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The world of business is a funny one. People in bad suits gathered
around desks bigger than my house, shouting out numbers and showing
flipchart graphs that look like (and make about as much sense as)
a Jackson Pollock painting. I don't remember exactly when the games
industry turned into just another 'big' business, but I imagine
it roughly coincided with the release of the first 'games compilation',
the console equivalent of those damn awful Now That's What I Call
Music… albums. The main difference between games compilations and
those evil blights on music however is this: while the music compilations
have the 'best' of whatever tat is around at the time, the games
compilations do actually contain classics. The problem, though,
is that they were classics before the majority of today's gaming
public were even born.
For
once, the compilation I'm holding in my hand does promise to be
something a bit different - they've called this one a remix.
Namco Museum Remix, to be precise, and the majority of the collection's
content features a small, yellow character who, legend has it, was
originally modelled on a pizza with one slice removed. There are
in fact fourteen games available and no less than eight of them
contain the ghost fearing, pill-popping ball of fun we know as Pac-Man.
Five of these titles (Galaga, Pac'n Roll, Gator Panic, Pac Motos
and Rally-X) have been 'remixed', which basically means a 3D graphics
and control overhaul. The other nine (including the likes of Galaxian,
Dig Dug and Super Pac-Man) are in roughly their original state,
and as a result, I don't think it's necessarily fair to judge them
on the same criteria as the updated versions. I think the fairest
way to assess this compilation is to judge it on the 'remixed' titles,
and then look at the additional games as a bonus (like the mini-games
we find in so many Wii titles).
At
the start of the game you're dropped into what is referred to as
the Museum hub, a sort of world map meets garden playground. You
need the nunchuk connected from the off (even if you are only intending
to play the original games that use the d-pad rather than the analog
stick) because there are no menus here - you take control of Pac-Man
and you roll him around the hub to get to where you want to go.
There are also yellow dots strewn around in tricky to reach places,
so you can practice manoeuvring Pac-Man outside of a timed (and
ghost-filled) level - and you will need the practice. He is fast,
he is slippery, and he bounces and rolls off every slope and every
object he meets. It feels like a bizarre cross between Pac-Man and
Marble Madness, which for those of you who aren't as old-school
(read: old) as I am, was a brilliantly addictive game on the Sega
Master System (showing my age again) where you trundled a little
ball around an isometric environment, trying to reach the end of
the course without falling foul of the slopes and pitfalls (the
modern equivalent is the equally fantastic Super
Monkey Ball).
The
natural place to start, then, is Pac'n Roll Remix, as this is where
the hub control method has been taken from. Broadly speaking, this
is the old Pac-Man that we know and love, but with an extra dimension.
The 3D setting means that there are obstacles, slopes, ramps, and
jumps to navigate as you make your way through the world, munching
dots and avoiding ghosts (until you get the mighty power pill, where
Pac-Man turns into a flaming ball of wrath and fury - I'm not joking,
he actually looks really cool). You have to collect enough dots
to buy your way through gates, to advance to the next part of the
level. That's all, she wrote. The levels are cleverly designed and
it's fun to play, but with the speed that Pac-Man moves at, the
controls can be a little twitchy and frustrating, and you'll often
find that the best way to get around is to rotate the camera (using
the d-pad) so that you're always viewing the level from behind Pac-Man
and just shoving the analog stick forwards. The graphics are cute
and bright, the scrolling is slick and the frame rate is good, but
essentially they're functional at best and were limited by the premise.
Galaga
Remix is next up, and it's probably the best of the bunch. For those
of you who haven't played the original (which is a classic in the
truest sense of the word), the premise is fairly simple - Pac-Man,
for reasons unknown, is rolling through space in a chute (he gets
everywhere, doesn't he?) and along the route of his somewhat surreal
journey he comes under attack from the Galaga forces (a large variety
of evil space insects, it would appear). Your job is to defend Pac-Man
while blasting a path through space for him to roll through. Your
Wiimote becomes a light-gun for all intents and purposes, with a
targeting cursor on the screen, and the only other control input
you have is the ability to make Pac-Man jump on the spot, which
can (very occasionally) help him to avoid an incoming attack. The
pace of Galaga Remix is just as fast and frenzied as the original
and you'll barely ever get a moment to breathe where you're not
pumping laser rounds into the oncoming hordes. It looks incredibly
surreal but that is part of its appeal; the enemies are all brilliantly
colourful and the scrolling is just as fast and slick as the action.
The sound is largely incidental and the only thing you'll ever hear
above constant laser fire is a beeping sound warning you
that Pac-Man is in imminent danger.
Pac
Motos Remix is a strange beast. Outwardly, it looks a little like
Pac'n Roll Remix, but the graphics aren't quite as tidy or colourful.
I confess, I'd not played the original Pac Motos, but it's downright
simplistic and easy to play. It is essentially a hybrid of Pac'n
Roll, Sumo wrestling and Robot Wars, but without the spotty kids
with remote controls and mechanical fires (Robot Wars, not Sumo
wrestling). Pac-Man is placed in a small arena with a number of
small, round foes, and the objective of the game is to be the last
sphere standing. You can push them off the edge of the arena, or
through holes in the arena that open up the longer the bout goes
on. Beat one set of foes and you progress to a more difficult bout,
with more difficult (or sometimes just more) enemies. The difference
between this and the other Remix titles is that there are boss battles
that take a little more thought, timing and persistence to beat,
making for a pleasing change of pace. Unfortunately, the presentation
of this game, while functional, doesn't compared well to Pac'n Roll
Remix and Galaga Remix.
