
levels are actually fairly short, which is a godsend in a game that's
so focused on shooting things; the action would quickly become repetitive
with the vast level sizes of Dead
Space or BioShock.
These short levels and the whole straightforward, on-the-rails arcade
shooter approach to gameplay makes Overkill a bit of a rollercoaster
ride; every moment is enjoyable and you know that any periods of
calm are sure to be followed by instant thrills. Continuing the
analogy, it's very difficult to get off before the end of the event
(unless you want to die a particularly horrible death, of course)
and it's also very hard to actually lose a game in Overkill. I'm
not saying that it's too easy - it only takes around eight swipes
from mutants to kill you - but upon death you have the option to
continue from the exact spot where you died and your overall score
for that level goes down, but the first time you play through you
are unlikely to care. The upside of this constant forward momentum
is that you can be sure that you will make at least some progress
each play - you won't be stuck replaying the same old bits again
and again - keeping that "Just one more go" mentality. The downside,
however, is that it does make the mutant-killing fun (phew, almost
used the 'z' word there!) brief - you could easily finish the story
missions in one weekend. After this, a Director's Cut opens up,
featuring an extended version of the game with tougher enemies,
limited continues and even some unseen playable sections. This makes
getting to the proper end a bit more time consuming and saves Overkill
from a speedy fate but cannot really push it to the dizzying replayability
heights of many leading action games.
However,
this is one game that refuses to fall off the lifespan mountain
entirely as it dangles for dear life just above the halfway camp;
strengthening the fingers that save it from the nasty drop is the
co-operative play option that allows for a second mutant-slayer
to join you on your quick blast through the story. This co-op mode
doesn't require an additional Wii Zapper either, as you can play
with the Wiimote on its own, although I definitely recommend a back
up as the enjoyment you get out of the game drops slightly because
blasting evil dudes is just so much more fun when you have a proper
gun in your hands! There are also three mini-games for up to four
people to play but these just don't share the same polish as the
rest of the experience - they're something to do on a cold, rainy
day but don't add anything to the game.
House
of the Dead: Overkill is definitely something to do any day, cold
and rainy or not; it's an extremely entertaining, light-hearted,
pick up and play shooter. I do recognise that it isn't for everyone
- the frequent harsh language and the black comedy rule this game
out for kids although I doubt that any doting parent is going to
buy a game for their child that is centred around shooting dead
people in the face! Other than the restricting adult themes, the
only major minus point is the occasional but never too obtrusive
stuttering screen, although this is no reason to leave the game
rotting on the shelf. In fact, I would definitely recommend getting
Overkill because if you have enjoyed previous House of the Dead
games or simply welcome the return of light-gun games as a genre
then there's no better place to get some practice for that inevitable
time when half-dead mutants walk the Earth for real!
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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