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I recently became a health freak and I've been avoiding a whole
pallet of junk foods, E numbers and saturated fats. I also do my
best to steer clear of unnatural preservatives, as I don't like
to eat food that isn't fresh - although I've found this a difficult
principle to follow, as buying, say jam for instance, without preservatives
usually means that I'll have to consume within five days of opening.
I don't know about you, but I don't buy food to eat within a time
limit - and I certainly don't get a craving that lasts a full five
days! I might enjoy jam on toast one day a month, but damned if
I'm bound to food choices that all utilise jam as a main ingredient
for the week ahead. So to keep me from even encountering such a
dilemma, I just won't buy jam.
Preservatives
help keep food from going off for a long time, prolonging the sell
by date - and you could say that a lot of games these days have
added preservatives to keep the player coming back for a few more
weeks after they should have gone off the title. But the difference
between food with preservatives, and the same for food without,
is usually a big one if consumed in the first couple days. Natural
fresh jam, so rich in flavour, a sensory overload of fruity righteousness
perfect for sampling on its own, or with a host of other foods -
but only for a week. Jam with preservatives starts off above average
and remains above average for as long as it can. It can be enjoyed
- but only if you haven't tasted the former. Games without preservatives
are usually brilliant fresh ideas, but can be completed quickly,
with no incentive to return - Grabbed
by the Ghoulies springs right to mind.
So
what if I told you that there was a product that broke those rules
previously stated - a naturally fresh product that stays fresh for
longer than any rivalled product WITH preservatives? You'd say that
I was mad. It's not because we keep that product in some paranormal
fridge or container, although you do pop this product into something
pretty special - but the reason why this fresh, organic produce
outlasts the ones with preservatives is as simple as these two words
are to say: "Nintendo Magic". And the product? You guessed it -
Super Mario Galaxy.
You
don't have to finish Super Mario Galaxy within five days of unwrapping
it, although it is pretty tempting and I've considered losing valuable,
much needed beauty sleep to pull all-nighters on this game. But
know that Mario Galaxy is a game that manages to keep the concept
of the platform genre fresh and novel throughout. You can take as
much time as you want with this game and each time you return to
it, you'll be instantly hooked like a coffee connoisseur sipping
the perfect espresso with just the right amount of cream on top
- or you could play this non-stop and the ever changing gameplay
dynamics will keep things original for as long as you stay with
it, a luxury you'll take for granted, which will morph and refine
your taste so much that before long you'll prefer the fine wine
to the common chardonnay, and the Colonel's eleven herbs and spices
to chicken without any seasoning.
Maybe
KFC isn't such a good example when looking at a Nintendo game with
scrutiny though, trying so hard to find faults but failing so miserably
to spot any. I've never been so glad to fail so miserably either
- but Mario Galaxy simply is THAT good. Sure, the story isn't unique,
and anybody who's ever seen a Mario game before will know that the
Princess gets kidnapped and it's your goal to go get her back -
but it's the getting her back part that is the cream on the espresso,
or the aroma that lends itself to the taste of the fine wine.
Mario
is space-bound and there are so many galaxies out there for our
protagonist to explore that it would be unfair to count them. This
is largely why you won't become too familiar with the gameplay,
as there are so many different places to explore. With each galaxy
comes a different theme and with each theme with a new gameplay
twist - so is it any wonder why things keep fresh for as long as
they do? As Mario you have to find stars that hide within the different
planets and it fills me with great pleasure to reveal that most
galaxies have three main planets, each hiding five, six, or seven
stars - and that's not to mention the one-off puzzle planets that'll
have you tearing your hair out, and the boss planets that are consistent
throughout every main galaxy. The planets with lots of stars to
find are usually main ones, with mini stories, themes and goals
- and this is how you'll find the first three stars in these types
of planets. One planet you visit, for example, might be populated
with bees, and those bees might be in danger. The first star may
come from finding out what the danger is, the second from eliminating
the danger and the third for restoring peace to the galaxy and taking
on a mini boss. Then after you've found all those three stars you
are free to revisit and search for secret stars that are usually
terribly hard to find. This might all sound like one big Mario cliché,
a formality that appears in all Mario platforming titles, but there
are a few factors to consider before arriving at that conclusion.
Each
time you find or receive a star, you return to your home base at
the observatory. This is where you choose which galaxies and planets
to visit, talk to mushrooms, and bank the starbits that you collect
on your travels around all of the planets in the game. Starbits
aren't exactly rare like the stars that you have to collect to find
the princess, but they still play an integral part in the games
mechanics. To picture a starbit I'd have you recall those sugary
rainbow drops that you no doubt enjoyed as a kid, but now regret
as an adult because of that filling in your mouth that gives you
pain every time you accidentally bite your spoon. These brightly
coloured little gems can be used to unlock new planets, uncover
a multitude of secrets, harm your enemy and feed your allies. Collecting
starbits is as easy as it is to find them; you simply point your
wand at the TV and hover your little on-screen pointer over them.
No matter how far away those starbits are from Mario, you can still
collect them - and then firing them is just a case of pointing at
your chosen target and squeezing the trigger. As an added bonus,
you even play co-op, where you control Mario and your friend collects
and fires starbits.
