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You have to hand it to Ubi Soft. Out of all the third party companies
that developed games for the Wii's November 19th launch date, they
are the company that took the greatest of risks, releasing one original
game, Red Steel, and one huge departure from a known commodity,
Rayman Raving Rabbids. Originally planned as a multi-platform 3D
platforming sequel to Rayman
3, the development team focus and game plan was quickly changed
upon series creator Michel Ancel's introduction to the Nintendo
Wii and its motion-reading controllers. The final product is a mini-game
explosion, not unlike Nintendo's own Mario
Party series, boasting over seventy motion-controlled trials
that all involve making the lives of Rayman's newest nemesis, the
off-kilter bunny-like rabbids, that much harder. Delivering on both
the single player and multiplayer front, only a few unrealised or
unmemorable mini-games can bring this awesome game down a bit.
RRR
opens with Rayman enjoying a picnic with the frog-like Globoxes.
In the middle of this shindig, the raving mad rabbids come up from
the ground to wreak terror and kidnap everyone in sight. Next thing
he knows, Rayman is standing in the middle of an enormous, bunny-filled
arena, as they wait for him to perform for their amusement. Rayman
soon realizes that his only chance of returning freedom to both
him and the Globoxes is to overcome every trial set in front of
him - think of Russell Crowe's Gladiator with insane bunnies
instead of Romans!
Though
their distribution is different for each mode, the trials fall under
three main categories - bunny hunt, sports and dance. Instead of
normal titles for each trial, each one is introduced with a sentence
describing how the following trial will better or worsen the lives
of the rabbids. Thankfully, very few of these are for the better
and every single one will have you laughing. Some of the highlights
include "Bunnies Have a Soft Spot for Plungers," "Bunnies Sometimes
Recycle the Scenery from other Games" and "Bunnies are not Ostriches."
I'm not sure what is funnier - reading these out loud or having
to think them up in the first place.
Bunny
hunt trials have the term FPS attached to them, but this is a misleading
attachment. While each of these trials, set in various themed levels
such as Wild West towns, sunny coastlines and rainy graveyards,
are played from the first-person perspective and involve shooting,
they are more accurately the Wii's first light-gun games. Using
the Wiimote for aiming - with the help of an on-screen crosshair
- you must blast all the rabbids that get in your way with your
trusty plunger gun. Instead of shooting off-screen to reload, the
light-gun staple, simply shake the nunchuck once to pull more ammo
from your unlimited stash. If a rabbid comes into close proximity,
you can grab hold of it by pressing the Z button on the nunchuck
to shoot your left arm out, then you can use it as either a shield
or a projectile. All of the movement is handled by the game, so
you only need to worry need to worry about the speed of your trigger
finger.
Stepping
back into the light-gun era may take a few people by surprise, considering
the overabundance of FPS games on the market, but considering the
difficult task translating the potential of the FPS on the Wii into
reality, you will be grateful for the decision. With fluid controls,
plenty of different enemies to shoot at and perfect pacing, these
trials never lose their sense of pleasure. You might not notice
it every time, but each level has quick flash cameos of rabbids
engaging in tomfoolery. It's hard to not laugh out loud when you
catch Clark the Super Rabbid preparing to jump off of a wooden shack,
rabbids dressed as tumbleweeds running by and all the rabbids sleeping
in random, uncomfortable spots, just waiting for Rayman's plunger
wake-up call.
In
the Dance trials, Rayman must get his groove on while knocking out,
literally, the rabbid competition in an homage to the Sega Dreamcast
musical classic, Samba De Amigo. To the tune of amazing 'rabbidized'
covers of popular songs such as Miserlou, Good Time
and Girls Just Wanna Have Fun, you use the Wiimote and nunchuck
as Rayman's arms, making vertical motions in the direction of incoming
rabbids. These rabbids are musically inclined though, as they only
attack in time with the song, so their death screams blend inconspicuously
into the background. Hearing each song is enough of a treat as it
is, but slapping down rabbids to the same songs proves to be an
overwhelming satisfyingly experience.
The
Sports trials are broken down into four categories - workout, precision,
racing and skill. Workout trials are the most labor-intensive of
the entire game, as the majority of them involve using the Wiimote
and nunchuck in unison. These include pumping carrot juice with
the nunchuck as you fill the snorkels of approaching rabbids with
the Wiimote, pumping each controller one after another to run an
exploding package to a waiting rabbid before the fuse runs out and
using the running motions of the exploding package trial to milk
a cow. There really is no downer in this bunch of trials, with the
only complaint being the eventual burning feeling in your arms,
especially when pushing yourself at competition speed for an extended
period of time.
Unlike
the breakneck speed of the workout trails, the precision category
is based around slow, precise movements, the majority of which involve
the Wiimote. Here you find yourself tracing the outlines of edible,
and not so edible, items with the Wiimote, traversing a maze without
touching the sides, like the popular board game Operation,
and sneaking a mine-sniffing pig across enemy lines without being
discovered, using the nunchuck to move and the Wiimote's speaker
to hear if your friend-in-arms has caught a whiff of trouble. This
is where the majority of the troublesome trials make their appearance,
with the cutting out of pig noises in the pig sneaking trial and
random jolts in the tracks during the "Bunnies are A-Mazing" trial.
Since precision is the key, having the game react without it can
be quite unnerving.
