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Way back in 2002 (which feels positively retro by today's standards),
a little game came out that wasn't as legendary as its name suggested
but was still an enjoyable enough action romp update of the Rygar
arcade game. Fast forward six years and Rygar: The Legendary Adventure
was reborn as a Wii port in the US last year. Now dubbed The Battle
of Argus and finally upon European shores, can a seven-year-old
PS2 game really lop down its competitors as easily as its titular
hero decimates his own foes? Probably not, but that doesn't necessarily
mean that it's not worth a look...
Things
start off well with a classic premise, as Battle of Argus takes
place when the Roman Empire ruled a significant part of the world.
The story revolves around the fate of Argus, a little known Ancient
Egyptian city that, as the game opens, has fallen under Roman jurisdiction.
This is a wondrous setting, a time when men, women and children
were absolutely convinced that gods, monsters and demons roamed
the planet, ready to punish those who angered them.
While
a bucketload of evil creatures do exist for you to pummel during
the course of your adventure, the story fails to live up to its
potential. The plot bears a remarkable resemblance to the Zelda
series and even the comical Super
Mario Bros. Rygar, the pointy-haired hero who you control, is
fond of a certain princess and, being such a well muscled do-gooder,
he is duty bound to protect her. A handful of demons - unfriendly
types called Titans who claim to be the rightful rulers of this
world - burst out of the ground amidst your knighting ceremony,
kidnap the Princess and knock you down a big hole. To rescue his
damsel in distress, Rygar must kill everything in his path, and
while it's not clear exactly where you're heading until later on
in the game, here's a hint: bad people love to lock kidnapped princesses
in castles.
Unfortunately,
the gameplay is a bit of a letdown as well. Battle of Argus is a
pretty standard action adventure, where you play as the gargantuan
but extremely agile Rygar, running around crumbling dungeons, collecting
items and killing monsters. However, the emphasis is definitely
on the action rather than the adventuring; the combat is surprisingly
deep and feels a lot like a beat 'em up, featuring combination attacks
after rapid button presses and requiring critical timing to strike
your opponent when his (or its) guard is down. It isn't just your
foes that will fall before your might, either; urns, stone blocks,
sparkling lumps of rock, fallen pillars and even damaged walls can
be smashed into dust to reveal hidden paths and handy items. Occasionally
this physics-based destruction is used in puzzle solving too; for
example, strategically collapsing a column can bridge a gap that's
too wide to jump, while breaking a supporting beam can bring a whole
structure crashing to the floor, allowing you to grab the previously
out of reach power-ups.
The
destructible environment is also a marvellous tool for showcasing
the power of enemies; you know you're in for a tough fight when
a Cyclops bursts through a damaged stone wall, dust clouding your
view as he strides out with his massive hammer in hand and ominous
single eye staring at you intently. Other enemies have also been
designed with great care, my favourite being the very tall mechanical
knights which are exquisitely detailed and armed with a whacking
great sword. There is only one niggle I have with the combat, and
that is the lack of a lock-on feature to automatically target opponents;
as it is, you have to manually line Rygar up with his foes before
hitting the attack button. This is not too much of a problem for
the slow moving big guys such as the mechanical knights and Cyclopes,
but for the nippy small ones it becomes rather annoying with the
super sensitive control stick.
When
it comes to the end of level bosses, these behemoths do not require
any namby-pamby, wall-demolishing entrances to show that they mean
business; their immense size is enough! The first major boss that
you face demonstrates this spectacularly, a grim conglomeration
of a fire breathing horse and two giant, angry people, one with
a hideously huge club and the other with a massive sword. The best
part is that this is a stone statue, possessed and animated by evil
Titan blood. Any seasoned gamer would recognise his stone skin and
look for a weak point, but disappointment sets in when you discover
that simply hitting this stone monstrosity anywhere decrease its
health. The fight then degenerates into a hokey cokey type affair,
but with less shaking it about and more whacking as you dodge in
and out, landing as many blows as you can while avoiding fire and
weaponry. Without the need for any real tactics, it just seems to
be a question of luck as to whether you defeat a boss or not; sure,
the extreme difficulty makes you feel triumphant when you finally
win, but something as major as a boss battle should be fun as well
as visually impressive.
