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As is the case with all movie-to-videogame adaptations, my expectations
of Speed Racer the Videogame on Wii weren't exactly sky high. By
and large, the majority of summer blockbusters are accompanied by
a sub-par release and a resounding 'meh' from the bulk of the videogame
community - it's what we have come to expect, and to an extent,
what we now accept as the norm. Don't get me wrong - there is the
occasional gold nugget amongst the droves of cliché-filled, rushed
and generally lazy releases, but these truly are few and far between.
Usually I would be more than happy to accept yet another mediocre
release to accompany the start of the summer blockbuster season
- but not this time. After watching Speed Racer the movie and loving
every fit-inducing moment, my thoughts immediately drifted towards
what could be achieved by a competent videogame tie-in. If ever
a movie was perfectly suited to be successfully adapted into a videogame,
it has to be the Wachowski's brand of psychedelic, anime-inspired
racing action.
Because
of this, I found myself approaching Speed Racer the Videogame with
a palpable sense of trepidation rather than my usual mix of malaise
and contempt - I just couldn't face the potential waste of such
exceptional source material. Wasn't it to my surprise then that,
against all the odds, Speed Racer has actually turned out to be
an extremely fun, edge of your seat racer. Sidhe Interactive have
successfully captured the lightning fast, mayhem-filled racing of
the movie and combined it with a near perfect control scheme. Amazingly,
Speed Racer plays as well as if not better than the majority of
Nintendo-made racers; no small achievement for a third party developer,
let alone for a movie-to-videogame adaptation.
If
anything, my initial expectations should have been higher - after
all, Speed Racer is developed by the team that released the very
solid PSP release, Gripshift.
Other than the F-Zero series, there is little out there that actually
comes as close to the ideal Speed Racer framework as Gripshift's
gravity-defying slice of four wheel racing. So, it really isn't
a huge surprise that the tracks have all the pre-requisite jumps,
turns and twists that you would expect from a Speed Racer videogame.
What is a surprise however is just how well the team has implemented
the control scheme to get the best out of the Wii-remote's unique
capabilities.
Although
a lack of Classic or Gamecube control schemes would usually be something
to be worried about, in this instance it only highlights the confidence
that Sidhe have in their tilt-based control method. With the controller
held side on, you tilt to steer left and right ala Mario
Kart Wii, with acceleration and braking controlled via the 1
and 2 buttons respectively. It sounds simple enough, but for all
those accustomed to third-party racers on Wii, you will know just
how often tilt controls can feel unresponsive in comparison to a
more traditional analogue stick control method. Sidhe have all but
fixed this problem via subtle but extremely helpful steering aids
that help ease you successfully into corners. Although traditionalists
might argue that this dilutes the skill required to play the game,
the fact of the matter is that it's an all but essential addition,
one that is complemented beautifully by the almost impeccable track
design.
While
the subtle driving assists are effectively implemented thanks to
the track design, it's the mid-race battles and gravity-defying
manoeuvres, sadly dubbed 'Car-Fu', that make these assists all but
essential. If tearing down the track at 300mph plus wasn't enough
to keep you on the edge of your seat, you also have to contend with
nineteen other racers, the majority of whom would love nothing more
than to smash you off the track and see your beautiful Mach 5 blown
into smithereens. Like the racing mechanics, these moves are again
implemented with panache, as attacks, jumps and spins are all achieved
effortlessly while still having the desired car crushing effects
throughout. There are a variety of attacks at your disposal in Speed
Racer, all of which are geared towards a near perfect balance of
risk and reward. Shunts are achieved by jerking the Wiimote to the
left or right to smash into other racers as you tussle for the top
positions. Although it may sound gimmicky, it actually fits into
the style of play perfectly and helps immerse you into the races
to an even greater degree. Beyond shunts there is also a collection
of other attacks that are achieved by simply holding a direction
on the d-pad as you jerk the controller left or right. Like these
basic ground level attacks, a collection of jumps and airborne attack
manoeuvres are achieved in all but the same way, albeit with upward
flicks of the Wiimote to get your car off the ground. These moves
again prove to be a lot more fun than you might initially expect,
with the possibility of quick jump passes and takedown style landings
all possible if timed correctly.
Beyond
the 'Car-Fu', there is also a boosting system that builds up as
you damage other cars or race without hitting the barriers. Although
this fills up quite quickly, there are actually four stages than
can be built up by skilled and patient players. If you are skilled
enough to max out all four levels then you go into 'the zone', where
the already over-the-top palette of the Speed Racer universe goes
all but insane, as the screen becomes awash with neon colours and
your temporarily invulnerable car races tears down the track at
breakneck speed. Combine this with a constant supply of F-Zero style
boost pads and what you are left with is truly a world built for
speed.