The
racing trials are about as straightforward as they come in this
game, which is a letdown. Here you control Rayman atop a warthog
as he races against warthog-riding rabbids for the gold. Using the
analog stick on the nunchuck to steer, the B button on the Wiimote
to move and quick flicks of it to engage a speed boost, these are
the only trials to involve standard controls, which is the only
thing more disappointing than that the racing itself. There is little
chance of pulling away into the lead, as there are no shortcuts,
no weapons and no ways to stall the competition. Nor is there anyway
to gain, other than taking corners on the inside and using a boost
at the home stretch. There's little skill involved at all and if
it wasn't for the short races, these would invoke snores before
the finish line could be crossed.
Finally
are the skill trials, which contain some of the best multiplayer
action. These trials all involve repeating a technique over and
over again, such as jumping rope, slamming bathroom doors in the
face of rabbids and distance cow tossing. Unlike workout, where
you find yourself using both Wiimote and nunchuck in a rhythmic
unison, in the skill trials you find yourself utilizing both - not
always simulatiously - in ways much different than before. In the
trial, "Bunnies Don't Like Bats," you control Rayman riding a bat
as he finds and delivers pigs back to their pigpen. Using the Wiimote
exclusively, you dip forward to dive down, dip back to go up, lilt
left or right to turn in that direction, all while holding the B
button to have the bat flaps its wings. These controls are very
touchy, throwing you off at first, but with practice they become
natural. These trials aren't dubbed skill for nothing, as the difficulty
ramps up quickly here, making these perfect for high score competition.
The
gameplay may have a few downsides, but the majority of what you
will find here is of the upward nature. As much as I'd like to dig
deeper into all the games, that would deplete the fun out of discovering
them for yourself! Two quick notes though - I would not recommend
this to any gamer who has yet to get their feet wet with the motion
controllers in Wii Sports, as acquiring the feel and timing from
that game flattens the learning curve of most of the trials here
significantly. And despite story mode being a single player only
endeavor, I highly recommend playing through it with a couple friends,
each taking a turn, as rabbid insanity is definitely a spectator
sport.
When
it comes to presentation, RRR would take the cake…if the
cake were made with nails, springs, concrete blocks and hot dogs.
The graphics scream only slightly above what was accomplished on
the Gamecube, with the most noticeable upgrade coming in the form
of cleaner textures and lighting effects, but it's what Ubi Soft
did with them that really matters. The majority of areas in the
game are very limited, with some consisting of no more than one
screen, which allowed the developers to focus their attention, producing
visuals superior to an open-ended game with countless things to
create and render. Textures are clean and have a great amount of
definition, as do the environments, all thanks to the very full
and unique color palettes, one for daytime and one for night. Environments
are filled with nice, non-interactive objects where space permits,
giving even wide open areas specific characteristics.
The
lack of progressive scan options is a huge disappointment though,
especially considering that the instruction manual claims their
existence. There is supposed to be a video menu, accessible from
the main menu of the game, but this is nowhere to be found. At this
moment I have yet to hear an official statement regarding the missing
menu, but as an owner of a HDTV, the option of progressive scan
would have further brought the game to life and may have raised
my graphics score up a point. How much of a pipe dream this is I
don't know, but a patch to return access to the video menu I know
would be greatly appreciated by the countless number of people who
have bought, or are planning to buy, the Wii's component cables.
There
is no lack of quality in the sound department either, as Ubi Soft
have put together a near-perfect package for your ears. The background
music is solid, comprised of mostly nutty tunes, but all music takes
a backseat to the songs in dance mode. The covers are downright
unbelievable and no words can truly describe them properly. All
I can say is have you ever heard a Naughty by Nature song sung by
crazy bunnies? I thought not! As great as the music is, it still
falls short of reaching the mantle that the sound effects rest upon.
The audio crew must have had a blast working on this, as they needed
sounds for so many weird things from plungers to pig squeals to
juice pumping. But how they ever came up with the sounds that come
out of the rabbids is beyond my comprehension - the little guys
make so many brain-scratching sounds that it's hard to keep track
of them all, except their screams. This bloodcurdling scream, which
I think usually stems from confusion, will go down as one of the
most memorable sounds in gaming history. Hearing that delectable
scream so many times, I began to hear it just when seeing a picture
of the rabbids. Excellent.
On
the surface, it appears as if RRR is going to come up short on lasting
appeal, but that's just not the case. Story mode may be short, taking
around twelve hours to fully finish, but that is just the beginning.
As you beat games in Story, you unlock them in Score mode, where
you can unlock tons of fun stuff, such as videos and additional
modes, by earning points for finishing each game. This is also where
multiplayer lives, which allows for up to four players to enjoy
the craziness and challenge for the high score on the in-game leaderboard.
You might not always be playing simultaneously, but do not let that
deter you from inviting your friends over to join in the fun!
Did
you just grab an awesome high score you wish you could share with
the whole world, much like Xbox 360 gamers have been doing since
day one? Well, Ubi Soft is in your corner for this one, as every
completed Score game spits out an Internet code that can be taken
to the official RRR site and entered into their growing high score
database. Now you can complete with Wii users all over the world
for both individual trials and overall high scores! It's a shame
that Nintendo's 'Internet service' forced Ubi Soft to set up everything
themselves, but huge kudos to them for going through with it anyway,
leaving me to try 'just one more time' for hours on end trying to
beat high scores.
While
other companies prepped only ports of existing games, Ubi Soft found
time to port games and bring new titles built specifically
for the Wii. Following through on a game plan of innovation and
entertainment, they stuffed the game to the brim with personality
and called it Rayman Raving Rabbids. Standing as one
of the brightest spots in the Wii's current library, there is no
denying the rabbids their ambitions of world domination this holiday
season as they penetrate households across the planet. Being invaded
has never more enjoyable!
Reviewed
by Tony Peters for AceGamez (All Rights Reserved).
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