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Skateboarding is an extreme sport and in games it needs to be even
more extreme, with petty details like safety and gravity overcome
and bent to serve the player. However in Skate It, the extreme in
'extreme sports' is replaced by frustrating, lifeless and just a
bit dull.
Skate
It has three major playing modes - Career, Freeskate and Party Play
- but first you'll want to head to the Tutorial mode to get a feel
for the game and how it uses the Wiimote. Skate It has three control
schemes on offer; Wiimote only, Wiimote and Nunchuk, and the far
more exciting Balance Board. The Wiimote-only system is the simplest
option but by no means the easiest; the Wiimote controls every movement
your skater carries out, from tricks and spins to simply gaining
speed and steering the skateboard around. Tilting the Wiimote slightly
to the left and right makes your skater lean in each direction while
holding A increases your speed. Attaching the Nunchuk means that
the Wiimote is just used to pull off tricks, with steering allocated
to the analogue stick. All of the tricks and grabs are performed
by the Wiimote in either playing style and flicking the Wiimote
in different ways causes your skater to perform a number of 'kickflips'
and 'shuvits', while pressing the B button in midair causes you
to grab the board, which can be tweaked by tilting the Wiimote left
or right or made into a more thrilling one-footed grab by holding
A during the trick. There's nothing particularly spectacular about
the tricks and only the trained skating eye can tell a 'hard flip'
from a 'laser flip'.
Unfortunately,
it is incredibly difficult to maintain speed and momentum, something
that is imperative for a extreme sports title. This makes grabs
nigh impossible to use, meaning that you have to rely on the various
kick flips to maintain point combos. It seems that the idea of Skate
It is to perform 'lines' by combining a number of tricks in a single
sequence that can be tied together with grinds and manuals. However,
the grinds, unlike other skateboarding titles, are quite difficult
in Skate It; the game is more realistic in the sense that how much
of the board is actually on a rail determines how tricky it is to
keep your balance, which is all well and good but it becomes increasingly
more frustrating when an ill-timed jump means that you lose momentum
and your line is messed up, especially as later challenges require
such pinpoint accuracy in grinding. Manuals are another imperative
for keeping trick combinations going; while stationary or upon landing,
you can tilt the Wiimote back or forward to have your skater lean
on either end of the board. This keeps trick lines going but the
sheer delicateness of the task can usually end up with you accidentally
jumping or kick flipping your board.
All
the tricks are found in the Trickbook in the in-game menu, with
a picture description of how to use the Wiimote to perform the trick.
Serious players will be going back again and again to remember how
the Wiimote needs to be tilted and flicked to perform the tricks
they want and, as you might expect, a lot of the tricks use similar
motions - so don't be surprised if you accidentally perform one
trick over another. The simplicity of the trick system seems tailored
more towards the Balance Board than any other control style, which
isn't exactly fair due to the shortage and cost of the board itself.
The Board acts like a flat Wiimote and you lean on different portions
to perform different flips and steer. You also hold the Wiimote
to perform grabs and to build up momentum with A. The game just
seems to lack the heft it has when playing with any other controller
other than the board, meaning that the vast majority of gamers won't
experience the best it has to offer.
It
isn't necessarily the lack of impressive tricks and tough control
scheme that makes Skate It unappealing to play, but rather the dull,
lifeless levels that lack any kind of creative design or interesting
features. It is also unfortunate there are a lot of them too; each
of Skate It's levels are housed across six locations, including
America, France, the UK, Brazil and China. There are a few levels
that do hold better trick possibilities with a large number of impressive
ramps and jumps allowing the player to perform some decent grabs,
but the majority of levels are flat and far too expansive. The levels
can be edited with 'My Spot' areas throughout the game by pressing
2 while near one; you can then modify these key areas by moving
and rotating half pipes and ramps or even smaller objects like benches
and rails. However, this feature is extremely limited and sometimes
even completely restricted; a lot of objects don't want to be moved
even though the game allows you to highlight them, although many
are unlocked throughout the career mode for these small level editors,
which can allow some creativity later on in the game.
The
main portion of the game is played through the Career mode, where
create your skater, choosing gender, facial types, clothing and
skateboard accessories, as well as picking from a couple of skating
styles and being able to tune your board a little. The starting
location is a place in the USA known in Skate It as San Van, which
has just suffered a major calamity, causing everyone to abandon
their homes and flee for safety. Fortunately, the place has been
left in a state prime for skateboarding and you are asked by a sincerely
questionable guy with a camera to perform tricks that can be published
for Thrasher magazine.
At
the start of every level there are a number of challenges that need
to be completed before moving on and unlocking more areas to skate
in. Upon entering a section of the level that has a challenge, or
by simply accepting the challenge via the main menu, you need to
perform tricks on a specific portion of the level, usually involving
some sort of grind or ramp. Each challenge has its own stipulations
but mostly they require a serious of tricks in one run, without
pausing via the use of grinds and manuals or before time runs out.
Unfortunately, if you should fall or otherwise go way off track
then you're reset anywhere but a spot that's actually useful! More
often than not, using the main menu to reset a challenge is a must.
Completing these challenges unlocks a myriad of extra clothing and
boards, new levels, new pro skaters and extra events to play in
multiplayer mode, while milestone challenges are those centred around
progressive play of individual levels. Playing levels repeatedly
means completing these challenges and unlocking more items to dress
your skater. These can be played over the course of the game in
career mode, meaning that you need to return to previous levels.
Another
type of challenge requires you to crash - horribly - which is strange,
as it's something that you must usually avoid in a skateboarding
game, but you're rewarded for breaking bones and tearing ligaments.
These are entered into Thrasher Magazine's 'Hall of Meat' - if you're
going to come a cropper then you might as well have it displayed
for all to see! The challenges overall aren't too thrilling but
this is a nice way to see their more interesting parts, but as mentioned
before they are big and dull. Still, if you find a cool spot that
you like, you can save the location and warp there with the press
of a button, a nice idea that allows you to practice in any area
to perfect your trick sequence. Elevators and other modes of transport
also allow for quick warping around the levels, all of which can
be played in Free Skate Mode, which is simply a way to enjoy a level
using any pro skaters you've unlocked without having to complete
annoying challenges.
The
last mode on offer is multiplayer, known as Party Play. Up to four
players can get involved in four different event types, starting
with Best Line and Best Score, which are pretty much the same thing.
In these events, each player takes a turn (evidently so that each
player can use the Balance Board - no fighting now!) to perform
a series of tricks within a time limit, and you can hold a series
of rounds for an overall winner at the end. Different challenges
earned throughout the game can be played here and there are quite
a number of them. Best Time is a contest of speed, with two different
courses available, where you take it in turns to hurtle down the
course in attempt to be the fastest. The last mode is pretty obscure;
the Hall of Meat challenges return, allowing you to determine who
is the best at crashing. It's a shame that Party Play forces you
to take it in turns rather than at least splitting the screen into
two, if not four, but at least the option to play with friends is
available.
Skate
It has some good ideas but just doesn't deliver them in a package
that's exciting and interesting. The game seems to be built with
the Balance Board in mind, meaning that other control systems suffer
because of it. There is a technical skating game in here somewhere
but the sheer frustration of the gameplay and the lifeless environments
mean that it's unlikely you'll stick around long enough to discover
it. If you warm to the game then there's a plethora of content to
unlock and a vast array of challenges to complete, it's just a shame
that it fails to deliver an experience that's as compelling as the
original skate.
Reviewed by Oliver Dearn for AceGamez (All Rights Reserved).
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