Given
the twitchy controls that I alluded to earlier, it's actually a
godsend that most of the game revolves around beating up the outlandish
enemies that stand in your way (giant caterpillars, flying potatoes
equipped with clawed gauntlets and goblin/plant hybrids that fire
bursts of orange energy balls are a few of the most interesting).
The problem is, even though Rygar is a big lad, it seems nigh on
impossible to make him walk at a steady pace with the oversensitive
controls. He's too agile for his own good as he flits about uneven
terrain, making it difficult to negotiate narrow bridges and line
up correctly before a jump. Thankfully, the developers have excluded
places where falling off a log leads to instant death, replacing
any falls with short, safe drops; there is always a way back, even
if it can require you to run an irritatingly long way.
With
the Wii being the weaker of the three leading consoles in terms
of graphical brute force, the visuals aren't up to Xbox 360 or PS3
standards; but for a PS2 port, Rygar's world certainly still stands
out. The environments are well designed, with a large amount of
eye-catching detail. Outdoor locations are brightly coloured, contrasting
superbly with the rundown, dark interiors - and there are even some
tremendous, awe-inspiring vistas to behold. The character detail
is top-notch for Rygar and several notable enemies, particularly
the bigger ones and the bosses, which look fantastic! Some, such
as the flying potato things do appear a bit bland [Maybe they need
some salt and vinegar after you slice them up? Just a thought...
Hunger-Ed] but this just manages to increase the wow factor when
you come up against the real monstrosities. The character animations
are also seamlessly smooth; in all my time playing Rygar I'm yet
to see any nasty clipping problems, which is a welcome rarity. A
particular highlight of enemy animation is the large mechanical
knight, which staggers around slowly, fittingly jerky with exaggerated,
robotic motion - it's great fun to watch!
The
audio is equally impressive. Effects such as the knight's clanking
as he trundles and enemies scraping their clawed metal gauntlets
along the ground match the action perfectly, while the music that
provides the backdrop for most of Rygar's adventuring is all fairly
dramatic, with grand trumpets and booming drums. It's also kept
quiet enough so that it never becomes too distracting during periods
of violence, although it can get a bit irritating when you are forced
to listen to the same old theme during long treks after mistimed
jumps.
The
Battle of Argus is a long, long game with a story mode that will
happily eat away hours of your time. This longevity boost doesn't
really make up for the lack of multiplayer support, however; the
Wii has a reputation for being a more social gaming platform that
allows multiple players to join in against one another or on the
same side. The addition of a cooperative adventure mode or even
the chance of gladiatorial combat between two or more players would
have greatly improved the fairly repetitive hack and slash gameplay.
It's a shame that the developers didn't include a similar game mode
to add value to the updated version.
Instead
of any multiplayer action, there is the single player Gladiator
Mode, which is a simple battle for survival; select a difficulty
level and try not to die as you fend off thirty waves of increasingly
tough baddies, with your ranking awarded when you succeed or die.
What are you complaining about? It was all the rage in 2002!
Rygar:
The Battle of Argus is a mixed bag of highs and lows that tries
to fit a lot in and only partially succeeds. Its complex formula
has produced a fairly well executed game that is playable and enjoyable
in parts, securing at least an audience with genre fans. A long
lifespan, polished graphics and impressive sound effects are all
major attractions, although the gameplay can be a bit irksome at
times due to an uneven difficulty curve and twitchy controls. The
Battle of Argus is reasonably entertaining in short doses, but there's
nothing revolutionary or truly engaging to keep you coming back
for more - it's just a competent port of an old PS2 game whose mechanics
and design are really showing their age.
Reviewed by Tom Clark for AceGamez (All Rights Reserved).
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