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Anyone
remember Pokémon Stadium? It was the year 2000, the fourth year
of N64, and Nintendo wanted to try their hand at a 3D representation
of their successful collect 'em up. This game allowed players to
battle in the third dimension, with Pokémon that looked better than
ever. It was much loved, especially for its connectivity with the
Game Boy Pokémon titles.
Cut
to 2007 and Pokémon Battle Revolution, which allows players to battle
in the third dimension, with Pokémon that look better than ever.
It was hyped up greatly, mainly due to its connectivity with the
DS Pokémon titles. Starting to see a pattern here? In seven years
Pokémon 3D hasn't evolved - and although it nearly reached its full
potential in the likes of the Gamecube's Pokémon
Colosseum, Battle Revolution seems to forget this and actually
devolves a little.
The
first thing to explain about Pokémon Battle Revolution is that you
need either Diamond
or Pearl on DS to really enjoy it. Because of this, if you're not
the proud owner of a DS as well as a Wii then you shouldn't even
consider picking up Battle Revolution. Unlike Pokémon Colosseum
there is no Story mode to be found here; in fact, when looking back
at the Gamecube release, Battle Revolution has about a third of
its content. It's like Nintendo decided to forget that the previous
two games ever existed. The game takes place in Pokétopia, a Pokémon
theme park where all of the fights take place. There are two main
modes offered to you - DS battle mode and Colosseum mode. In DS
Battle mode you battle against up to three friends using your DS
as a controller. This works as well as you'd expect, basically being
a big screen version of the battles to be found in Diamond and Pearl.
In Colosseum mode you'll find the single player component of the
game, along with Free Battle and the Wi-Fi mode. Free battle is
just that - you and another person can duke it out using two, or
just one Wii remote, although passing the remote to the next player
quickly becomes a nuisance, so it's best to have a spare one to
hand.
In
Colosseum mode you battle through a series of colosseums that grant
you access to other places to fight. Each colosseum forces you to
win up to eight battles in a row, lengthening the mode considerably.
A colosseum can take upwards of an hour to complete, without accounting
for limited retries and overlong battles. Once you complete this
epic area, one or two new ones open up on the world map. There are
eleven colosseums in total, each throwing a new battle dynamic into
the mix. One might feature a straightforward battle, while another
asks you to go through a series of one-on-one battles where you
select the order to send your pocket monsters into the arena. The
most interesting of these, the fortune battle, involves you spinning
a wheel and picking Pokémon from either person's team to fight for
you. This creates a tough challenge, but bad luck can mean certain
doom. Apart from this, no battle types really and they normally
involve the same actions as any other section in the game.
You
play through Colosseum mode with a battle pass, which contains what
your character looks like and what Pokémon they have available.
You can make these with your own Pokémon (imported from Diamond
or Pearl) or rent a battle pass. Renting can mean boring times ahead
however, as you battle with default monsters. You can earn more
passes throughout your adventure, but to get these you have to battle
through the same colosseum repeatedly. If you own the DS game then
choosing a rental Pokémon over your own would be like throwing the
game out the window - it's just not the same. The real fun comes
from using your own team against your opponent's, which is still
fairly challenging. All the Pokémon on the field are altered to
the same level as the highest combatant, which means that die hard
trainers may find themselves against Level 100 Charmanders and the
like. Even though using your own team can be fun, it doesn't hide
the fact that this single player mode is a complete waste of your
time. It's like the handheld game but without any of the levelling
up, catching Pokémon, talking to people, using items, exploring
areas…I could go on. It's a joke.
But
not all of Battle Revolution is bad, as the battles themselves are
fundamentally well executed. These are the same as they always have
been, with the same options to fight, give in and change which Pokémon
you send out. The game once again has four moves available for each
Pokémon, which can be used to damage foes or cause both positive
and negative status effects. The attacks have been pulled right
from the DS game and so they work in the same way. Each move is
of a different type, making it more or less effective against certain
Pokémon. This can get pretty complicated, with knowledge of the
different Pokémon becoming key to your victory.
