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There's just no stopping the Godfather! After beginning life on
the Playstation 2, Xbox and PC in March of 2006, the newly created
sandbox-style series took time to visit the Xbox 360 and PSP near
the end of the year, before moving across to the Wii and PS3 this
March, with the Wii version sporting the very physical subtitle
of Blackhand Edition. If you are one of the few souls who have yet
to experience the classic film and novel in digital form then there's
no time like the present to amend your ways and join 'The Family'
with haste, as the innovative controls, varied missions and excellent
ambience make this anything but just another 'GTA
clone'.
As
yet another version of an existing game, what is there to recommend
the Wii version? Well, for starters, no Nintendo console until now
has received this game, opening it up to a new set of gamers left
untapped by EA's previous forays on Sony and Microsoft's consoles.
Then there are the Wii owners who have been waiting for the system's
first adult-oriented, sandbox-style game to grace their system.
And last but definitely not least, even gamers who are old hands
at the Corleone style of mafia action will find the gesture-based
motion controls so liberating and refreshing that attempting to
play the game any other way will prove futile. If only the game
wasn't so damn ugly, the only blemish on what should be a fitting
end to this chapter in the Godfather gaming series.
Anyone who is yet to experience another version of The Godfather
should check out my review of the Xbox
360 version version, as the core game has seen only minor changes,
so I'm going to focus on what is new or altered here.
Upon
booting up the Blackhand Edition you will immediately notice the
most obvious feature of the title - the graphics. Despite being
released over a year after the release of the original last-generation
versions, there appears to be little change between the two. Considering
the timeframe, especially with the first batch technically in the
2005 mindset, this is a huge disappointment. Textures are flat,
low resolution and constantly covered in a rainbow film, as if doused
in gasoline. The sense of decay that has been injected into the
texture palette to give the impression of the elder state of 1940s
New York backfires horribly, as the blurry mixture of browns, greens
and grays instead makes objects not appear in ruin but rather victims
of a city of chronic vomiters. The animation is robotic and rigid,
and with the characters models receiving little in the way of changes,
they've gone from being impressive to just above average. The game
does support a 16x9 widescreen presentation and progressive scan,
but a wild swarm of jaggies temper any benefits provided by the
two. On a standard TV the game still carries a decent look, but
eludes nothing but discouragement on an HDTV.
But
much like when Clemenza tells your character that Sonny Corleone's
a good guy underneath his gruff exterior, the same can be said for
what the Blackhand Edition brings to the gameplay table. For starters,
exploration is given a boost by the addition of new buildings (including
individual compounds for each family and two transportation hubs),
a greater variety of interior layouts and the addition of rooftop
battles, all of which address a significant complaint about the
previous versions, injecting added realism to The Godfather's New
York. Walking around streets and engaging with NPCs brings about
an array of new lines from both parties, especially when extorting
businesses. Your character will make specific comments about the
business he is trying to take over, allied NPCs with discussion
points (meaning they have the puppet hand floating above their head)
appear frequently and NPCs actually harass you for your past actions.
One lady was giving me hell for stealing a parked car, claiming
that I stole her car, causing her to lose her job and have to use
welfare.
In
previous versions, you could only obtain the service of one fellow
Corleone member to help you fight off entire families of enemies,
leaving you feeling disconnected and outcast by your family, despite
the story telling you the contrary. Not longer is this the case,
as you can now call upon a crew to help you in any battle the takes
place outdoors. Once you have your meter filled, a simple button
press calls in the troops, allowing you to even the odds. Some many
say this decreases the challenge of tackling compounds as a one
man wrecking crew, but with the slow-building meter keeping everything
in check, you can't really exploit the system in a way that ruins
the difficulty. All of the above little details, of which there
are plenty more, may seem insignificant in print, but in play they
increase an excellent (albeit last generation) ambience level and
your ability to believe in the world you are interacting with.
The
experience system, an aspect of the previous games that didn't seem
to be broken, has been revised to give a more direct focus on the
abilities of your character. Eight different mobster-related skills
trees are broken into two sets - Enforcer and Operator. Skill points
are still earned by leveling up your Respect meter and applying
them grants a very specific upgrade, such as increases in health
total and regeneration, Blackhand abilities and law manipulation
(including the first level skill that causes parked car boosting
to become an overlooked crime). Once you hit the 15 and 30 point
plateau for either set, you're rewarded with an incredible bonus,
the most tantalizing being unlimited ammo for all guns once you
spend 30 points on Enforcer stats. I would have looked at this area
before and say it needed improving, but I must say that I'm impressed
with the changes and glad to have them on board.
Gameplay
changes aside, it is the Wii-exclusive control scheme that truly
is the star of this version, as well as the series as a whole. While
the PS3 version had a small set of gimmicky SIXAXIS moves, there
is no part of the combat that leaves the Wii's motion capabilities
left untouched. Melee attacks are now executed by dipping either
the Wiimote or nunchuck forward, with stronger punches activated
by holding down on the d-pad. Grappling attacks take advantage of
both controllers, as slamming calls for you to jut both controllers
either left, right or forward towards an object while pulling both
forward delivers a head butt. The most satisfying of the new controls
is the choking gesture, which is performed by pulling both controllers
away from each other, then bringing them together. Pushing in analog
sticks has nothing on that gesture!
But
the fun isn't limited to melee, as it rolls right over into shooting.
Whether you use lock-on or free aim, you can move the crosshair
with the Wiimote. This opens up shooting to a near first person
shooter standard, as precise aiming - something that every sandbox-style
title has struggled with - is now possible. There was no way you
could survive using the Free Aim mode exclusively on all the other
consoles, but now it is not only possible, but it's a complete blast!
There is a slight learning curve when using Free Aim, but any shooter
fan will be able to overcome it easily, especially with the adjustable
pointer sensitivity. If you would prefer some aiming help then lock-on
still gets the job done, allowing you to couple it with the moving
crosshair for deadly accuracy.
After
using these controls, not only will you never be able to look at
any other Godfather game the same, you'll feel claustrophobic in
any other game of the same style! Just think about that for a minute
- think of the other best-selling series that fits the bill…to say
that all of those games control like garbage compared to what EA
has achieved is one mammoth pile of praise. Simply put, the entire
genre will be taking a step back unless they move their titles to
the Wii and adapt to the possibilities.
There
is no denying that the original Godfather games were staked deep
in a cave of replay value and the Wii version only takes that concept
further into the depths. To go along with all the returning content
- which amounts to a hefty hour count of forty and up alone - there's
a number of new missions, a new family to go with new hit missions
and a new career arc that leads you down the path to become an Operator.
This version may be missing the PS3's online leaderboard, but that's
not really a big deal. Anyone looking for a game with substantial
staying power - a facet lacking in many Wii titles - should look
no further than this game.
I
have to admit that after playing the Xbox 360 port a few months
back, I was convinced I had played all the Godfather I needed to
play and that there would be no better port. The PS3 version justified
that feeling, but The Godfather: Blackhand Edition was quick to
correct my assumption. The series is now an absolutely empty experience
without the fluid, accurate and fun as hell gesture-based controls,
a fact that even the lackluster graphics of this version can't detract
from.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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