The
great thing about this is that you soon become very adept at multitasking
- jumping around, platforming and navigating tricky puzzles while
quickly collecting and firing starbits. Enemies take starbits in
a variety of different ways; a rainbow drop might stun or send your
enemy spinning, primed for Mario to finish it off with the traditional
jump on the head routine, or if your enemy is weak, you can simply
walk into them. Some foes laugh at your starbits, but even if you're
on a planet full of foes that are immune to their power, collecting
50 starbits rewards you with another life and they also end up in
the bank when you get back home, where you can feed the cute dancing
Luma stars with great big smiley faces and appetites to match. Feeding
these greedy floating Luma stars their favourite food makes them
incredibly happy, and they'll mostly likely help you out by providing
you with a shortcut to the other side of the planet, while some
even transform into planets themselves, allowing you to find a couple
more stars.
Something
that works very well alongside the firing of starbits and the traditional
platforming are the camera angles. In Mario Galaxy you don't really
have that much control over the camera; you could walk around the
corner and the camera will change to a new angle, Resident
Evil style, and a large proportion of the game is played with
the camera floating above Mario as opposed to directly behind -
which helps for firing starbits at faraway enemies and also for
collecting new starbits in the distance. While all of this might
sound unappetising, let me explain the probable reason for this
choice of approach with the camera.
Mario
Galaxy is different to other platform games because of the previously
mentioned features, but what keeps this game fresh - what I've been
referring to all this time with food analogies - is the variation
in how each planet plays. You see, they don't feature just traditional
3D environments, worlds, blocks to jump on and hills to climb, and
while it's true that all of this makes up a good amount of the gameplay,
there's so much more to it, like floating around in bubbles, navigating
tricky jumps, fighting mini-boss characters and using surroundings
to solve challenging puzzles and transforming into various guises.
Boo Mario is a ghost form that you can use to walk through walls,
while Ice Mario allows you to freeze water to walk across it - or
how about Bee Mario, an insect form that allows you to fly. All
of this and a shell of a lot more occurs in every single level and
there's never a shortage of things to do - but the most unique thing
about Mario Galaxy is walking on rocks in the middle of space. Lots
of levels mix up traditional platforming with rock walking, but
simply put, you have to take Mario to the rocky stars, which are
usually spherical (although there are many different shaped rocks
in the sky) and normally have some kind of puzzle to solve in order
to progress to the next floating rock. Rocks aren't massive in surface
area and you can keep walking forward to see Mario walk entirely
around them from top to bottom and back round to the top again.
It's like taking a trip around the world, on a much smaller, Italian
scale.
This
is why the camera movement is no longer really controllable by you.
Imagine having to mess around with the camera angles while walking
on the underside of a rock that has thirty Goombas on it! While
the decision to make camera movement primary controlled by AI was
a risky one, it's clearly paid off, because not once have I felt
the urge to want to turn my camera around - although you can control
it to some extent on the big 3D open areas like you can in Super
Mario Sunshine.
If
you want an example of what the Wii can achieve graphically when
things are done right then Mario Galaxy is visual proof that the
Nintendo Wii is more than just a GameCube 1.5 when it comes to beauty
that this game outputs onto your screen. Each planet theme is delightful
to behold and easy to identify thanks to top notch graphics - Mario
and the other characters in this game look superb as they run, jump
and move around with pure chic, while starbits whiz towards the
screen, colourful bursts lighting up the room. You shouldn't play
in anything less than a dark room either, to bring out the rich
blues in the night sky while gravitating around rocks in orbit -
and then there are things like water and fire effects that look
realistic in a way we've come to except from a Nintendo game, maybe
how a child without woes would see water - clear, enticing and charming.
Mario Galaxy knocks the nebula out of any other Wii title graphically
and is just light years ahead of the rest.
And
if you won't come back for the graphics alone then you will come
back to find secret stars and tackle Prankster Comets that orbit
planets that you thought you'd completed. There are a few types
of comets that bring mischief and chaos to a familiar planet - one
is the Speed Comet, and returning to the planet in question while
that comet is orbiting dares you to try and complete the level in
a challenging timeframe without the ability to begin from a checkpoint
should you lose a life. Other comets include the Fast Foe comet,
which speeds up enemies, the Cosmic Comet, which forces you to race
a Cosmic Mario to the star and a Daredevil Comet, which strips you
of all but one health point for the duration of that level. Then
when you eventually complete the game, there's the Purple Comet
that challenges you to find 100 purple coins in the planet that
the Purple Comet orbits. Surely that's enough to convince you never
to buy games with preservatives in ever again?
If
you're wondering about the audio aspect then let me just use those
two words again: Nintendo Magic. I can almost see the composers
scoring this game as I play through it, with their epic, uplifting
violins and typical Mario style fanfare horn instruments, then there
are weird synthesis noises to compliment everything that Mario does,
like floating from rock to rock, or using the telescope in the observatory
to find new planets, not to mention that every planet has a new
addictive tune, or at least some kind of music to set the scene
depending on the nature of the planet. Complete the package with
moans, grunts and cries of glee or anguish for each character and
you've got the perfect sound to compliment the perfect graphics
- and the perfect game.
Just
to repeat that, Super Mario Galaxy really is perfect - and I rarely
say that when reviewing any game. But this isn't a game; it's a
system seller, which is rich when nobody can get hold of a Wii for
love nor money right now in the run up to Christmas. If you're one
of the fortunate ones to have a Wii however then you've got to buy
this game, or you might as well give it away to somebody who wants
to actually play this game, because if you don't, I'm convinced
that you'll go to hell, because God doesn't take too kindly to the
greedy depriving the needy of Mario in what is undoubtedly his biggest,
most fun-filled adventure yet. Forget ready meals with additives,
preservatives and E numbers to keep you hooked the unnatural way;
Mario Galaxy is a recipe you'll love and it's good for you too,
in the sense that it'd be good for you to play a proper title for
a change, one that should stay fresh and in your collection forever
- and you can bet Uranus on that!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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