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What do Rayman and Russell Crowe have in common? Well, until this
game, nothing really. But that is all about to change with the impending
release of Rayman Raving Rabbids this fall. Rayman's world has been
invaded by countless crazy little white bunny-like creatures called
rabbids, who have been planning to take over for centuries. During
the following war, our limbless hero is captured and forced into
the role of a gladiator for the rabbids' amusement. Now he must
conquer every trial his captors can think of in hopes of gaining
the power needed to face the rabbid emperor and earn freedom for
both himself and his friends.
Raving
Rabbids started life as a multi-console platformer before series
creator Michel Ancel was properly introduced to the possibilities
the Wii and its revolutionary controllers. After that, the platformer
was quickly scrapped and the development team focused their energy
exclusively on bringing Rayman to life on the Wii (though it was
recently announced that RRR will be ported to every other format
- PC, consoles and handhelds). Not quite the usual approach, but
fantastic news for soon-to-be Wii owners.
This
new game is a story-based party affair, with each of the 80 gladiatorial
trials taking advantage of the Wii controllers in some way or another.
Each trial is integrated into the storyline, with a video introducing
it and explaining the controls, which sure beats the flat presentation
of rules used in the Mario
Party games. The trials are broken up into four types - 50 micro
game trials, 10 first-person-shooter trials, 10 dance trials and
10 racing trials. Once you play any of the trials in story mode
they become available in replay mode where they can be played over
and over at varying difficulty levels.
The
mini-games are much like the games found in Mario Party and Wario
Ware, as they are rather random and silly, which is a huge plus!
Slam shut occupied bathroom stall doors using the Wiimote so the
rabbids can't finish their business and attack. Pump carrot juice
using the nunchuck and then drown thirsty rabbids by spraying them
with the Wiimote, filling up their snorkels. Use the Wiimote to
swing a cow on a chain before tossing it as far as you can. This
is just a taste of the crazy hi-jinks Ubisoft has planned!
The
FPS trials are theme-based levels that range from a trip to the
Old West to blast cowboy rabbids to a tropical island shootout with
rabbids dropping from spaceships, wearing Splinter
Cell inspired headgear. These levels have you moving on invisible
rails with the analog stick on the nunchunk, blasting every Rabbid
that pops on the screen with your trusty plunger gun, controlled
by the Wiimote. While your gun has unlimited ammo, it can only hold
6 plungers at a time, which are reloaded by shaking the nunchuck.
The
dancing trials are a bit misleading in name - Rayman does much of
the actual dancing himself and the player's job is to keep those
rabbids from interrupting him. Rabbids try to attack Rayman from
both sides of the stage and as they reach a lighted circle right
next to him, you use either the Wiimote or the nunchuck (depending
on the side they are coming from) to smash them away by pushing
them out. Think of this as a simpler version of Samba De Amigo;
all of this is done to famous music tracks from various genres,
such as Dick Dale's Miserlou and Cyndi Lauper's Girls
Just Wanna Have Fun.
Finally,
the racing trials are divided into two different types, each with
their own control scheme and means of transportation. Classic style
races have you using the analog stick on the nunchuck to move your
vehicle while the Wiimote is used for other actions. One classic
race has Rayman riding a rhino around a track, whipping his steed
for a small burst of speed using the Wiimote. Another has Rayman
without a mount, running around very fast. Innovated races are controlled
with the Wiimote exclusively, utilizing simple movements. One race
has Rayman skydiving, with the player tasked with leading him through
cloud rings.
As
you progress through the story mode you will earn items to change
Rayman's appearance, along with upgrading his jail cell. Rayman
can adopt different looks, which include punk, goth, hip-hop and
clown clothes, hair and other accessories. How you upgrade and decorate
his jail cell is still unknown.
Multiplayer
(up to four players) must be a big part of the package or Ubi Soft
wouldn't be touting RRR as "the ultimate party game for home consoles."
Unless 'party' stopped meaning a group of people having fun together.
Details are currently sketchy at best right now, but it appears
that at least some of the FPS trials and dancing trials will be
available for multiplayer, although under what circumstances is
again unknown.
Graphically,
RRR is shaping up wonderfully. Everything is bright and colorful,
which works perfectly with the zany and economical art design. The
deformed rabbids make for perfect mascots, with their beady eyes
and gaping mouths always invoking laughs. Levels are open and detailed,
with no draw or cover-up fog to be seen to go along with great little
details such as the bricks on a building, sun reflecting off of
palm trees and sloppy, muddy roads.
With
a firm focus on crafting a fun, unique experience for gamers looking
to the Wii for exactly that, Rayman Raving Rabbids should have little
difficulty seeing its aims through. The over-the-top humor and sharp
graphical style should make this one of the must have Wii launch
titles. Although I am a bit worried about how long someone will
be able to play this game in one sitting with its high level of
physical interaction, with all the fun you'll be having it'll be
hard to give into the fatigue - just be sure to keep hydrated!
Previewed by Tony Peters for AceGamez (All Rights Reserved).
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