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If you're reading this, you've probably either just bought Okami
(and want to make sure you've done the right thing), or you're considering
it. If you fall into the first category then you can stop reading
right now; you've bought a brilliant game and instead of sitting
here you should be in front of your telly playing it. If, on the
other hand, you're only considering it then perhaps I can convince
you why you really should join those smart people in the first category.
There
probably are people who won't enjoy this game. They'll find its
graphics too colourful or too unrealistic. They won't like the sound
effects; perhaps the cute talking noises will irritate them, or
the violent snarls and swiping sounds of a wolf at war will hurt
their ears. Maybe it's the gameplay that will put them off; after
all, not everyone enjoys epic quests that will consume hours of
their time and not everybody likes games that test their puzzle
reflexes as much as their index finger. Perhaps they find the idea
of playing as a wolf difficult to deal with; how, they might ask,
can a wolf hold items or talk to other characters? I suspect, however,
that the thing that will put the majority of buyers off is the fact
that this is nothing more or less than a remade PS2 game. If you're
worried about this, don't be. I must admit that I never played the
original version so I don't know how much better this is, if at
all. What I do know is that it doesn't matter; this is a superb
game that has more than its fair share of innovative touches and
some really great gameplay.
In
Okami you play a white wolf who is the reincarnation of the sun
god Amaterasu, and you must guide her to save the land of Nippon
from the clutches of the evil demon Orochi. So far, you might be
thinking, so clichéd. We've all played games where the forces of
good go up against the forces of evil for control of the land (I've
made a promise to myself not to compare this with the
games, but…) However, Okami handles this old idea with fresh aplomb,
and not just because of the Japanese mythological sources that inform
every aspect of the game. It's not even the fact that you play the
character of the white wolf that makes Okami stand out from the
crowd (let's be honest, there is a large section in a certain game
beginning with Z that also features a wolf!) No, what makes Okami
sparkle is a combination of things; the beautifully drawn, watercolour
style graphics, the wonderful (although, at times, long-winded)
storyline and dialogue, the cleverly crafted and never too hard
puzzles. To top it all off, the game has one of the most original
and brilliant control systems that I've ever used, which, despite
its PS2 roots, seems to have been made for the Wii.
Okami
doesn't seem that unusual to start with. You control your wolf with
the nunchuk's analogue stick and the Wiimote is used to angle the
camera and slash at enemies (by swiping it through the air). However,
the unique aspect in Okami is the fact that at any time you can
freeze the action and draw on the screen using the Wiimote as a
brush. There are various different symbols to learn (fifteen in
total) and each of them does different things. You can uncover hidden
stuff (bridges, buildings, structures) by scribbling in the area
that they should be. You can, with a single slashing movement, cut
rocks, trees and gates in two. You can draw lily pads on water and
then jump between them, or draw bombs on hidden doorways or enemies,
or draw ropes that pull you high into the sky and drop you onto
platforms made from flowers. The drawing mechanism works incredibly
well and it's easy to get the hang of things. A lot of the fights
involve drawing on your enemies too (maybe a bomb, or perhaps you'll
stab the monster with your brush).
The
puzzles also rely heavily on your artistic skills, and it has to
be said that they do, at times, seem a little contrived. For example,
you regularly find yourself scribbling structures into place that
have previously disappeared, not the most taxing of tasks and obviously
designed to tally with your brush skills. The best puzzles are the
ones that you can't immediately work out and where the answers are
logical yet not obvious. One of Okami's minor failings is that most
of the puzzles are too straightforward and not that difficult to
solve. Don't let this put you off though; there are plenty of head-scratching
moments and overall the game seems to be balanced to give you a
pretty good chance of completing it before you throw the Wiimote
at the wall with frustration.
The
presentation is almost perfect, the lush visuals complimented by
a rich and varied soundtrack. Everything moves speedily and smoothly,
the camera is usually spot on (and when it isn't it can be adjusted
until it is), the animation is fantastic and the overall style is
unlike anything you've ever seen (unless, of course, you've already
played Okami on the PS2!) The game looks like a moving watercolour
painting and the screenshots don't do it justice at all (even if
they do look pretty enough); you simply have to see it in motion
to appreciate its true beauty. The sound and music are so good that
you rarely notice them - that may sound like a backhanded compliment,
but think about it. The best films, for example, are the ones where
the sound and music ties in so perfectly with the onscreen action
that you are unaware of them. If a film gets it wrong, either with
sound that's too dramatic or just plain bad, you will notice it
and it'll break your sense of immersion. Games are just the same
and Okami gets it just right.
Nothing,
of course, is perfect, and there are problems with this title. The
puzzles, as I've mentioned, verge on being too easy at times, while
the action can become a little repetitive (the fighting, in particular,
is really just a question of learning which moves to use against
which enemies). The graphics are wonderful but they do (very occasionally)
glitch; there were two or three occasions when the camera got stuck
inside the scenery, for example. One memorable fault caused my wolf's
head to turn inside out (sort of going into its body, if you know
what I mean; think 'inny' bellybutton instead of 'outy'). It looked
hilarious, but the resulting polygonal mess when I tried to move
meant that I had to reset the game and lose a few minutes of play.
Having said that, I am picking at minor faults here (the wolf-head
glitch was annoying, but a one-off).
Okami
is a beautifully presented, supremely playable, wonderfully original
game that's well worth purchasing. What's more, it lasts a fair
time too; you should get somewhere between twenty and forty hours
from it. Perhaps its biggest problem is the competition - Zelda
isn't exactly a terrible game, after all, but most Wii owners have
probably completed it by now. The great thing about Okami is that
it hasn't slavishly copied the Zelda formula; although there are
similarities, this is a unique take on the genre. It's a brilliant
game in its own right and it deserves to be in your Wii collection.
Reviewed by Dom Turner for AceGamez (All Rights Reserved).
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