While
the attacks, jumps and boosts add a tactical dimension to the racing,
there is also the matter of rivals and alliances to take into account.
Before each race you're given a list of rivals and alliances that
add an even greater strategic element to racing. While those aligned
with you won't attack you unless you attack them first, successful
attacks on rivals gives you added boost. This may all sound pretty
run of the mill, but with so many cars on the track and so many
potential enemies to take into account, especially for the later
races in which they become ever more aggressive, you will need to
find that line between building rivals that you can score extra
boost from and alliances so that every car on the track isn't baying
for your blood.
While
nearly every aspect of the racing works almost perfectly, the drift
mechanic and extreme issues of rubber-banding sadly let the game
down slightly. Although not essential in any way, the use of drifts
is never anything but detrimental to your progress, as their use
slows you down far too much to ever be worthwhile. The rubber-banding
however is a bigger problem; even after a level four in 'the zone'
boost from first place, it's never long until enemy racers start
snapping at your heels again, regardless of how well you race. It
may keep the races immersive and exciting, but like in the Mario
Kart series, it does prove to be quite a nuisance, especially when
you are cheated out of victory after an all but perfect race.
While
the racing is almost pitch perfect, the package as a whole is far
from stellar. With only Time Trial, a bare bones Championship mode
- consisting of only three classes and eighteen relatively short
championships - and a very basic two-player split screen mode to
keep you busy, Speed Racer the Videogame suffers from that same
budget style line-up that plagues so many third party Wii releases.
Although a complete lack of story mode may be commendable, with
a genuine importance on racing placed above all else, a lack of
substance to fill the gap is disappointing, especially as there
is a complete lack of online options - a damn shame considering
just how intense, smooth, lag-free battles could have been. With
Mario Kart Wii proving that online racing can be achieved, and done
well on the Wii, you can't help but feel that this is a terribly
missed opportunity on the part of Sidhe Interactive. To further
compound matters, there are only five tracks available throughout
the entire game, and while different routes and lengths of the same
style tracks can be unlocked in championship mode, along with a
collection of sixteen additional racers, there simply isn't enough
variety to accompany the brilliant gameplay and give the game sustainable
longevity.
Whilst
the scarcity of modes is hugely disappointing, the presentation
proves to be yet another surprising triumph. The menus are simple
and easy to navigate, with beautifully hand drawn racers and vehicles,
but it is during the races that the game really shines. Sure, the
actual textures are hardly breathtaking, with the crowds looking
especially ropey, but the actual art design and style of the game
perfectly captures the cotton candy world of the Speed Racer movie
as you race through futuristic stadiums, past beautiful beaches
and over live volcanoes. Again, the world could do with a little
more interaction, something that would have come with a story mode,
but you really can't argue with the game once it's in motion. Running
at a smooth 480p and also supporting 16:9 widescreen for those with
HDTVs, it really does look great. The real crowning glory however
is the immense sense of speed; even with twenty cars on track and
attacks coming from all sides, Speed Racer still feels lightning
quick as you swiftly slide around the beautifully created, pastel
coloured tracks.
The
audio could do with more variation, but the soundtrack serves up
a fine collection of dance style beats that fit the onscreen action
to a tee, speeding up and slowing down as you come in and out of
boosts. Mid-race voiceovers from rivals and other racers also add
to the immersion, while voice acting from the main players in the
movie lends the game so welcomed authenticity. It may all get a
bit repetitive after a while, and is certainly made up of pretty
cheesy dialogue for the most part, but at the end of the day it
serves as just another welcome addition to the Speed Racer package
as a whole.
Speed
Racer the Videogame, much like the movie it's based upon, is a resounding
victory of style over substance. Sidhe Interactive has captured
the aesthetic of the movie almost perfectly, creating one of the
best set of gaming mechanics to yet grace the Wii, but the experience
falls down on the back of a very short lifespan thanks to the scarcity
of modes and tracks. Everything that is here is great - there just
isn't enough of it. Saying that, Speed Racer has turned out to be
a very pleasant surprise indeed, and one that does give us hope
for future movie conversions. Whether you're a fan of the movie
or not, Speed Racer is more than worth a look for fans of the F-Zero
and Wipeout series.
It may not have the gloss of the aforementioned titles, but it certainly
doesn't fall short in the fun stakes - this is blisteringly fast,
edge of your seat, white knuckle racing at its best. Go Speed Racer
Go!
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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