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Super
Smash Bros. Melee currently stands as the all-time best-selling
game for the Nintendo Gamecube, finding itself a home in college
dorm rooms and countless households around the world as one of the
best multiplayer experiences the gaming world has ever seen. It
has been a long time coming since Melee broke onto the scene in
2001, but with the launch of the Nintendo Wii now approaching, the
Cube's most successful game is finally getting a sequel in Super
Smash Bros. Brawl, and, best of all, original series director, Masahiro
Sakurai is returning to head its development.
Super
Smash Bros. Brawl came as a surprise announcement at this year's
E3, making its name known to the gaming world via an absolutely
brilliant trailer (go download it and see for yourself), and compared
to Melee there will be a lofty jump in visual performance, if the
footage shown is any indication of what the finished game will look
like. All of the characters appear far more detailed thanks to the
Wii's hardware upgrade - Link's model now resembles his realistic
counterpart from the upcoming Twilight Princess for example - while
the backgrounds of each stage showcase much more environmental activity
and excitement. More than anything else, though, the Wii's greater
power over the Gamecube shines through the most thus far in the
noticeably flashier special attack sequences and effects - some
of the new attacks will simply make your jaw drop to the floor in
amazement.
Graphics
aren't the only obvious improvement either; one listen to the game's
epic theme song in the trailer, which just so happens to have been
composed by the Final
Fantasy composer guru himself, Nobuo Uematsu, and you'll be
sold on how good the audio is likely to be as well. Don't believe
me? Head over to http://www.smashbros.com/en/music/index.html
where you can download an MP3 of the theme song yourself. I know
it's already in constant play on my iPod right now.
Above
and beyond any technical improvements, the trailer's unveiling of
Super Smash Bros. Brawl's new character additions has incited the
most excitement. New to the Smash Bros. cast for Brawl will be Meta
Knight, a master swordsman and nemesis of Kirby;
Pit, the oft-forgotten yet much-beloved hero from the NES's Kid
Icarus; Zero Suit Samus, the famed Metroid heroine sporting a sleek
cat suit-like outfit minus her Power Suit; and a character who needs
no introduction, Wario.
These
new characters alone would be more than enough to go nuts over,
but Nintendo had one more surprise up its sleeve with a cleverly
produced introduction - for none other than Snake from Metal
Gear Solid. That's right, Snake will be a new playable fighter
in Super Smash Bros. Brawl! Are you jumping out of your chair with
anticipation yet?
If
not, swirling rumors abound (and I do heavily stress the word rumors)
regarding other possible character additions, mainly with regards
to Sonic
the Hedgehog joining the fray, so rest assured, Nintendo more
likely than not has plenty of surprises still left up its sleeve
that should do the trick. [My anything-goes, world-without-copyright
wish list would include Abe from Oddworld
(with wheelchair-bound buddy Munch on-hand as a special attack),
Sam Fisher from Splinter
Cell, Dante from Devil
May Cry, Viewtiful
Joe, Serious
Sam, Aragorn from The
Lord of the Rings, Homer
Simpson, Lara
Croft, Voodoo
Vince, Jak
with Daxter, Ratchet
with Clank, Woody and Buzz from Toy Story, Indiana
Jones, Crypto from Destroy
All Humans!, Sly
Cooper and of course Master Chief from Halo!
But I'll carry on dreaming… Ed].
As
of now, concrete gameplay details are rather thin, but from what
we've seen there's no reason to expect the game to change from its
successful formula. Fast-paced fighting action is clearly still
in place, with a refined and simplified control scheme said to be
in the works to further enhance the series' already stellar playability
- but no word has been given to exactly what, if any, use will be
made of the Wii's motion-sensing remote. In an intriguing bit of
news on this topic, however, Sakurai has stated that overuse of
motion-sensing controls won't work well with the game's style, even
going as far as to say that gamers should hold onto their Gamecube
controllers (hint, hint).
Another
hot topic amongst hopeful fans and speculators is whether or not
Brawl will feature support for online play using the Nintendo Wi-Fi
Connection service through the Wii, and at this point Nintendo isn't
calming anyone's nerves on the matter. During E3, Sakurai did say
online play was something the team was going to try and make happen,
but pessimistically added that the four-player fighting style of
the series was going to be tough to effectively pull off in an online
environment. So you'd better cross your fingers and start praying
to the Nintendo gods, and hopefully they'll make it happen.
Admittedly,
there really isn't a whole lot of solid info available right now,
but based on the early facts, the awesome game trailer and the series'
past history, you'd be out of your flippin' mind to not be waiting
on pins and needles for Super Smash Bros. Brawl to grace the Nintendo
Wii when it ships sometime in 2007. We'll continue to keep you posted
as new details emerge, and with the Tokyo Game Show coming up we
hopefully won't have to wait too much longer to start hearing more.
Previewed
by Matt Litten for AceGamez (All Rights Reserved).
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