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Capcom have been making Resident Evil games for over ten years now,
with around half a dozen original games (excluding spin-offs) that
have been re-released in different guises and on different formats
over the years. With Resident Evil: The Umbrella Chronicles, Capcom
have given us, basically, three heavily condensed Resident Evil
games presented from a first person perspective - the same games
that fans have already played, re-imagined with a few choice extras
to convince those not already sold on the idea of a Resident Evil
light gun shooter that might not offend at the same level as the
Survivor series. This re-hashing of one of gaming's greatest franchises
begs the question: at what point will fans finally quit the series
and put an end to Capcom's overt exploitation? My guess is when
Capcom stop making great games, which won't be today, as The Umbrella
Chronicles is an extremely well made light-gun shooter that'll make
fans of the series forever forget the nightmare that was the Survivor
series.
Depth
and longevity has always been the light-gun shooter's Achilles heel;
arcade-goers do not need lengthy games, nor do they need complicated
control schemes. Indeed, the nature of the venue discourages both
of these qualities. Home ports have always been as bare-boned as
their arcade counterparts, regardless of what developers claim (note
to aforementioned developers: training missions do not constitute
"added gameplay"), which has always sufficed for fans of the genre.
The frugal gamer, however, has traditionally looked elsewhere to
get more bang for his or her hard earned buck. But Umbrella Chronicles
was not developed with the arcade gamer in mind; tt was, as most
are surely aware, designed solely with the Nintendo Wii and the
home market in mind.
Because
of this, Umbrella Chronicles is surprisingly long, with what can
only be called a ton of hidden items, levels and weapons to unlock,
as well as a bit (an admittedly tiny bit) more depth to the core
gameplay. The game doesn't lose the classic feel of an arcade light-gun
shooter, however, packing plenty of intense combat into its ten
to twenty hours (contingent upon your level of OCD) of gameplay.
The
Umbrella Chronicles doesn't stray too far from the norm as far as
light-gun shooters go, but if the Resident Evil: Survivor series
is any indication, we should be thankful for this. Thus you are
led around each level on-rails (i.e. you don't control your character's
movement), viewing the action from a first person perspective and
using the Wiimote to aim the onscreen crosshairs at the many mutated
foes that are out for your blood, shooting them or slashing at them
with your knife before they can get close enough to do you harm.
However, there a few diverging paths to break up an otherwise wholly
linear game and using the nunchuk controller's analogue stick allows
you to look slightly beyond the central frame of reference, a feature
that is useful for destroying environmental elements (crates, lights,
barrels, etc.) and in some cases necessary for fending off foes.
Unlike most light-gun shooters, your character is given a few weapons
to begin with and by the end of a level you will in all likelihood
possess an arsenal upwards of a half dozen to select from. Grenades
act as bombs, while the knife can be used to fend off close range
combatants and remove environmental barriers. You're also given
a pistol with unlimited ammo and a second weapon of your choosing
(shotgun, machine gun, grenade launcher, etc.) with limited ammo.
Throughout
the levels you'll find ammo pick-ups, new weapons, herbs and first
aid sprays to restore your health, and documents concerning all
things in the Resident Evil universe. Capcom have also implemented
certain Wii-specific controls - you wield your knife by holding
A and making a slashing motion with the remote, while you shake
the remote vigorously to dodge attacks and counter-attack a grappling
zombie. This latter use can be problematic, as you lose your line
of sight during the counter-attack and when the screen re-centers
you'll spend a fraction of a second aiming the controller. If there
are enemies nearby then this downtime will likely cause you to take
a hit. During certain cut scenes and boss battles you also have
to dodge an incoming obstacle or enemy by pressing A, B, A+B, or
swinging the remote back and forth. This gets tedious during some
boss fights and downright annoying during the cut scenes, where
your character often dies if the correct action is not taken. You're
allowed to restart, but you restart just before the point where
the cut scene occurred, thereby incurring no penalty for your error
and nullifying any importance that said error might have had.
With
the exception of certain flying and slithering adversaries, each
enemy you encounter has a weak point wherein a single shot will
take it down. This is, usually, the head - of course - though other
combat elements are at play as well; if you shoot a zombie in the
leg for example, it will stumble slightly. Shooting a zombie in
the shoulder knocks it off balance and delays its charge, while
shooting it square in the chest does very little. This attention
to detail gives the game a defensive dynamic that's absent from
virtually all other light-gun shooters; it is underused, but implementing
something similar with stronger monsters wouldn't make sense (even
in the context of a videogame about zombies!)
Nintendo's
Wii Zapper
peripheral, the machine gun shell that you can plug your Wiimote
and Nunchuk into, can of course be used with The Umbrella Chronicles,
but it's a bit clumsy and difficult to use. To reload you must shake
the remote and shaking the entire Zapper is a bit awkward. The array
of actions you'll perform - shoot, reload, change weapons, hurl
grenades, use knife, and look around - is also much easier performed
without the Zapper. Nintendo's Zapper isn't the only one on the
market though; others will surely perform differently, especially
the smaller, pistol-shaped guns that don't have the Nunchuk plugged
into them as well.
Resident
Evil fans are certainly familiar with unlockables and The Umbrella
Chronicles continues this trend with a handful of bonus missions
and scenarios, items that serve no purpose other than to chronicle
items used in the original games, weapons, and more. This, coupled
with an extensive supply of new and old documents found scattered
throughout each level, results in a replay value unheard of for
light-gun games; unlocking everything will take upwards of twenty
hours, while simply rushing through each mission will take about
half that time.
For
a system as supposedly underpowered as the Wii, The Umbrella Chronicles
certainly looks impressive. It doesn't quite have the textures or
lighting of, say, Halo 3,
but it looks every bit as good as the Resident
Evil remake on the Gamecube, though that doesn't sound so impressive
in this increasingly high definition world. Still, few gamers will
be dissatisfied with the visuals, nor will they be dissatisfied
with the sound or presentation, both of which are classic Resident
Evil.
Against
all the odds, Capcom have continued to produce quality titles in
the ageing Resident Evil series. Resident
Evil 4 was a breath of fresh air, while Resident Evil: The Umbrella
Chronicles recaps the events prior to the latest installment. Its
biggest flaw, no doubt, is its unoriginal gameplay; the few twists
on the light-gun formula are minor and largely inconsequential,
giving the impression of original gameplay rather than actual original
gameplay. Still, fans of the genre will undoubtedly appreciate The
Umbrella Chronicles for delivering a lengthy, enjoyable gaming experience,
while fans of Resident Evil will delight in replaying those early
episodes of the series from a whole new perspective.
Reviewed by Casey Cantero for AceGamez (All Rights Reserved).
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