Rally-X
Remix looks quite promising from the outset. In essence, Rally-X
is actually just Pac-Man, a sort of fast-paced, maze-based collect
'em up where you must avoid your relentless foes. Replace the dots
with flags, the ghosts with rival go-karts, and the transition is
made. Pac-Man's go-kart also comes kitted out with some Bond-esque
tricks to see off the opposition, such as smoke clouds and nitro
bursts of speed, which add to the ways you can approach each level.
So there you have it - Pac-Man, in a go-kart, with side-on Wiimote
tilt control for the steering - what more could you possibly want?
Well, a control system that actually works, for one; play with the
Wiimote tilt method and the camera sits in behind Pac-Man's kart,
while you throw the control left or right to go around the bends.
Unfortunately, this is so unresponsive and the level of force and
degree of tilt you have to apply to your Wiimote is not only unreasonably
large, but it seems to vary at random times - sometimes you'll slide
round the corners with ease with a tiny flick of the wrist, and
sometimes you'll turn the Wiimote through 270 degrees and still
get nothing. This is incredibly frustrating in a game where the
enemies are always so close on your tail, and your ability to nip
into different sections of the maze at the last second is vital.
It appears that the developers have realised that this control method
is absolutely woeful, and they offer a nunchuk-based analog stick
alternative (but that begs the question, if you know it is so
bad then why leave it in and offer an alternative, rather than spend
time putting it right?). The problem is that this control method
is almost as twitchy and unreliable as the Wiimote method, and sometimes
you find yourself having to steer in a completely opposite direction
to get the kind of response you require.
Speaking
of bad control methods, the final 'remix' game is Gator Panic Remix.
Gator Panic's gameplay is shamelessly pilfered from the whack-a-mole
arcade premise, except without the fun of the giant foam-covered
mallet. In the original arcade version you moved your cursor around
the different targets (alligators, obviously) and hit a big red
button to smack them on the head (with Pac-Man, who is inexplicably
trying to defend a turtle standing on a rock in front of the marauding
gators). This control scheme has changed a little, but not enough
to save it. Rather than the big red button, you now swing the Wiimote
in a hammer-fashion when you want to hit a gator, which is a nice
idea that's ruined by two fairly fundamental flaws. Firstly, the
motion recognition isn't very reliable (as in Rally-X Remix) and
what constitutes a successful swing one minute might not do the
next. Secondly, and far more critically, the original Gator Panic
idea of choosing your target with the joystick is rotten - abysmal,
appalling, without merit. It is jumbled, it is confusing, it is
counter-intuitive and it should have been banished into gaming history's
big bin of bad ideas along with "I know - we can use audio cassettes
as a storage medium" and "don't worry about rushing out Dragon Quest
VII - Final Fantasy VII isn't going to be very good...". Aside from
that, the presentation is pretty poor in a non-descript kind of
way - there is nothing wrong with it per se, but compared
to Galaga Remix and Pac'n Roll Remix, it just looks as though it
was cobbled together in two minutes (with reject extras from Croc:
Legend of the Gobbos).
It
is a shame, then, that the first compilation game with any real
promise has turned out to be a bit of a letdown. Pac'N Roll Remix
and Galaga Remix are undoubtedly fun and were well worth a remake
(although I would rather have seen them as a download from the Nintendo
Online Store than as part of a compilation), but it is hard to see
why anything else here was worth saving from that great arcade in
the sky. The graphics and sound are about average for a modern title,
which is truly going some for an arcade history compilation, but
decent presentation cannot rescue a title that has some enormous
gameplay problems.
Chief
among these is that it feels like such a waste of time porting these
games to the Wii when only Galaga Remix makes any coherent use of
the Wii's innovative control system. Rally-X Remix and Gator Panic
Remix try, but are virtually uncontrollable, while Pac'N Roll Remix
and Pac Motos Remix don't even bother, and the original games (I
told you I'd get to those eventually) feel like they're pointlessly
tagged on. They use the Wiimote horizontally like an old-fashioned
controller (with d-pad and two buttons) and have less going for
them than mini-games that are bundled in with current big releases
(that you just know were created in about five minutes by
the work experience kid and still manage to be more fun and make
better use of the Wii system than these).
The
biggest crime though, and one that is unforgivable by the very definition
of the remake/compilation genre, is the collections longevity. These
are supposed to be classics that should be able to stand the test
of time, but I played each game for about five minutes before I
got bored (or frustrated with the poor controls) and moved on to
the next one. At five minutes each for fourteen games, that totals
little more than an hour's play. You can multiply that by roughly
two given that some of the games have multiplayer modes, but there
is nothing here to keep you playing for more than an evening at
best (and it would have to be an evening with a very poor
television line-up).
Sadly
then, while the games in this compilation might have been arcade
classics in their day, they don't really stand the test of time
and certainly don't benefit from the Wii's motion sensing mechanics.
As such, Namco Museum Remix is like a trip to a real museum - educational
and interesting to a degree, but ultimately something that is over
pretty quickly and that you won't want to revisit any time soon.
Reviewed by Tom Baines for AceGamez (All Rights Reserved).
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