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Each day I spent working at McDonald's was worse than the day before;
a never-ending cycle of despondency rendering my frequent complaints
- "this is the worst day of my life!" - as accurate as they were
sincere. Anarchy, suicide, escaping unnoticed - these thoughts bounced
around my numbingly deep-fried mind on a daily basis in that smelly,
grease-laden McPrison. But if working in food service was even remotely
as enjoyable as playing Order Up! then I might have passed on the
whole "career thing" to continue chopping onions and flipping burgers.
Developed
by SuperVillain Studios (the folks behind the PS3's flow and the
PS2's Tony
Hawk's Downhill Jam), Order Up! is a cooking game that at its
core is similar to Majesco's popular Cooking
Mama series. Surprisingly however, SuperVillain's culinary creation
offers a much deeper, intense and infinitely more rewarding experience;
while Cooking Mama simply focuses on preparing meals, Order Up!
embraces cooking simulation on a much larger scale.
You
assume the role of a struggling and talented chef with little more
than hopes, dreams and a spatula. After literally landing on bustling
Port Abello, an island famous for its superior culinary caliber,
you immediately find work - ugh, memories! - at a local burger joint
filled with acne-faced managers and puddles of mysterious burger
sludge. These greasy floors are the starting point for your journey
from no-name McSlave to accomplished chef extraordinaire. To get
there, though, you will have to master cooking techniques, learn
new recipes and essentially monopolize the Port Abello restaurant
industry; in addition to being a chef, you are also an ambitious
restauranteur bent on buying as many establishments as possible.
You will own and operate a classic diner, a Mexican eatery and even
the upscale Chez Haute before the credits roll and it's your job
to improve each business, hire soux-chefs, please the stringent
health inspector and earn a prestigious five-star rating from the
finicky food critic, all the while preparing incoming food orders
with dual emphasis on speed and quality.
Upon
starting the game you immediately feel the pressure of a bustling
kitchen environment, Order Up!'s most unique and enjoyable attribute.
As groups of customers enter simultaneously, you have to delegate
responsibilities - each distinguished soux-chef has a specialized
talent - and learn to multitask. While those steaks are grilling,
for example, you had better start dicing tomatoes and mashing potatoes
or meals will get cold, customers will become unhappy and, most
importantly, tips will decrease. Your soux-chefs shout as those
burgers you forgot about start to burn and the macaroni begins to
boil, while more hungry customers walk in and find a table. Oh,
and be careful about throwing away too many improperly cooked meals,
or rats will infest your kitchen and scare away your customers,
a veritable deathblow for an establishment with such a budding reputation
among local culinary connoisseurs.
Order
Up! genuinely captures the essence of busy food service, strips
away the unpleasantness - disgusting grease, pushy bosses, working
weekends - and marinates it with addictive, frantic and undeniably
fun gameplay. Many developers have failed to utilize Wii motion
controls in an enjoyable and intuitive way but, much to its credit,
SuperVillain has succeeded - for the most part. Just about everything
you do in the kitchen relies on motion controls and, at their best,
they're very responsive and intuitive. You chop, dice and sauté
just as you would imagine with the Wiimote, as the necessary gestures
mimic reality. It works well most of the time and actually benefits
the gameplay instead of detracting from it, a sign of any good Wii
game. However, not all the motion controls are implemented perfectly
and struggling with certain gestures - like folding a tortilla,
for example - amidst mounting orders and ticking timers can be an
extremely frustrating experience.
Order
Up! can be played with a single Wiimote but the Nunchuk attachment
makes the optional control scheme the better one. Because the Wiimote's
ergonomically inept directional pad and minus button figure largely
into everyday kitchen duties, you will consistently be forced into
awkward thumb stretching, a problem easily solved by attaching the
Nunchuk and substituting its analog stick and Z Button respectively.
This feels more natural and provides a control experience not dissimilar
to that utilized in Atlus' acclaimed Trauma
Center series, which is most certainly a compliment.
Order
Up! features several situational mini-games, some of which showcase
its weakest motion controls, unfortunately. In the farmer's market,
for example, you cannot buy certain spices without successfully
completing a pepper-chopping mini-game. Your spice-guru sensei tosses
red peppers into the air and you are prompted to make slashing gestures
with the Wiimote; unless your timing and swings are literally perfect
you will continually fail the most frustrating part of Order Up!
and will be unable to prepare some of the game's spiciest and highest-tipping
dishes for your customers.
There
are other drawbacks preventing Order Up! from premier status as
a featured menu item on Wii, most notably the fact that it's a strict
single player experience and a short one at that; there is no local
or online multiplayer and the absence of such modes in a that's
game so focused on frantic gameplay and delegating responsibilities
- imagine balancing kitchen duties with a friend - is extremely
disappointing. The only available option to complement the single
player mode is Quick Play, a limited mode for players looking to
brush up on their cooking skills without embarking on the full adventure.
Unfortunately, this is the extent of the modes on offer.
As
with most Wii games, the graphics also leave a sour aftertaste.
Order Up! boasts a colorful cel-shaded visual style that's clearly
meant to resemble a cartoon in motion. This is suggested not only
by the graphics themselves but also by the distinct camerawork during
cut scenes and the character design. Order Up! looks pleasant but
there is simply no denying that a five-year-old game utilizing a
similar aesthetic - Nintendo's own Wind
Waker, anyone? - managed to look sharper, more vibrant and more
charming on a last-generation platform than Order Up! does on Wii.
There is something to be said for style, certainly, but the pervasive
notion that Wii games can be released to market with minimal visual
effort should be mashed like guacamole. Order Up! should look much
better than it does. These complaints are admittedly minor, though,
considering how compelled I have found myself to continue playing.
Order
Up! is an inexplicably fun affair and gamers with an uncalloused
heart will find it difficult to resist its addictive nature and
endearing charm. The suggested retail price of $39.99 is a bit steep
for a game with limited modes and a short single player mode, but
Order Up! is still a satisfying and addictive Wii experience with
a surprisingly rewarding premise that cooking game aficionados should
not miss. If only my former McBosses could see me now, chopping
carrots with unrivaled precision and buying entire restaurants on
a whim. Maybe they wouldn't have fired me. Then again, maybe they
would have; Ronald McDonald frowns upon anarchic thoughts.
Reviewed by Derek D. Buck for AceGamez (All Rights Reserved).
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