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Few gaming figures have the pedigree that Mario does. No, scratch
that, few developers have the pedigree that Shigeru Miyamoto does,
and when he teams up with his lovable Italian plumber for a brand
new adventure then the gaming industry sits up and takes notice.
With such an epically successful past we should expect nothing less
than a defining title when Mario Galaxy is released with the Wii
and, with not long left to wait, it doesn't look like we're going
to be disappointed.
Mario
Galaxy sees Mario leave terra firma for a low gravity adventure
in space, utilising both the nunchacku controller and remote to
work his way through space. We're promised a wealth of new moves
for Mario, all based around the shaking, tilting and swinging of
the remote and, because it's set in space, a host of mind bending
jumps allowing you to traverse the alien terrain. Perhaps the most
exciting new feature is the point and drag, allowing you to grab
hold of anything you can see and pull yourself towards it, which
is reported to be the way to kill one of the early bosses. As with
so many of Nintendo's flagship games, the fact that Mario is an
in-house production should make for seamless and full use of the
Wii's innovative control system. Those with hands-on experience
of the demo at E3 reported a quick learning curve to pick up the
controls, a relief to anyone concerned that the new system might
be more hassle than it's worth.
The
remote's A button will be used for jumping, and pointing the remote
at the screen will make a star shaped target reticule appear, which
can be used to interact with objects when you press the trigger
button. Meanwhile, the nunchaku is used to move Mario and its trigger
buttons are used to centre the camera and to duck or, when jumping,
to butt-stomp. As well as the basic controls, a number of special
moves should be available, such as shaking the controller to make
Mario spin around with his arms out.
So
what's the storyline? It appears that the ditsy blonde has, once
again, been captured, this time being hauled out into space with
a whole bunch of familiar looking creatures. So, once again, the
obviously love-struck Mario drops everything, packs away his wrench,
combs his moustache and races off to save her. [You'd think by now
he'd have traded her in for a lower maintenance girlfriend! Ed].
Similar to Mario 64, there will be a system of collecting music
notes and stars for completing challenges and levels, and the levels
themselves will consist of completing challenges on each planet
in a way that sounds similar to The
Wind Waker, presumably with huge jumps, swings and drags allowing
you to travel through the space between them. There is currently
no hint that we will see an integral part played by Yoshi, something
that must sadden those that loved his presence way back in Super
Mario World, nor of how, or indeed if, the Wii's online capabilities
will be utilized - but whether these things appear or not, Galaxy
is looking great.
One
thing is for sure, Mario Galaxy looks full of innovation, originality
and fun, something that we are all in need of after the endless
FPS titles that make up the shelves of your local store, and indeed
something that we have come to rely upon Nintendo for providing
like no other publisher can. If Mario 64 did indeed define 3D platforming
then we can look forward to Mario Galaxy defining next-generation
platforming, setting the benchmark for the innovative controls and
gameplay that makes up Nintendo's bid for next generation supremacy.
One to look out for? Definitely.
Previewed by Jason Collins for AceGamez (All Rights Reserved).
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