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Eight long years after Samba De Amigo crept quietly onto an already
ailing Dreamcast with a price point and level of availability that
had cult classic written all over it, SEGA has wisely decided to
bring this much loved title to what is surely the perfect console
for its zany brand of addictive but accessible gameplay. With the
Wii all but having maraca peripherals as standard, surely this is
the time for Samba De Amigo to turn itself from cult classic into
mainstream mega-hit - and why not?
Ask
anyone lucky enough to have owned or played the original Dreamcast
release with its wacky but extremely fun Maraca peripherals and
they will more than likely wax lyrical about the game's incomparable
charm, addictive gameplay and abundance of style. So now, on a console
with a huge user-base in a time when rhythm-based videogames are
all the rage, surely the stage is set for Samba De Amigo to receive
the plaudits and recognition it so rightly deserves? You would think
so wouldn't you? All the pieces are in place for Samba De Amigo
to be the kind of hit it should have been first time around - the
Wii and Samba De Amigo have to be a match made in heaven right?
Right? Well, not quite actually.
If
you are playing Samba De Amigo casually then you can pretty much
ignore the above comment, as on Easy and Medium difficulty settings
it's every bit as fun and addictive as it was on the Dreamcast.
Crank the difficulty up to Hard though and suddenly the Wii's imprecise
control scheme comes to the fore, all but ruining the experience
for long time fans and players of a more hardcore persuasion.
Samba
de Amigo is, as you have probably guessed all about shaking your
maracas - or Wiimote as is the case on Wii. You can use a combination
of either Wiimote and nunchuck or two Wiimotes to fill in for the
brilliant but expensive Dreamcast maraca peripherals. From here
you are tasked with shaking your choice of controllers to the Latin
flavoured sounds on screen. There are six target areas in all, with
high medium and low level shakes for both your left and right hands.
Music orbs scroll from the centre into the target areas and you
have to shake your controllers in time with them. It's a simple
system but one that proves to be both addictive and pleasingly unique
in an increasingly crowded genre.
While
this serves as the basic challenge, SEGA has also thrown in a few
curve balls in the form of rolls, poses and dance moves. Rolls ask
little more than the furious shaking of the controllers while poses
require you to match and hold the pose performed by the onscreen
character animation. Although simple, both serve their purpose to
successfully break up the gameplay and keep you on your toes throughout.
While the dance moves aim to work in a similar fashion, thanks to
the occasionally imprecise control scheme, any dance move required
can often be pulled off by simply shaking your controller, thus
making them largely null and void.
Of
course, there's a useful tutorial to help ease you into the experience
and get into the swing of things before you go jumping into the
game proper. This also allows you to calibrate the control scheme
so that it knows where you will be standing come game time. Although
calibration does give the controls a level of accuracy that's more
than adequate for easy to mid-level play, as soon as you start pushing
towards the harder difficulty settings, the Wii's accelerometer-based
control scheme can no longer keep up with the quick and precise
motions needed to succeed at this level. While the Dreamcast controls
were height sensitive and subsequently very precise, the Wii struggles
to tell the difference between mid and low level shakes and often
misreads any movement whatsoever as a shake. While this inaccuracy
does rear its ugly head every so often on lower difficulty settings,
there is often enough time to correct any misinterpreted input on
the part of the Wii's pedantic control scheme. There is also the
matter of subtle onscreen indicators that show where your controllers
are currently held in comparison to the high, medium and low target
areas. While again helpful and more than adequate for lower level
play, on Hard mode you simply don't have enough time to check this
as the rhythm orbs come at you thick and fast.
So,
Samba De Amigo's success is completely dependant upon what kind
of gamer you are. If you buy this as a casual title, the kind you
occasionally play with a group of friends (and preferably a few
drinks) then for the most part it's a complete success. The game
is great fun when you lose your inhibitions and really dance along
to the brilliant selection of music on offer, especially when playing
in co-op or competitive game modes. If however you are the kind
of gamer who is looking to beat every aspect of a game and not rest
until every song is completed on the hardest difficulty setting
then you might as well give this a miss. The imprecise controls
really do ruin any form of higher level play, making progress both
random and stringently robotic as you attempt to force your controllers
into the areas that the Wii deems successful. To make matters worse,
the unforgiving difficulty inherent in the game's higher levels
means that one or two mistaken readings can ruin your chance of
getting the passing grades needed to move on - infuriating!
Luckily,
beyond the control issues, every other aspect of Samba De Amigo
really is a huge success; from the brilliant Latin-infused soundtrack
to the outstanding visuals and art design, Samba De Amigo simply
drips with style. The superb soundtrack, which includes all the
songs from the original Dreamcast release, with some brilliant Latin
takes on hits from bands ranging from Reel Big Fish to the Gipsy
Kings, now includes a surprisingly large and diverse collection
of Wii-exclusive Latin based songs to shake along to, with acts
as wide ranging as Jennifer Lopez and Rhianna to Dee Lite and Santana
making an appearance for some maraca-shaking fun. While I would
be lying if I said that every song was a winner - believe me, some
have been butchered - the majority are extremely catchy and in many
cases a lot more fun than they are in their original chart form!
Some
songs need to be unlocked via the single player campaign of course,
with a small collection only unlockable via the dreaded Hard difficulty
setting, so there is ample choice if you want to jump directly into
the multiplayer. Beyond the collection of songs available there's
also an assortment of unlockable maraca sound effects that add an
extra bit of longevity to the overall package. Surprisingly, for
the Wii, there will also be pay for downloadable content, with SEGA
promising a large collection of songs and maraca sound effects to
add to the game's already diverse and extensive playlist via Nintendo
Wi-Fi Connection.
Beyond
the single player campaign and competitive multiplayer modes that
include basic play and dance mode for those feeling especially inhibited,
there is also an extremely fun co-op mode that tells you how compatible
you and your partner are and how long your relationship will last.
Honestly, I wouldn't go planning any long-term relationships based
on the results but it's good, harmless fun nevertheless. There is
also the now standard inclusion of mini-games that, while diverting,
are for the most part a token gesture. Volleyball is fun for a few
games but even that wears thin pretty quickly, while other games
including Simon Says and Whack-a-Mole are additions that most of
us could happily live without.
On
the visual front, Samba De Amigo really shines - quite literally.
This has to be one of the most colour-drenched, psychedelic and
brightly lit games of all time. Although there is a huge amount
going on at any one time, with an array of dancing characters, including
Miis and some notable SEGA cameos (Sonic proves himself quite the
adept little dancer!) along with the exciting backgrounds all vying
for your attention, due to the concentration it takes to actually
play the game you are unlikely to ever be perturbed by the background
festivals of fun. Of course, if you aren't playing you can just
sit back and enjoy the show, making this one of the most enjoyable
games to watch while you're awaiting your turn. The carnival atmosphere
is a joy to behold with each location delivering new sights and
sounds to delight you at every turn.
So,
is Samba De Amigo a resounding success or a bitter disappointment?
If you're a hardcore gamer or have played the Dreamcast original
to death then this has to be seen as a bitter disappointment; the
imprecise controls on Hard will drive anyone looking to play the
game at its most challenging level up the wall - the controls simply
aren't accurate enough. For those looking for a casual bit of rhythm-based
fun with friends though, Samba De Amigo is right up your street.
If played for fun rather than achievement, Samba De Amigo is as
fun as it ever was, and for that reason it deserves to find as big
an audience as possible. Samba De Amigo and the Wii might not quite
be the perfect match we were all expecting, but it's still a unique
and extremely enjoyable pairing nonetheless.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
Read
external SAMBA
DE AMIGO reviews on ciao.
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