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Star Trek is not, at this point, a particularly lucrative franchise.
Captain Picard and company do not bring in the fans that George
Lucas' Star Wars movies do, because, quite simply, the Star Trek
series tends to attract the type of person (stereotype alert) whose
bathing patterns more closely resemble Europeans in the Dark Ages
than they do the modern man's and who tend to gorge themselves on
heavily caffeinated soft drinks and processed cheese-coated chips
in the darkened hovel of feculence that is their parent's basement.
The Star Wars franchise is not without its large share of geeks
and freaks, but it's also able to attract a broader, less obsessive
audience. The series has become so ingrained in our culture that
when someone makes a joke about Luke kissing his sister it's assumed
that everyone knows what you're talking about.
With
that said, the Star Trek series is apparently still lucrative enough
to pillage and plunder for the sake of the dollar, and Bethesda,
creators of the massive Elder
Scrolls series, has done this by creating an overly simplistic
half-game that even fans of the series will have a hard time getting
on board with, if only because the actual license is so sorely ignored.
Typically, the idea behind creating a licensed game is to attract
fans of the series who more are interested in living vicariously
through their favorite characters than playing a well-crafted game,
but in this instance, Bethesda has created a game that, while not
awful, is barely there at all and does very little to make you feel
like you're in the Star Trek universe.
The
real-time strategy genre is tailor-made for multiplayer gameplay,
yet Conquest lacks any sort of online or offline multiplayer mode.
Allow me to repeat this: Conquest offers gamers absolutely no means
of playing with one another, be it over the Internet or in the same
room. What's more, Conquest lacks any sort of legitimate single
player campaign. You have two options: Campaign (a misnomer of the
highest order) and Skirmish. In the former, you choose your race
(six are available - the Federation, the Klingons, the Romulans,
the Breen, the Cardassians and the Dominion) and the settings (difficulty,
number and type of opponents) before you're thrust into battle.
There is absolutely no story to speak of, nor a tutorial to help
get you started (though you'll quickly discover that the game is
simple and intuitive enough - to its credit - that a tutorial would
be superfluous). All battles are space-based and all battles feature
the exact same black, star-strewn backdrop. Being in space, there
is no terrain. Just… space. All battles take place in this generic
backdrop and each race starts in the same position. In Skirmish,
you skip the RTS aspects of the gameplay and go straight into the
combat.
An
intriguing combat system requiring a modicum of strategy typically
accompanies RTS games, but Conquest is different. Gamers will be
(less than) enthralled to discover that all five different structures
you're given to build (base, super base, turrets, mining colony,
research facility) and three - count 'em, three - different
ships to amass into one of your three - THREE!!! - fleets. You construct
bases that enable you to build ships, mining colonies to earn money
to build said bases and ships, and, finally, research facilities
to speed up the time it takes for upgrades to become available,
which vary from species to species and include increased shield
strength, increased firepower, decreased building cost and so on.
The
combat itself is simple; move your fleet into an occupied star system
and battle ensues. You're given the option to have the outcome determined
by the game instantly, to simulate the battle, or to pilot one of
your ships manually. In the second option you are given strategic
control over your fleet and you can fight offensively, defensively
or neutrally; the game takes over from there. In the last option
you're given the freedom to pilot your own ship and go at it with
the enemy in a 2D plane. Here is where what is just an overly simple
game becomes a flawed game; your fleet's AI is beyond stupid and
will be completely annihilated before destroying even a single enemy
ship, nine times out of ten. Your own ship tends to wander off wherever
it pleases despite repeated pleas made via the controller to go
the other direction, leaving you dead in the water, or rather the
vast expanse of space.
The
control scheme is such that your ship is in a constant state of
propulsion, a la Asteroids. The nunchuck is used to change the direction
of your ship, while the Wiimote is used like a firing reticle and
the Z button provides a temporary burst of speed. The main problem
with combat (excluding your fleet's AI) lies in the propulsion system;
because your ship never stops moving, simple actions like turning
become slow and tedious. Your ship will be going one way, for example,
when an enemy passes going the other. As you turn your ship the
other way to face the enemy, it continues off into the direction
it was originally going for a second or two, much like you would
while skating on ice. Space combat on ice - bring the kids!
The
act of taking over a star system is simply a matter of overpowering
your opponent by constructing a large fleet of powerful ships. This
is achieved by conquering neutral and low-level systems with your
smaller fleet and building mining colonies, which generate income
for your race, allowing you to build more powerful fleets. Special
weapons - which you're allowed to purchase every so often - can
also give you the upper hand by healing your fleet, creating a wormhole
for teleportation or inflicting serious damage on enemy fleet.
Conquest's
shallow gameplay is fittingly given a forgettable audiovisual accompaniment.
A good friend of mine has levied the criticism that the Wii's visuals
look "bootleg" and this is a good example of such an assertion.
The different structures and ships are accurately modeled, but if
you're looking for any sort of pizzazz then you'll have to look
elsewhere. The models are simple recreations of their film and television
counterparts, while the game's audio components are the same - they're
there and they're recognizable, but don't expect to be impressed.
Star
Trek: Conquest has the look and feel of a free online-based RTS
offering, but without the whole online part. The game's Achilles'
heel, of course, is its complete lack of depth. The manual combat
system is unusable and a quick look at your race's strengths and
weaknesses gives you all the strategy you'll need to dispose of
your opponents. The visuals are sub-par, the gameplay is shallow
and you can't play against your friends. Even as a budget title
Conquest is a failure, so my recommendation is to boldly go elsewhere
for your next Star Trek fix.
Reviewed by Casey Cantero for AceGamez (All Rights Reserved).
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