Although
this age-old system hasn't changed in the slightest, you can use
the Poképointer to control the game, directed by your Wii remote,
or just turn the controller on its side and press the buttons that
way. The controls don't try to be innovative - and why should they
- as they work just fine with buttons. The battles can also be heaps
of fun; they're the fastest seen in a 3D Pokémon game to date and
you can get really involved with the intensity of the battle as
it progresses. For the first time in the series, a commentator talks
over the match and while the dialogue can be pretty annoying, the
fact that it is the narrator from the show adds some authenticity,
even if you will have heard all of his phrases by your third battle.
At
least the transfer of Pokémon from your DS game to the Wii is perfect;
taking mere seconds, your entire collection of Pokémon is copied
into the Battle Revolution. Unlike the previous instalments, you
don't just trade Pokémon across - you copy everything. Even if you
have 100 Zigzagoons in your boxes, every last one will be copied
to your Wii, which allows you to create an unlimited amount of battle
pass combinations that you can use both in the Colosseum mode and
- more importantly - online. It's amazing how fast the transfer
of that much data takes place and it will please heavy collectors
for sure.
The
overall presentation of the game is very nice, this being by far
the best looking Pokémon game to date. This isn't just in the environments
either; the animations of the Pokémon look great too, each having
its own individual attack routines. The monsters actually hit each
other when they attack one another, which makes the battles look
a lot more dynamic. Camera movements around the stadium also help
to create an atmosphere, giving more credence to what the commentator
is saying. The sound effects are pretty weak though, with some battle
cries sounding like they came straight from the DS game, while the
music, despite not being memorable, is interesting enough not to
detract from the battles. The menus are clean, or should I say bland,
with nothing interesting in them and lacking overall flair.
The
only mode that sets Pokémon Battle Revolution apart from its predecessors
is the Wi-Fi mode. You can take either rental Pokémon or your own
online to battle against opponents from around the world. To start
with you must choose whether to play against friends or a random
opponent. Friend codes are on offer here and entering a twelve-digit
code is just as enthralling as it ever was! If you choose Random
then you go through the process of starting a battle in the same
way as you do in Free and DS Battle mode. You pick which Battle
Pass to use and then the game searches for an opponent. You begin
battling - and then it starts; the game's speed disappears and suddenly
you're stuck waiting around for it to load. It's to be expected
of course, with Pokémon being a turn-based game, but the improvements
that the game makes in theses areas get lost in this mode.
That's
not to say that it can't be fun, however, because when you're winning
online you get a great feeling of accomplishment that the rest of
the game sorely lacks, while still worrying about what your opponent
will do next. If you're thinking about going online with a rental
pass, don't even bother. You will be defeated so quickly that you
won't even know what happened, as the rental Pokémon are just too
weak. I started a battle against a person and I sent out a Charmeleon
- the next thing I knew a Latias was blasting me into oblivion.
It wasn't a very happy time! Once you finish the battle, you are
asked if you would like to exchange battle passes. These Friend
Passes can only be used in Free mode, making them seem worthwhile
until you realise you can't use them online. The online mode is
as competent as the DS game, but lacks any sort of voice chat or
even communication for that matter. This makes it feel like you
could be playing against a computer for all that its worth, which
is mildly disappointing.
Pokémon
Battle Revolution is worthless if you don't own the DS game; there
simply isn't enough independent content to warrant a purchase, if
you fall into this category. For everyone else if you own Diamond
or Pearl then you should consider picking this up when it's on sale.
For diehard fans that love 3D Pokémon, this can be fun - but when
compared to the two Gamecube titles it's hard to recommend to anyone
and is a step backwards in terms of content. Battle Devolution would
have been a more fitting title, with the tagline "You need to have
caught them all on DS."
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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