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As
a game concept, they don't get much better than being an Overlord.
The idea of having power and control over the evil creatures of
the land, and spending your days burning villages, stealing from
wealthy families, and being a downright scumbag is the sort of idea
that sells in the modern market. The original Overlord achieved
this admirably, giving players the opportunity to control a small
band of goblin like minions to perform menial tasks for them. This
was greatly expanded in the sequel, but rather than being a port
of either of these titles, the Wii exclusive Dark Legend is a beast
unto itself. Is the Overlord a good fit on such a family friendly
console?
This
is definitely a Wii version of Overlord, whether considering the
pointing based controls, or the much tamer atmosphere seen throughout
the game. There's none of the 'baby seal beating' seen in the HD
versions of the game, and overall you aren't really that evil towards
other creatures of the world. Your minions however are still victim
to your wishes, used as sacrificial ways of regaining health, or
as makeshift explosive materials. In fact, once you meet up with
your mentor Gnarl and uncover the Overlord armour destined for you
to wear on your 16th birthday, the minions are at your every command.
Even at this early point the humour seen in the game is in full
effect, reminiscent of Fable in its somewhat European sensibilities,
with characters such as Gnarl using comedic accents and pronunciations
of certain words. The world is well realised in this way, with comedy
being one of the game's strong points.
With
the switch of console comes the inevitable switch from standard
control to a motion based one. In the same way that Pikmin controls
on Wii, you direct your minions across the screen by simply pointing
at where you want them to go. It's incredibly intuitive, and is
much easier to deal with than using an analogue stick. You direct
your minions to specific points of interest, such as enemies to
attack, or boxes to break open, by pressing B, while A calls back
your minions to follow you once more. It becomes second nature to
walk around, moving your set of minions across the screen, spreading
them from multiple foes. The longer you hold B across an enemy or
other minion specific object-such as a block that requires 4 to
push aside-the more that will gather there. This is effective in
creating a simple gameplay style; letting the tactical nature of
using different minions shine through.
Each
minion is created a certain colour, these colours having different
abilities in combat. Red minions for instance use fireballs to attack
from a distance, while the brown type will fight foes up close with
hand to hand attacks. Each has their own weaknesses too, which creates
a kind of tactical play rarely seen in third person action games.
The best moments in Overlord Dark Legend are the ones where you
separate each colour into teams using their abilities to the fullest.
With 4 different colours to deal with however this can become tough.
You can switch between colours using the d-pad, making the tactical
element of the game easy to handle. Unfortunately most of the time
it can be enough to send all minions to attack on enemy, thanks
to a healthy supply of new ones to choose from wherever you are.
This can break the illusion of tactics, a small disappointment in
the lacklustre boss battles especially.
In
this way, Overlord Dark Legend is very simple, a perfect way to
describe most aspects of the game. Very linear, the game rarely
tends away from the norm, and becomes predictable quickly. There
is the odd tougher section which comes as a surprise, where for
example you need to send a specific colour to deal with a particular
enemy, but for the most part, the game is very straightforward.
This makes for a relatively short game too, lasting no more than
8 hours, and so the times where you really feel like the game is
getting everything right don't add up to a fully fledged experience.
Compared to the HD versions of Overlord, it's a tad disappointing.
Something
that was to be expected with the Wii version though was a downgrade
in graphics, but even with the lower tech, Overlord impresses graphically.
Technically, it can have problems, with the framerate dropping when
against a large number of enemies, but artistically Dark Legend
has some distinct flair. Environments have a mixture of vibrant
colours with deep darker colours, and the character designs retain
the 'European' aesthetic. This extends to the sound design too,
with a soundtrack that has a dark charm to it. In terms of presentation,
Overlord Dark Legend does a good job to stick with what the Wii
can handle too, and despite some slight problems, the aesthetics
are executed admirably.
For
those that have enjoyed Overlord prior to Dark Legend, the things
that the game does well-namely the control-is not enough to make
this get past feeling like 'My First Overlord'. For fans, the HD
sequel would be a better choice, providing a longer, more realised
adventure. That said, it's a game that utilises the Wii remote effectively
and appeals to a much wider audience than some of the more recent
'hardcore' Wii games. It's never too brutal, but also never too
tame, hitting just the right spot to have widespread appeal. If
the difficulty had been this way too, then this would have been
a great choice for any Wii gamer. As it is though, Overlord Dark
legend is merely a good version of a great product.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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